I played both 360 and the PC version at PAX. Both run and control awesome.
I disagree here. I'm not sure if it was their setup or early build, but the 360 version which I played twice on two different console and TV setups has pretty terrible input delay on aiming and movement.
PC was flawless and 360 pad on PC was flawless. Controls are good. Performance is good.
As a bonus the PC version has ALL the options you'd expect. No GTA IV bullshit.
This was always the difference between PC and Console Max Payne to me in the past. The ability to dive and headshot everyone before you hit the ground.
Yeah, I was playing another level where I had 10% health, 0 painkillers (medpacks) and I had to fight 5 people on low ground who were advancing and throwing grenades.
I decided to just leap over the railing, taking out one guy, headshotting the next two while still in mid air, turning to finish off the last guy, then turning the other direction to finish off the last person just coming out of cover as I reloaded. To my understanding headshots prolong your bullet time which maybe have been why I was able to do that. Pretty awesome to see the guys turning to face you mid air in slo mo.
My only worry about this video? I'm hoping they're playing on easy mode or something, because it looks like bullet time plus constant moving makes you damn near invincible (or rather the enemies have mega-shit aim) . I mean, guys with a shotgun two feet from him are missing him entirely. Bullet Time should still have strategy to it, not just a "okay now you can charge into the middle of the group of enemies and not worry about it" insta-own button. Hopefully it just looks like that to make for a good trailer...
It's obviously harder nowadays since games are so complex but I'm hoping for a continuation of Max Payne's awesome modding community with 3.
The early part of the game most were being shown is very easy. I was playing a different level where I didn't have 6 painkillers and enemies were more keen on pushing forward.