Twilight Gap
Member
Eh, once you get the bash ability enemies stop being a problem anyway.
the only ones that bother me are the lava slugs on the last level.
so i'm wondering what balance he's referring to.
Eh, once you get the bash ability enemies stop being a problem anyway.
the only ones that bother me are the lava slugs on the last level.
so i'm wondering what balance he's referring to.
Yeah, it's just a great little game. I had fun from beginning to end. And the art style and music were sublime.As long as it's reasonably priced, I'll be there on day one. Ori was just about the perfect metroidvania, save for its length.
Probably talking about those escape sequences. They were a real frustration for some people.
Still working through the game, so I've only done the first one, but were they really that bad? The water one was great.
They are a trial and error process.
1. You look at the first screen, and then die.
2. You look at the first screen again, and try to figure out a path upward, and die again.
3. You manage to get to second screen, and die.
4. You die again at the first screen.
5. You get to second screen again, and try to figure out a path upward, and die.
Keep repeating this until the end (10+ screens). This is quite different from the base game where you have all the time in the world to figure out how to get to the next bit. It feels satisfying when you figure it out. But with these rushed escapes, it's mostly frustration. Once you do complete the whole run though, it is immensely satisfying, much more than those smaller wins.
Perhaps adding a few checkpoints (every three screens?) might make this less frustrating for people. Or add some way to view the whole path (all 10+ screens) before they even begin the escape (let people jump to any screen at any time if they pause so they can see where they are going).
Probably talking about those escape sequences. They were a real frustration for some people.
I have nothing against them modifying the section based on majority feedback though, but it would ruin the feel of the escape if they split it up into chunks.
All true, but when you finally beat the tree section it's really an awesome feeling... The other two less so, but I just loved the difficulty of the tree.That's a good point, but I don't think their difficulty tweaked. I just think the hazards should be more noticeable.
In the first one, it can be difficult to see spikes or enemy projectiles
In the second one, it can be difficult to see water torrents or icicles
in the third one, it can be difficult to see rocks
And on top of this, the camera shakes a lot (which is one thing I dislike about escape sequences in general). I'd say most of the difficult comes from figuring out what the hell is going on. The paths themselves are straight forward, but sometimes I forget what to do because I'm distracted by everything else that is happening.
I thought the escape sequences were essentially perfect boss fights.
I mean, look at the first one:
- Required you to use what you've previously learned
- Amped up the difficutly
- Turned up all the drama, including graphical presentation and music
- Instant retry in cases of failure
- Entire thing doesn't take too long - a couple of minutes tops - so it's not a slog once you learn how to beat it
- Incredible sense of accomplishment once it's beaten
- Seamless transition into a rewarding and surprising cutscene
- Final resolution as you end up in peaceful, calm environment
I think it's the context that's getting people into the wrong state of mind about those escape sequences. Think of them as boss fights and it makes so much more sense.
Especially liked that bolded part. That was probably my favourite part of the game. It is even my desktop wallpaper for this reason
The current way of escape sequences works great, but you have to understand that it doesn't work for everyone. For those people, an option like I mentioned earlier would be nice.
That's great. It doesn't have to work for everyone. Game should focus on doing its own thing than trying to cater to all audience. I think the escape sequence they had is perfect. Not too difficult, but requires effort, learning and persistence, and is quite rewarding when the player made it through and feel the calm after the storm.
It is published by M$.. so no linux, no mac, no playstation, etc..
Isn't it indie? Mark of the Ninja was originally under Microsoft and runs great on Linux.
Isn't it indie? Mark of the Ninja was originally under Microsoft and runs great on Linux.
I'm pretty sure MS actually owns the IP.
"spend money, play it and then spend money again to replay the better version"
uhhmm :/
it's a good game but i don't agree with that
Awesome news. Despite the pre-patch bugs, I had great times with the game. And even though I prefer the dlc/upgrade/expansion pack to be free for people that already own the game, I don't mind paying a discounted price for the definitive edition.
@Thomas: So, is there anything you can tell us about the sequel?
Won't take long now until we're getting The Game: July Edition, August Edition, September Edition. What the fuck, Ori just released a few days ago? Will current owners get a discount of some sort?
Won't take long now until we're getting The Game: July Edition, August Edition, September Edition. What the fuck, Ori just released a few days ago? Will current owners get a discount of some sort?
Won't take long now until we're getting The Game: July Edition, August Edition, September Edition. What the fuck, Ori just released a few days ago? Will current owners get a discount of some sort?
Hey, we stated multiple times already that people who supported us and bought Ori will definitely get a very good deal here. We'll also make sure that people who buy Ori now will have a nice way of upgrading to the Definitive Edition, so no worries
And yeah, we get that people can be snarky about seeing a DE after the original game launched in March - We wanted to do DLC in a way that fit nicely into the game instead of having it just slapped on top of everything and we wanted to do the things fans requested, so that's why everyone gets a whole new version now, not just some DLC for people who already got the game. We listened to all the fans and read all the reviews and we just hope that with the Definitive Edition, people won't have anything to criticize anymore
I'm sure once you guys see what we did, everyone will be happy about it - As stated in the original announcement, the idea was to simply make it the best version of Ori and to add the DLC in a really meaningful way and the only way we saw this working was by making the Definitive Edition.
So I'm confused. I bought the game at launch (you may remember I was the one tempted to hold off until GwG), so am I buying the entire Definitive Edition at full price? Or am I buying the DLC/Update only that turns my version into the definitive ( a la Street Fighter 4 upgrades)?
He cant say yet but he has heavily hinted that it will be dlc/update for current owners.
God I hope so, because as much as I adore Ori, no fucking way am I buying the full game twice within a year. That's highway robbery.
I'm fine with buying a DLC add on.
So I'm confused. I bought the game at launch (you may remember I was the one tempted to hold off until GwG), so am I buying the entire Definitive Edition at full price? Or am I buying the DLC/Update only that turns my version into the definitive ( a la Street Fighter 4 upgrades)?
The guy's posted a bunch of times that the price will be reasonable for existing owners, but he's not going to tell us yet whether it's a DLC upgrade for the original game or a second release that's discounted when you already have the first version.
The guy's posted a bunch of times that the price will be reasonable for existing owners, but he's not going to tell us yet whether it's a DLC upgrade for the original game or a second release that's discounted when you already have the first version.