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Max Payne 3: Design and Technology series

Max

I am not Max
Hype is through the roof. The animation looks absolutely incredible.

And those New York shots... *swoons*
 
It's been a while since a game gave off that "gun porn" vibe. This definitely looks to capture it. They made a conscious effort to focus on how detailed the gun models are when shooting, and how they've modeled every bullet in real time. The feel of shooting weapons in RDR was so good, and this is looking to improve on that while also giving the player a much more free moving character. Excite!!
 

jsnepo

Member
Hey! Max Payne 2 is actually fun but it didn't really live up to my expectations though the physics was a great addition. The first Max Payne was a blast for me when I played it almost 10 years ago.

Back to Max Payne 3, the animation shown in the video is truly fantastic. None of the floaty feel found in the Uncharted games.
 
the "gunplay" looks great. really great. max payne and euphoria are a match made in heaven. euphoria really is something else; i didn't even know that some of those things were even possible until gta4. no matter where your shot hits, the enemy is going to respond in a realistic fashion.

i'm concerned that the great animation comes at a price. rockstar's games this generation are infamously sluggish, and while that's bearable in an open-world game, it's not gonna fly in an intense and reflex-driven max payne. i think back on the wind waker, a game with great animation. link didn't turn left, he animated left, and it was a pain in the ass.
 

SamuraiX-

Member
I'm fucking sold.

If you watch that video, you just can't complain about the gameplay. You can't. If you do you're not providing constructive criticism, you're just nitpicking.

Still holding out hope that the story and characters are salvageable.
 

Dacon

Banned
Spat_triate said:
mm? I saw some scenes that gave me a very strong Max Payne vibe (the snowy rooftop scene in particular). This looks gawdamm amazing. The animation blending is on another level.
Eh, it's mostly everything I've heard about the story and fat bald Payne.

Other than that it looks like a damn fun ride.
 

Simo

Member
Man, I've re-watched the video a few times now and I love the little details, like the way Max goes from holding the pistol with one hand and then when you go for what looks like precision aiming he closes one eye to focus looking down the sights and holding the gun with 2 hands.

Or the new animation/physics when he shoot dodges to one side and slams shoulder first in to the side of the bus.
 
Or the new animation/physics when he shoot dodges to one side and slams shoulder first in to the side of the bus.

THIS

This made me lose my shit and at that point, truly "got" what they were going for with all the different animation systems. 360 shooting from prone was amazing as well

This game looks to be my child hood John Woo fantasies finally realized!
 
Net_Wrecker said:
It's been a while since a game gave off that "gun porn" vibe. This definitely looks to capture it. They made a conscious effort to focus on how detailed the gun models are when shooting, and how they've modeled every bullet in real time. The feel of shooting weapons in RDR was so good, and this is looking to improve on that while also giving the player a much more free moving character. Excite!!

Ya I agree with you, I always get very excited when a shooting game nails the exact look, sound and feel of a gun.The ballistics are a massive deal for me, if a bullet penetrates through the right materials and those materials act correctly in conjunction with the size of the bullet being fired, it gives me a little nerd boner.

Also the little details like the empty mag and bullet shells not going away after they hit the floor.But one thing that BLOW,s MY MIND completely is how come there is no damage to the clothes the bad guys are wearing?! I want to see shirts rip and cloth tear as bullets fly through guys, why is this still not the case in shooting games???
 
Looks good. I have faith that Rockstar will deliver a good product.

Net_Wrecker said:
It's been a while since a game gave off that "gun porn" vibe. This definitely looks to capture it. They made a conscious effort to focus on how detailed the gun models are when shooting, and how they've modeled every bullet in real time. The feel of shooting weapons in RDR was so good, and this is looking to improve on that while also giving the player a much more free moving character. Excite!!
Have you played RAGE? That game is total gun porn. It's a very fun game, but definitely not without flaws.
 
Soooooooo as much as iIm looking forward to the game, Im thinking that if GTA V benefits from RDR, LA Noire tech, and this game......OH MA GOD!!!!!!!!!!!!!!!!!!!!!!!!!!
 

Jarmel

Banned
ChocolatePuddin said:
Also the little details like the empty mag and bullet shells not going away after they hit the floor.But one thing that BLOW,s MY MIND completely is how come there is no damage to the clothes the bad guys are wearing?! I want to see shirts rip and cloth tear as bullets fly through guys, why is this still not the case in shooting games???

There is only so much you can do with half-decade old CPUs. Also the only cases where people would notice this would be in games like this where it zooms in when you kill somebody.
 

Zep

Banned
Simo said:
Man, I've re-watched the video a few times now and I love the little details, like the way Max goes from holding the pistol with one hand and then when you go for what looks like precision aiming he closes one eye to focus looking down the sights and holding the gun with 2 hands.

Or the new animation/physics when he shoot dodges to one side and slams shoulder first in to the side of the bus.

Looks like one hand for the beretta(?) and two for the hand cannon.
 

