Names! I want names! Those three look beautiful.
Also, I pity people stuck with the mentality that indie games are all "retro looking 2D platformers" or "rough shitty made in a basement by 5 high schoolers game". Games are usually all about experience. While yes, shiny 3D graphics from a game with a $100 mln budget will look better and will be more immersive, it will also be safer. There are topics AAA games won't touch, or their approach - because they have to sell hundreds of thousand, or even millions of copies - won't be satysfying enough or will be forced to mix certain topic with a clashing gameplay (e.g. a multiplayer mode forced in by the publisher in Spec Ops: The Line - a game about the ugliness of war). That's where indie games come, where authors aren't limited by the publisher or, due to much lower budget, can experiment with genres, story, gameplay, experiences; can make a game that makes you feel uncomfortable from start to finish; can make a game where it doesn't tip toe about certain themes (hello there LGBT community); can make a game that's challenging because it doesn't need to target the lowest common denominator.