Stiler
Member
Why wouldn't changing exchange rates have an impact on digital goods? The product is bought in a certain currency, the one making it is using another currency. So the price can change.
Supply and demand mechanics doesn't mean that once the game is digital, the demand side is taken out of the equation. At that point the demand makes pretty clear if your price is at a level the market accepts or not. If people stop buying Paradox games, their price is above a level the market accepts and they'll need to decrease again.
Why does it matter if there are other examples? I said that it is logical changing exchange rates and market circumstances have an impact on pricing. You said that is not how the market works. But it does. As others pointed out, Apple has changed App Store pricing because of exchange rates, which is also a digital good.
Prices on older items decrease, because people rather buy something new. There is no rule that says: your game is X years old, it now has to be decreased in price. If people keep buying it, the price is fine.
Of course people might disagree with in increase in price, and I get they are not used to it. But my only point you replied to was how prices can change because of certain circumstances, which it has here - at least in Paradox' view.
You were saying that this (as in what Paradox has done) is how the market works. I'm trying to explain that it doesn't and it never has.
Games tend to be priced at what that market can handle in that specific region. A game in say, Russia for example, is much cheaper than that same game in the US. The longer a game is out the cheaper it goes as the attach rate for it drops over time they use the cheaper price to get more purchases as this aspect wains.
This is how the game market has worked for decades, regional pricing isn't a new thing.
What's new is a game releasing at retail and then 5 years later the price goes up, not down. It makes no sense, that's what I'm saying when I say "It's not how the market works."
You can't even give me a single example of a single game that has did this in the market, yet you're telling me it's how the market works.
This isn't an issue of supply/demand and it's not an issue of currency conversion.
People in Brazil haven't had a 100% increase in their income or "purchasing power" either.