JaseC

gave away the keys to the kingdom.
AgentOtaku said:
THIS

This made me lose my shit and at that point, truly "got" what they were going for with all the different animation systems. 360 shooting from prone was amazing as well

This game looks to be my child hood John Woo fantasies finally realized!

Stranglehold did an admirable job of this. The PS3 CE even comes with a same-disc HD copy of Hard Boiled (Stranglehold is, strangely enough, the sequel).
 

Dacon

Banned
LightOfTruth said:
Soooooooo as much as iIm looking forward to the game, Im thinking that if GTA V benefits from RDR, LA Noire tech, and this game......OH MA GOD!!!!!!!!!!!!!!!!!!!!!!!!!!

I wouldn't bank on that.
 
JaseC said:
Stranglehold did an admirable job of this. The PS3 CE even comes with a same-disc HD copy of Hard Boiled (Stranglehold is, strangely enough, the sequel).

Yeah I owned it. I guess I ment in the sense the MP3 seems to be the absolute best realization of it yet (^___^)

Also, this thread is only at 5 pages, WTF!?

GAF don't care about MP3 I suppose....
 

Black_Stride

do not tempt fate do not contrain Wonder Woman's thighs do not do not
AgentOtaku said:
Yeah I owned it. I guess I ment in the sense the MP3 seems to be the absolute best realization of it yet (^___^)
Also, this thread is only at 3 pages, WTF!?
GAF don't care about MP3 I suppose....

Fixed and Max Payne has been gone a long time everything that made Max Payne so amazing isnt exactly ground breaking anymore...no real reason to hold the phone for this game, especially when a bunch of really good games just came out.

To be honest im only slightly exited....i probably wont even Day 1 this game cuz i doubt its gonna do anything we havent seen before or play in a way thats "must have GOTY" material.....itll be good, but not brilliant.
 
Jarmel said:
There is only so much you can do with half-decade old CPUs. Also the only cases where people would notice this would be in games like this where it zooms in when you kill somebody.

I guess your right and they seem to be pushing the old hardware they have to the max.Dont get me wrong this looks fantastic, but on the PS4 and next Xbox I want to see a fully realized damage system down to clothes tearing to bits of the bad guys face being blown off, almost like , a super micro destruction system.

But I am sooooo excited for this.
 
AgentOtaku said:
Yeah I owned it. I guess I ment in the sense the MP3 seems to be the absolute best realization of it yet (^___^)

Also, this thread is only at 5 pages, WTF!?

GAF don't care about MP3 I suppose....

Yeah, I'm surprised too. After the RDR and LAN stuff, I thought this would be more popular as well.

Especially since it looks so awesome.
 

Jarmel

Banned
ChocolatePuddin said:
I guess your right and they seem to be pushing the old hardware they have to the max.Dont get me wrong this looks fantastic, but on the PS4 and next Xbox I want to see a fully realized damage system down to clothes tearing to bits of the bad guys face being blown off, almost like , a super micro destruction system.

But I am sooooo excited for this.

Bioware was talking about how for ME3 they wanted to have environmental damage such as pillars cracking when you're thrown against it however performance just took way too much of a hit. My hope for the next generation isn't so much an increase in resolution but small details like that due to an increase in CPU power.
 
I've already watched the video countless times just so that I can pick up every nuance. What I think is the most amazing, so far, is when Max is shown lying on the floor of the office building and he starts to roll to his side and then to his back--all while painting the place with his uzi. The reactions of people getting clipped with the resulting ballet of blood accompanied with the windows of the office being decorated with holes and shattering to pieces was one of the most poetic expressions of death dealing I've witnessed [.gif, Dennis? :) ]. I truly think this will be the best 3rd person shooter to date when it's released.
 
Jarmel said:
Bioware was talking about how for ME3 they wanted to have environmental damage such as pillars cracking when you're thrown against it however performance just took way too much of a hit. My hope for the next generation isn't so much an increase in resolution but small details like that due to an increase in CPU power.

well, Stranglehold actually did the shot-up environments rather well a few years back, so I'm not quite sure what they mean when their isn't enough powah.
 
Have you played RAGE? That game is total gun porn. It's a very fun game, but definitely not without flaws.

RAGE might be gun porn in game, but it didn't give off the vibe in the pre-release videos. THIS on the other hand is 100% "Look at our guns, look at how much care we put into modeling them and the bullets, and the recoil, and the precision, and DAT BULLET TIME, AND DAT EUPHORIA" :lol. RAGE was more about the animation system and them wanting to nail the feel of control and 60 fps.

I hope they pull it off. Nothing better than a shooter where just using the pistol is bliss.
 
Jarmel said:
Bioware was talking about how for ME3 they wanted to have environmental damage such as pillars cracking when you're thrown against it however performance just took way too much of a hit. My hope for the next generation isn't so much an increase in resolution but small details like that due to an increase in CPU power.

I know what you saying, we already have great resolutions, now add on the crazy little details, completely destructible environments, and I mean completely, not this crap about everything being destructible...cough...battlefield 3...but a shoot a tree with an RPG and it winks at me and jiggles slightly as if it caught a gentle breeze.
 

