The indie titles on PSN are usually cross buy, so they aren't limited to just Vita.
And even then, they usually sell more on Vita than on PS3.
The indie titles on PSN are usually cross buy, so they aren't limited to just Vita.
I keep hearing this, but it's not the worst controller in the world. My only real gripe is the shitty dpad, but everyone seems to have forgotten how to make those now. It's still awful on the 360, even with their over engineered twisting dpad garbage.
the worst part about ouya was the shitty as fuck controller. what a waste.
I wouldn't know. The d-pad broke after 30 minutes of use, an analog stick no longer works and the face buttons only work half the time when pressed. Amazing craftsmanship.
All of those figures seem pretty terrible.
Sounds like XBLIG
Still better than a non steam PC game.
Not in my experience.
""We've made about 2,000 sales so far at $15 each," Thorson said. "So sales have been surprisingly high for a new game on a new console. The game has definitely proven itself on Ouya, I think there's enough demand to warrant bringing it to PC.""
Not terrible.
So, you believe is worth it to develop for Ouya?
Really, I do not think the Ouya is really worth it when MadCatz's MOJO microconsole is waiting in the wings. It has stock Android with Madcatz only doing the work to make the hardware and work out a method for mimicking the touch based functions of Android with a control stick. There is also Wikipad, which is a stock Android tablet with a controller add-on that could be used for it at the price of the Nexus 7. A microconsole or gaming tablet having own store is not going to be worth it when one could have the Google Play Store and the Amazon Appstore working on it.
Considering that was the most hyped game for Ouya, 2,000 is pretty bad and completely unsustainable for a dev studio bigger than one person.
Yes, but that's not the devs Ouya targets.
No, we've all heard how bad it is now.
I was onboard till I found out that they have their own store, you haven't got access to the Google store, incredibly limiting. So they can get 30 fucking percent of all sales it seems, fucking shameless.
Even if you give your game away the exposure, sudden fanbase, addition to your portfolio, and bragging rights about amount of players can be worth it.
Just ask the Thomas Was Alone guy. I'd never have bought it, but so glad I played it that I'll be looking out for his next game.
Even if you give your game away the exposure, sudden fanbase, addition to your portfolio, and bragging rights about amount of players can be worth it.
Just ask the Thomas Was Alone guy. I'd never have bought it, but so glad I played it that I'll be looking out for his next game.
Can't say that about a single one of the Ouya flops.
How about Samsung and HP stuck their own store on every android tablet stopping you getting all android games?
Actually, I know that's what Amazon did, but least they have choice and userbase.
Using the Play or amazon market is great and all, but they're full of games already built for touchscreens. It'll still require devs to add support for controllers or port versions of their games for the hardware you listed.
All these devices are a tiny niche products that will fail until Google steps up and gets serious about Android gaming.
All of those figures seem pretty terrible.
Shahid (sony) reading the low numbers on ouya and developers desperate for money made on their games.
edit: heh
Ravensword: Shadowlands has been generating $100-$200 per day since the game's launch in late June, meaning the port has grossed $3,000 - $6,000 to date
Radiangames told IGN that its two Ouya ports have generated 111 sales from 3,243 downloads in six days
Wind-Up Knight developer Robot Invader told IGN that the Ouya port of its auto-runner has been downloaded 15,000 times, with 1% opting to purchase the full title, generating $726.88 after Ouya's cut
Knightmare Tower developer Juicy Beast revealed to IGN that the title has been downloaded 49,000 times generating 2,100 purchases. This means the $3.99 game has earned the developer $6,000 after Ouya's cut
Is this how we make threads now? Just paste a like, no comment, no quote, nothing? I can read other sites just well, thank you very much
Sounds like XBLIG
Shahid (sony) reading the low numbers on ouya and developers desperate for money made on their games.
edit: heh
One can't compare OUYA business model to that of Sony's, Microsoft's, or Nintendo's. People doing that are clueless.
OUYA is not underpowered. It's capabilities fits its business model.
It's more like one have to look to mobile gaming business models, in order to evaluate OUYA's health.
a) Some devs are not expecting to profit. They just using OUYA to polish their dev (and publishing) skills in the field; Hence, the PS360 dev is not the OUYA dev.
b) Most games won't come close to make a profit;
c) Some games will become super hyped, usually using social networks, sell a ton of copies, 5 bucks each, than vanish and get completely forgotten; Talk candy crush.
d) Since every game is free to play, download to purchase ratio is relevant and that is usually ultra low.
d) When and if installed base becomes huge, ad funded games will be feasible.
I root for OUYA and I think it would be nice should they ditch the box and just ship the hardware embedded it with every TV, BD Player and others gadgets out there. I even think this is their goal.
All I got out of this was that the OUYA business model is centered around games bombing. I mean, I know that's the reality of it, but I doubt this was their plan going in.
Besides, their goals of embedding in other hardware or having ad funded games don't mean anything when all their hopes get crushed out of the gate.
Looks like IGN is jumping on the bandwagon with some numbers of its own:
http://uk.ign.com/articles/2013/07/22/ouya-developers-reveal-modest-sales
Meanwhile, the Vita's self-esteem skyrockets.
those are pretty horriful numbers. however, i notice that none of those games are match3 type games. someone needs to put one of those up and see how it sells.
All of those figures seem pretty terrible.
Ah, then yes, I agree with you then.There wasn't any quote when I posted my comment. Just the link. He edited later.
Meanwhile, the Vita's self-esteem skyrockets.
Why submit the thread before all the work is done? lol.
If the conversion rate was better the sales wouldn't be that bad.That's dreadful. But the install base is insanely low, don't know what they expected.
Probably why Steam doesn't reveal its figures, I have a feeling sales outside of the top 10 are also underwhelming... but yes, it seems horribly low, Ouya install base is tiny though.