hydrophilic attack
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pachter was right
The Wii U's library is exactly what you are asking Microsoft and Sony to produce. Nintendo's home console isn't doing so hot.
How often do kids 2-5 play console games? Like ever!
Now you tell me, where are the AAA kids games coming out of Sony, Microsoft, or third parties?
Nintendo's going mobile. Now they'll outlive PlayStation and Xbox.RIP Nintendo
But it's a preview of the future. Mobile devices became "good enough" for gaming for a huge number of people. So, despite the technical superiority of the 3DS and Vita, Mobile is where the market, and development, has gone.
Once alternatives exist (to the need currently being filled by consoles) that do not require a $300-$400 upfront investment of course mass market non-enthusiast consumers will be satisfied.
And heck, many core gamers might move over too if the tech is decent enough, Might even become difficult within the next decade or so to differentiate between a traditional "console" and a set top box that plays games.
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On the flip side, 45 percent of kids use a home PC for gaming, a drop of 22 points since 2013. The decline is most prominent among children ages 2 to 5. Video game consoles are also losing ground -- used by 60 percent of kids surveyed compared with 67 percent in 2013.
Outside Japan mobile gaming is the new handheld gaming.
I am 100% fine with that.
Just wished there were more full price ($20-$30), long (40-60 hours) RPGs on the mobile platform w/o any shitty IAP attached.
Bah, I played plenty of Atari 2600, Intellivision, Colecovision, etc during that age range!
The Wii U's library is exactly what you are asking Microsoft and Sony to produce. Nintendo's home console isn't doing so hot.
No, this is the slow death of all dedicated hardware.
Portable and Home Consoles.
How do you know mobile isn't just increasing the total number of gamers on the planet? What if the number of gamers are growing due to the mobile space, while console and PC gaming remain great?
Isn't that the more likely possibility?
On the flip side, 45 percent of kids use a home PC for gaming, a drop of 22 points since 2013. The decline is most prominent among children ages 2 to 5. Video game consoles are also losing ground -- used by 60 percent of kids surveyed compared with 67 percent in 2013.
Yep. And that's due to the fact that the console/PC games will be given them a "different" experience that a mobile game just literally can't do. It's like comparing the movie theater experience to watching movies at home.
That's the thought process.
sörine;179747564 said:Nintendo's going mobile. Now they'll outlive PlayStation and Xbox.
But it's a preview of the future. Mobile devices became "good enough" for gaming for a huge number of people. So, despite the technical superiority of the 3DS and Vita, Mobile is where the market, and development, has gone.
Once alternatives exist (to the need currently being filled by consoles) that do not require a $300-$400 upfront investment of course mass market non-enthusiast consumers will be satisfied.
And heck, many core gamers might move over too if the tech is decent enough, Might even become difficult within the next decade or so to differentiate between a traditional "console" and a set top box that plays games.
Every time those release, people complain. Not many consumers put their money where their mouth is.
If people thought like that, then cameras wouldn't be nearly extinct.
Have you seen the last 5-6 years of NPD?
That's a pretty big leap between free, simple to play games on a multipurpose device (a phone) and $60 complex games that require a dedicated device costing hundreds of dollars.
If people thought like that, then cameras wouldn't be nearly extinct.
You bring an interesting point.
Crappy smartphone and tablet "cameras" have replace point and shoots, even if the point and shoots have better image quality and are generally better. But the extreme high end, large sensor Mirrorless and DSLR's are shrinking at a smaller rate and will always have a market because image quality will never be the same as one with a larger sensor.
That is a lesson for the rest of us, Cameras will never be replaced with "Cameras" in the smart technology, but they are good enough for most people, and there is a big enough niche that it can survive on the high end.
I think from now on, Nintendo shouldn't launch anything above $250, hell maybe even $200. Since they aren't in this console warz arms race, they might as well make affordable hardware.
