$500 and still can't hold 60fps.
When this console releases and its running some games at 30FPS, lets price out the PC that's running the same game with the same res/quality settings at 60. I'm sure it's a pretty substantial difference.
I get why people do these comparisons, but at the same time MS isn't paying consumer prices for its parts...so clearly buying individual pieces to match the same specs of the box won't be possible.
This also supports WHY a console like this makes sense for many consumers, but the whole exercise is a bit silly at the end of the day.
Conversely...you can always make the argument that for a couple hundred more you could build a PC that blows away the X1X and also has the benefits of being a PC, but what's the point.
I still think the Pro and X1X are conceptually dumb (30 fps gaming with PS4/X1 graphic settings @ 4k), but I'm hoping to see more devs use the extra power in more interesting ways.
This is a comparison for consumers, so consumer prices are used. A consumer can either buy the XBX or buy an equivalent (or better) PC.
The argument isn't "what can I get for a few hundred bucks more", it's "is the XBX a decent value for what you get". The fact that an equivalent PC costs more money is a sign that it is a decent value.