Nils said:
Dammit. The second after I download this, I notice that it currently doesn't work on iPod Touch.
According to CAVE Twitter the patch has already been submitted:
http://www.cave-world.com/en/news/20100421.html
EDIT: Had my first go with it, 1CC Novice Mode (I know it's pathetic, I'm just getting into SHMUPs). My highscore (I think it was approx. 120mln) didn't register, is there no high score input for Novice mode?
Also is the Guard Barrier vastly overpowered? Each trigger takes like 1/10 of the bar on Novice.
Still, had a OMFG-I rule moment when I entered Kakkusei during Stage 5 boss in the phase, where you have to navigate inside very tiny window created by all the beams she is projecting.
As for scoring let me see if I get this right: rapid shot moves character faster, laser is more powerful and focused but the character moves slower. Kill the enemies for green gems, enter kakkusei mode (tap B) to earn gold. Green gem value will decrease. If you reach 0 on green gems the bullets turn red, move faster, however you still earn gold.
Enter Zesshikai (hold B) to cancel bullets into more bullets, then kill enemies to get points from all bullets on screen. In this mode both the green gems and gold decreases. If one of them reaches 0 bullets turn red, same rules apply as with kakkusei.
Is it more or less correct?