Yeah. And I'd blame Nintendo for some of that. Not all. The Wii should have been HD with better 3rd party support and the Wii U was almost dead on arrival.
Outside japan? If you believe that then I don't think you're actually ok with mobile doing so well worldwide and even better in japan. Mobile is so big there it has led to the traditional market hitting a 24 year low in revenue, mobile software sales surpassing the combined revenue of traditional hardware and software, and the 3DS peaking two years out of the gate.Outside Japan mobile gaming is the new handheld gaming.
I am 100% fine with that.
Just wished there were more full price ($20-$30), long (40-60 hours) RPGs on the mobile platform w/o any shitty IAP attached.
mobile 3rd party. They're not making a phone.Yeah, like BlackBerry or Nokia
Going to mobile doesn't mean they will be fine. It's pretty competitive market.
Yeah. And I'd blame Nintendo for some of that. Not all. The Wii should have been HD with better 3rd party support and the Wii U was almost dead on arrival.
How do you know mobile isn't just increasing the total number of gamers on the planet?
What if the number of gamers are growing due to the mobile space, while console and PC gaming remain great?
Isn't that the more likely possibility?
Odds are they'll do just that with NX. But even a $200 console isn't exactly an impulse buy, and that does nothing to address software pricing, which might be an even bigger problem.
Are you going to blame Nintendo for all publishers producing far less but far more expensive games, with much more fleecing via MT, DLC, predatory pre order policies, etc?
And that's really the market we're seeing for consoles today. No single platform is a perfect analogue and steals 100% of all console gamers or anything like that; but lots of platforms, such as PC, iOS, Android and Facebook have all stolen 5% or 10% at a time, collectively and relentlessly chipping away. And the number of gamers on those platforms is growing all the time. That's the long term threat; not a single big bully coming in and totally swipping the market away from consoles, but various distinct competitors slowly chipping away at the margins.
Good point, but what if the total number of gamers are also increasing?
The raw number of console gamers could remain static, while the the percentage of console gamers drop.
Or maybe that's the point you were also making.
Nintendo finally losing the stigma. Your turn Samsung and Apple
Yes, that would require an absolute 0% overlap between these two markets with absolutely no consumer competition. I think that's extremely unlikely, because economic realities are always more complicated, but it's possible. I think so far the evidence supports my position. We may be able to know better in the future: if you are correct, the current consoles should sell ~270 million units before they stop selling, as that would represent 0% contraction (and 0% expansion) compared to last generation. If I am right, the consoles this generation will sell less than that, perhaps 10%, 20%, or 30% less.
But is it less because.......
1. More people aren't interested in "console" type of games?
2. Because Steam and PC requirements makes it easier to be a PC gamer?
3. Due to Nintendo messing up with the Wii U and selling their worst console of all time?
The experience between a camera phone and a dedicated phone isn't that big of a difference for most people. I wouldn't say the same thing about the difference between a console game and a mobile game.
There's no MGS5 comparison when it comes to a smart phone.
So the different experience alone is going to get the gaming youth to stop playing free mobile games that they're already happy with and expend the additional effort to spend significantly more money and adjust to more complex control schemes?
You give people far too much credit in fighting inertia.
I think people have an odd barometer for market segregation. People seem to think in binaries; either two products are in the exact same market and are absolute competition for one another or they have nothing in common and these markets are entirely separate.
For instance, some people seem to treat PCs and console the same, because they have significant overlap in games. However, there is a huge variety of people who buy PCs and play games on them that have nothing in common with an Xbox or PlayStation. PC/Xbox/PS platforms are in competition, but these aren't perfect analogues, either.
On the flipside, some people treat mobile phones or handhelds as absolutely and entirely different, as if no customers at all who could have bought a console are buying a handheld or phone instead.
In reality, all of these exist on a spectrum. For instance, perhaps only 10% of mobile gamers are using mobile as a substitute for console gaming. That's a relatively small overlap, but over the course of hundreds of millions of gamers might mean 20 or 30 or 40 million people who used to buy consoles are satisfied with mobile instead.