Jarmel

Banned
AgentOtaku said:
well, Stranglehold actually did the shot-up environments rather well a few years back, so I'm not quite sure what they mean when their isn't enough powah.

I'm guessing at a certain graphic fidelity, it just gets way too expensive performance-wise. It seems you then get into Frostbite's territory, something which just might be too hard on the Unreal Engine.
 
Net_Wrecker said:
RAGE might be gun porn in game, but it didn't give off the vibe in the pre-release videos. THIS on the other hand is 100% "Look at our guns, look at how much care we put into modeling them and the bullets, and the recoil, and the precision, and DAT BULLET TIME, AND DAT EUPHORIA" :lol. RAGE was more about the animation system and them wanting to nail the feel of control and 60 fps.

I hope they pull it off. Nothing better than a shooter where just using the pistol is bliss.

This guy gets it.
Hong Kong blood opera fans unite!

Jarmel said:
I'm guessing at a certain graphic fidelity, it just gets way too expensive performance-wise. It seems you then get into Frostbite's territory, something which just might be too hard on the Unreal Engine.

Funny enough as Strangehold was UE3, though with it's own proprietary destruction system
 

Jarmel

Banned
AgentOtaku said:
Funny enough as Strangehold was UE3, though with it's own proprietary destruction system

I'm obviously not a programmer so I can't argue this point. Just repeating what Bioware stated on their front.
 
AgentOtaku said:
This guy gets it.
Hong Kong blood opera fans unite!

And it's funny, for all the "Hollywood blockbuster" crap games attempt these days, not too many of em really have that "messy and loud shootout" feel where the guns have weight and kick, the environment is being shredded with every shot, dust and crap is flying everywhere, enemies are flailing around after being hit, etc. etc. That would be WAY more impressive to me than a roller coaster experience where all the effort is placed in the set pieces rather than the moment to moment gunplay.
 

wiggleb0t

Banned
Will this be the first Rockstar current gen game that doesn't perform horribly on PC?
lol not likely judging by all previous RS ports; GTAIV the expansions and LA Noire.....

As good as the game may end up, I can't reward incompetence and cold shouldering of the PC ports especially at full price... So if it's the typical RS port I'll pick it up on steam when it's $1-5 tops.
 
Net_Wrecker said:
And it's funny, for all the "Hollywood blockbuster" crap games attempt these days, not too many of em really have that "messy and loud shootout" feel where the guns have weight and kick, the environment is being shredded with every shot, dust and crap is flying everywhere, enemies are flailing around after being hit, etc. etc. That would be WAY more impressive to me than a roller coaster experience where all the effort is placed in the set pieces rather than the moment to moment gunplay.

True True

Only games that immediately spring to mind that REALLY capture this:

Max Payne series
Stranglehold
Killzone 2/3 ...3 moreso due to it's GOD-Tier sound design
FEAR1
 
Y'know, I really think this is the best way to advertise a title while in it's 'hype building' mode. They just sit you down for 3-4 minutes and talk a little about what the game is about and what they're trying to accomplish. It shows confidence and clear vision in what they trying to create and also does a good job informing potential buyers about their product.

Leave the film-style cinematic trailers for the run-up to release.
 
PairOfFilthySocks said:
Y'know, I really think this is the best way to advertise a title while in it's 'hype building' mode. They just sit you down for 3-4 minutes and talk a little about what the game is about and what they're trying to accomplish. It shows confidence and clear vision in what they trying to create and also does a good job informing potential buyers about their product.

Leave the film-style cinematic trailers for the run-up to release.

I think so to. I mean, you really know all you need to know with these. After that, media blackout

Hell I think I ONLY watched this series when it came to RDR. Didn't watch any other media and then picked it up.
 
Net_Wrecker said:
And it's funny, for all the "Hollywood blockbuster" crap games attempt these days, not too many of em really have that "messy and loud shootout" feel where the guns have weight and kick, the environment is being shredded with every shot, dust and crap is flying everywhere, enemies are flailing around after being hit, etc. etc. That would be WAY more impressive to me than a roller coaster experience where all the effort is placed in the set pieces rather than the moment to moment gunplay.

This is a pretty great point. Not a lot of games can get this messy feel right, if they even try it at all. Max Payne 3 looks like it's nailed that though. I love it.
 

Fjordson

Member
DarkChild said:
Why not? GTA V trailer already showed exact improvements we were expecting after RDR and euphoria updates.
He was probably referring to the mention of the L.A. Noire tech.

I think that's still owned by the Depth Analysis company, separate from the L.A. Noire IP (which R* does have). I don't see them using it with their own stuff, seemed like that was mostly Brendan McNamara's thing.
 
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Simo

Member
No you can see near the beginning of the video Max is using a beretta to take out a few guys with it in one hand and then grips it with both for what looks like precision aiming to take out the last guy in bullet time. The little details. Destructible environments too.

I quite liked the music in the video, though I wonder if it's from Elite Squad? The first trailer's music was, minus the Max Payne theme of course.
 
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