TheSpaceBetween
Member
I've heard the last ONM brings a new Retro Studios interview and a final preview of Tropical Freeze. Anybody knows something about that?
No... When does it come out?
I've heard the last ONM brings a new Retro Studios interview and a final preview of Tropical Freeze. Anybody knows something about that?
There were a couple of problems with the bouncing mechanic and doing multiple consecutive [high] jumps off of enemies:Bouncing on enemies in DKCR was extremely satisfying thanks to the sound effects and feel/rhythm of the jumping/rolling mechanics.I fucking loved the roll and pounding motion controls.
There were a couple of problems with the bouncing mechanic and doing multiple consecutive [high] jumps off of enemies:
- The timing. It was different from any other platformer before it, which is odd since it's almost a standard feature/mechanic that shouldn't require that much trouble or such a steep learning curve. Way too strict IMO.
- It was never explained in-game and you had to learn the hard way in the temple levels. You could finish the game (regular, not-secret stages) without ever needing it.
- Diddy Kong. Consistency should come first. If you had Diddy with you, doing a high jump was almost a luck issue, hoping for the best while trying to not activate Diddy's jetpack. That shouldn't happen,
I really hope Retro fixed the high jump/bouncing timing for Tropical Freeze, making it less strict and therefore, more fun to perform (just take Mario Galaxy and 3D World as examples of how to properly do the bouncing).
It wasn't that lenient, but once you got the hang on the timing/rhythm, it certainly becomes much easier to perform. The point is: people shouldn't be having problems performing such a basic function on a platformer. For example, in SM3DW, you know the consecutive high jumps will work 100% of the time. It's an issue plenty of people had with DKCR, one that could be easily fixable.Actually it was extremely lenient and simple. You just had to press and hold the jump again sometime before touching the enemy. You could literally hold it down a second before touching the enemy and you would get your high jump. I agree they should have explained it though.
You could finish the game (regular, not-secret stages) without ever needing it.
It wasn't that lenient.
It wasn't that lenient, but once you got the hang on the timing/rhythm, it certainly becomes much easier to perform. The point is: people shouldn't be having problems performing such a basic function on a platformer. For example, in SM3DW, you know the consecutive high jumps will work 100% of the time. It's an issue plenty of people had with DKCR, one that could be easily fixable.
And then there is Diddy's jetpack.
The waggle to roll move didn't bother me at all, but the lack of jumping consistency and odd/strict timing did.
I've heard the last ONM brings a new Retro Studios interview and a final preview of Tropical Freeze. Anybody knows something about that?
I'm sorry but it was. Like they've said to you, you just had to press and hold the jump again sometime before touching the enemy. That's all. It's probably the platforming game with the easiest way to do high jumps. There's no timing at all.
I just recently finished DKCR after having the game shelved for almost over a year.
the last boss was a b...
good feeling. now i cant wait for tropical freeze
Just so you know, the guy responsible for the bosses in the first game is no longer with Retro.
Just so you know, the guy responsible for the bosses in the first game is no longer with Retro.
The problem with this is that if you have Diddy, holding 'A' causes you to hover, which throws the timing of your jump completely off. The only way to get around this if you want to perform a high jump with Diddy (without having to use up your entire hover before landing on the enemy) is to press 'A' at the very last second, which requires strict timing.
Oh? Where'd you hear this from?rumour has it there are three secret levels per world, thus making the total number 60 or so (not counting special worlds if there's any)... will be more detailed when ONM 104 comes out this wed
Oh? Where'd you hear this from?
Also have a feeling there'll be a direct coming soon which reveals some more stuff; didn't realize until Rawk pointed it out that we've never gotten a proper, long and hard look at the underwater stages yet. Hoping that's due to at least Enguarde (and Rambi/Squawks for land levels) returning for one last Animal Buddy-related trailer.
Oh? Where'd you hear this from?
Also have a feeling there'll be a direct coming soon which reveals some more stuff; didn't realize until Rawk pointed it out that we've never gotten a proper, long and hard look at the underwater stages yet. Hoping that's due to at least Enguarde (and Rambi/Squawks for land levels) returning for one last Animal Buddy-related trailer.
~60 stages? How does that compare with DKCR?
What's good about Retro when it came to their first Donkey Kong is that while they released plenty of footage(I watched everything), it was such a small sample of what was in the actual game.
I hope that's the case this time around.
For Super Mario 3D World, I watched all the videos and basically had seen almost everything in the game by the time I played it.
if we count the Wii version, it had 72 levels (including bosses and excluding the Golden temple which is a 3DS exlcusive only)
The Golden Temple level was in the Wii version, but no Cloud World like in the 3DS version with 8 extra levels for a total of 80.
oh snap, you're correct
man, cant wait for tomorrow, hopefully there's more than six islands, a bit underwhelmed if not
I've heard the last ONM brings a new Retro Studios interview and a final preview of Tropical Freeze. Anybody knows something about that?
The info has already leaked, there is a new thread here about it somewhere. Nothing said about a secret world, but apparently there are 3 secret levels on each island.
Nintendo confirmed today that Rambi is the only animal buddy you can ride. See the latest coverage at Destructoid, Nintendo World Report, GameXplain, etc.If there's a whole world based on water mechanics surely there'll be the swordfish this time, too.