Do we have any concrete proof that the game does indeed run in native 1080p or no?!
Is there any indication they will remove the Time Trial mode or (DKCR spoilers)?Mirror Mode
Not really, it's just that they haven't talked about it yet in any Nintendo Direct, whis is weird. And the fact that not many people seemed to enjoy it in Returns.
Not really, it's just that they haven't talked about it yet in any Nintendo Direct, whis is weird. And the fact that not many people seemed to enjoy it in Returns.
Maybe but that's just the first level. The rest of levels that have been fully shown (Cannon Canyons, High Tigh Ride, Trunk Twister, Jelly Jamboree, Aqueduct Assault, Alpine Incline, Scorch & Torch and Homecoming Hijinx) are just as long as standard DKCR levels, so I would not expect the classic "less levels but longer" this time.
I don't think time trial is going anywhere. That's the kind of thing Miiverse is totally for! (Also, it'll be awesome to see which partner Kongs can get through sections most efficiently.)
The biggest complaint I heard about Returns' time trial mode was how much it relied on constant rolling (thus waggle) to get the best times, and that's no longer an issue. Fix the timer not resetting when you die and it'll be pretty much flawless.
I'm torn between this and Bravely Default in February. UGH!
Maybe but that's just the first level. The rest of levels that have been fully shown (Cannon Canyons, High Tigh Ride, Trunk Twister, Jelly Jamboree, Aqueduct Assault, Alpine Incline, Scorch & Torch and Homecoming Hijinx) are just as long as standard DKCR levels, so I would not expect the classic "less levels but longer" this time.
I would feel highly dissapointed if TF really has a smaller number of levels than Returns; conservative sequels should offer "more of the same" and never "less of the same". Anyway, I think there will be a whole unlockable world unlocked by completing the temple levels (which have been already confirmed) more like in the 3D remake of Returns, instead of just one unlockable level like in the Wii version.
Still with that, Tropical Freeze would only have 7 worlds against the 8 worlds of Returns. Maybe there is a seventh island homeworld of the vikings after the frozen DK Island (in addition to the unlockable lost world, which would make 8 in total), but I don't know.
I also have fear for the Time Trial mode. Sure I will be mad if they remove that too, because that great mode added more than a hundred of hours of gameplay to Returns.
Yeah, that sounds believable. Waggling means your thumb never leaves the A button, so there's absolutely nothing limiting when you can jump. Having to use another face button to roll, though...yeah, your ability to accurately jump is inhibited.
I was thinking more about the less hardcore people, though. A lot of peeps just get wrist strain after a world of doing that, so it's nice to see an alternative. (Even if it'll never result in the best times.)
Let's not forget Retro has had over 3 years on this.
Rawkhawk and Prince of Koopas both banned. Can't wait until the koopatv website's updated with a blog post likening GAF's moderation to a neoMarxist state promoting the ideologies of the bourgeois and essentially working as a microcosm of the continuing liberal agenda against America.
On topic, really excited about David Wise hopefully back in form.
What? What did he do? He's a quality poster and a great DK fan. Pretty sad to hear. Hopefully he comes back before 21. February.
What? What did he do? He's a quality poster and a great DK fan. Pretty sad to hear. Hopefully he comes back before 21. February.
He was apparently a horrible racist who ran a hate site. I don't think he'll be back.
We should be able to use the Wii U Pro Controller right?
From RawkHawk's Twitter
And that's the last thing I will say about this subject. I kind of felt bad about initially derailing the thread but... it was just way too insane.
There was over 3 years between DKCR and DKC: Tropical Freeze =/= They worked on it over 3 years. There was the same gap between Corruption and Returns and development on Returns was 2.5 years.
Holy shit I missed this thread.
Something about GAF and Donkey Kong, man.
Yes.
Confirmed by Retro's Vince Joly at the VGX thing.
Just blame it on Cranky.
There was over 3 years between DKCR and DKC: Tropical Freeze =/= They worked on it over 3 years. There was the same gap between Corruption and Returns and development on Returns was 2.5 years.
They worked on the Trilogy re-release between Corruption and Returns, something that did not happen between Return and Freeze.
And what else do you want it to do? Friggin tressfx fur and sunlight bloom until you can't see anything?
And 1080p doesn't do that for you?They worked on Mario Kart 7 between Return and Freeze.
A game I can't confuse with it's last gen predecessor when I glance over screens.
And 1080p doesn't do that for you?
And 1080p doesn't do that for you?
Just tell me what you'd change on it. Better models? Textures? Lighting? It all looks good. The fact that you say that just speaks strongly for the art style, that it could look that good on the Wii at 480p.
They worked on the Trilogy re-release between Corruption and Returns, something that did not happen between Return and Freeze.
Read the past few pages....I don't get it
Super lame, yes. I think Im gonna do my best to safely ignore that shit foreverA question for you guys.
An addition in DKCR 2 is apparantly filling up a meter with bananas so you can use a special move (which makes both characters highfive close up). Depending on the character, all enemies on screen turn into balloons, coins whatever.
Anyone else think that's incredibly lame? Was that the best thing they could come up with? That has to be to most boring special move in a videogame ever.
A question for you guys.
An addition in DKCR 2 is apparantly filling up a meter with bananas so you can use a special move (which makes both characters highfive close up). Depending on the character, all enemies on screen turn into balloons, coins whatever.
Anyone else think that's incredibly lame? Was that the best thing they could come up with? That has to be to most boring special move in a videogame ever.
Kong Pow comes across like it exists for the same reason an easy mode exists which is to say its another crutch for people who find the normal difficulty a bit too much by both clearing out tricky enemy formations and then showering the player with items for it on top of that, I don't see why any platformer like this would need a kill all enemies move (especially when bouncing across enemies can be integral to progression) and I would happily go without. Of all this games new additions it's by far the least interesting.
That said there ain't nothing wrong with the actual fist bump that brings about spontaneous enemy combustion, that's the one thing that validates the moves entire existence. I feel better about Kong Pow by recalling that monitor thing in Sonic 4 Episode 2 where you mashed jump for like 10 seconds at pre determined points to eliminate the terrifying 3 enemies around you earning points used for nothing, by comparison Kong Pow looks acceptable.
I would Kong Pow the shit out of Windy Well in DKC2 if I could
Pretty much. I don't mind that they are adding these crutches if it gives them an excuse to make the game more challenging. I doubt I will use it... Bouncing on enemies in DKCR was extremely satisfying thanks to the sound effects and feel/rhythm of the jumping/rolling mechanics.I fucking loved the roll and pounding motion controls.
Kong Pow comes across like it exists for the same reason an easy mode exists which is to say its another crutch for people who find the normal difficulty a bit too much by both clearing out tricky enemy formations and then showering the player with items for it