And that's really the market we're seeing for consoles today. No single platform is a perfect analogue and steals 100% of all console gamers or anything like that; but lots of platforms, such as PC, iOS, Android and Facebook have all stolen 5% or 10% at a time, collectively and relentlessly chipping away. And the number of gamers on those platforms is growing all the time. That's the long term threat; not a single big bully coming in and totally stealing the market away from consoles in one swoop, but various distinct competitors slowly chipping away at the margins.
Separate PC and Console. PCs are multi-use, somewhat ubiquitous devices that do not have the same kinds of cost barriers that a Console presents. PCs were playing games before anything else, they'll also be the last things playing games.
So, let's look at Consoles only.
You're only looking at the Demand side of the equation, not the Supply of content. What drives sales of Consoles? Quality gaming content.
Who provides that content? Developers and Publishers. But what's happening in the space? Developers and Publishers have left big Console development in droves versus just a few years ago.
So the demand might be there, but who's to provide the content? You have a market of potential Billions on the Mobile/f2p/PC side, and a market of maybe 100-200 million on the Console side. The Billions side has lower upfront risk and faster dev cycles. The Console side has seemingly never ending increasing costs, longer and longer development timelines and feeds an audience that is much more demanding and, frankly, merciless if desired quality bars aren't hit. Where would you put your own money if you had to choose where to develop?
Over 70 publishers released a game on a disc in 2009. Last year, it was under 40. In 2009, nearly 800 disc based games were released. Last year, it was just over 200.
The Supply of content to the Consoles has become more and more niche, targeted more and more on the Core Console audience base.
Why would that trend change?
So, how does the Console then attract new audiences? With Big Shooter 7? Or 50 hour long RPG sequel 5?
So the different experience alone is going to get the gaming youth to stop playing free mobile games that they're already happy with and expend the additional effort to spend significantly more money and adjust to more complex control schemes?
You give people far too much credit in fighting inertia.
I'm assuming there are more total dollars being spent on mobile than any other segment at this point too? Not just usage.
Has that happened?
I don't think counting disc-only games is the right barometer when more titles than ever are releasing every week on Xbox Live and PSN. I know others like to discount digital games but I don't think you yourself have that luxury when you're discussing the consoles' position with respect to other digital platforms.
I also think you're distorting the perceived risk of console vs mobile development and I know developers who have told me it's not anywhere near as simple as you're saying. If it was, publishers would have given up on AAA in favor of PCs in the 90s, social games in the 2000s, or motion controls last generation.
You're only looking at the Demand side of the equation, not the Supply of content. What drives sales of Consoles? Quality gaming content.
Who provides that content? Developers and Publishers. But what's happening in the space? Developers and Publishers have left big Console development in droves versus just a few years ago.
So the demand might be there, but who's to provide the content? You have a market of potential Billions on the Mobile/f2p/PC side, and a market of maybe 100-200 million on the Console side. The Billions side has lower upfront risk and faster dev cycles. The Console side has seemingly never ending increasing costs, longer and longer development timelines and feeds an audience that is much more demanding and, frankly, merciless if desired quality bars aren't hit. Where would you put your own money if you had to choose where to develop?
Over 70 publishers released a game on a disc in 2009. Last year, it was under 40. In 2009, nearly 800 disc based games were released. Last year, it was just over 200.
The Supply of content to the Consoles has become more and more niche, targeted more and more on the Core Console audience base.
Why would that trend change?
Thanks!Not quite yet. At the moment, spending on Mobile content is estimated by companies like IDG to be within half a billion or so of total spending on Console & Handheld Hardware & Software combined, annually.
By 2016, Mobile game spend is projected to exceed the Console & Handheld total market by a few billion.
sörine;179731757 said:RIP consoles. Also RIP NPD.
3. Due to Nintendo messing up with the Wii U and selling their worst console of all time?