CarbonatedFalcon
Member
This has ben a bit off my radar (I've been occupied.) but I'll definitely have to give it a go sometime in the next few days. Some of the user-created maps look really neat!
Ironically got it working on another computer, my macbook
The tool is fun and has lots of potential, can't wait to try out other people's creations!
I've got one coming up, if I do say so myself. = D
I thought my work was lost forever because I closed the game accidentally...but Valve made an autosave feature.
http://steamcommunity.com/sharedfiles/filedetails/?id=68557453
Here's mine. Very simple, but there are a couple of different ways to solve it.
Natural Bridges Over Shallow Water in D Minor: http://steamcommunity.com/sharedfiles/filedetails/?id=68560115
Edge of the World: http://steamcommunity.com/sharedfiles/filedetails/?id=68557228
I actually worked on this for 4 hours, though a good hour of that was waiting for the map to rebuild. During the last build, I started getting errors on the total number of items. I'll likely get rid of some of the unneeded walking later.
Have a brick, need a ball...:
http://steamcommunity.com/sharedfiles/filedetails/?id=68567045
I wish there was a checkpoint system, for now I'm avoiding using water--, ahem, deadly goo, late in a level because it sucks having to start over when you die.
Also target markers for launch pads seem to disappear when you die?
Only done map so far ( http://steamcommunity.com/sharedfiles/filedetails/?id=68487812 ), it's not very well designed or challenging but I couldn't stop adding stuff to it, heh. I'm looking forward to playing around with the editor some more, going to add a bunch of maps from here and the map thread now.
Is this for real? (the award I mean)
I think it's for real since it was collected by a Valve-related user account?
Game called Portal.
Not a single portalable surface.
Just saying.
I wish there was a checkpoint system, for now I'm avoiding using water--, ahem, deadly goo, late in a level because it sucks having to start over when you die.
Also target markers for launch pads seem to disappear when you die?
Only done map so far ( http://steamcommunity.com/sharedfiles/filedetails/?id=68487812 ), it's not very well designed or challenging but I couldn't stop adding stuff to it, heh. I'm looking forward to playing around with the editor some more, going to add a bunch of maps from here and the map thread now.
Uhm, I don't think there is one in this editor.There is a checkpoint system? Well at least in one of the chambers I downloaded.
Here it is! I spent over eight hours making this baby. It's exceptionally difficult, and uses pretty much all puzzle elements except for laser relays and conversion gel, because those suck.
Tunnels To and Fro
Enjoy, everyone. Tell me what you think! I'll be impressed if any of you can make it to the end. ; )
May have broken it..
http://i.imgur.com/ZNiQ0.png
I can get up here immediately and press the button, then use the light beams to run across, without going into the other rooms:
http://i.imgur.com/W6lEB.png
The real way does look very hard though, had no idea what to do in the room with the gel..
Here it is! I spent over eight hours making this baby. It's exceptionally difficult, and uses pretty much all puzzle elements except for laser relays and conversion gel, because those suck.
Tunnels To and Fro
Enjoy, everyone. Tell me what you think! I'll be impressed if any of you can make it to the end. ; )
You actually need it destroyed. Follow the light (it's tough) and you'll see it did something.Feep do I need the sphere that rests on the button that is surrounded by forcefields? I destroyed that early on and I can't get it back?
You actually need it destroyed. Follow the light (it's tough) and you'll see it did something.
You are supposed to activate red goo and bring the prism cube back, though it's supposed to involve some tough puzzle-work (including the thing-that-is-required-by-destroying-the-sphere). How did you do it, if I might ask?
I brought the cube from the goo room, then used light bridges to get up, placed the cube on top of the light bridge so that when light bridge deactivates, it falls down and presses the button. Simultaneously I use the height to catapult myself up and when the cube falls, it activates the platform and I end up on top of it. I then go press the buttons, bring the prism, climb back up to where I had light bridges previously and throw the prism into the pathway leading back to the goo room. Then I return to the goo room and grab the prism from corridor where I left it. I managed to use the prism to bring red/blue goo into the first room but not sure what to do with that. The gray goo isn't currently activated for some reason and not sure what to do with it anyway.
That's the correct way to get into the glass over-room, though I have absolutely no idea how you managed to get the prism cube through the tunnel into the gel room. There's supposed to be a fizzler there that can only be deactivated by the button down the long glass tube at the back of the room...
If you can get the red, blue, and prism cube into the first room, that's everything you need to finish it off.
Don't worry about the "gray gel" (water). It needs to be off to solve the "glass tube" puzzle, which you circumvented somehow...hmm.
You made a good point, so I fixed it. I added some puzzles instead of switches while jumping. And you murder the turrets in a slightly more humane way
Okay, that's two exploits found. I'll try to get rid of both...thanks.Now I used blue gel and ceiling tiles to catapult myself to the exit, didn't even need the prism
The pathway between gel and the other room is the high one, I didn't do anything with the one that is blocked by lasers
Fixed both of the exploits...trying to get Steam Workshop to play nice...The level is fun and challenging, but it seems annoying that you need to do the level basically all over again if bring the prism to the first room, but haven't yet coated the correct tiles with goo. I assume that is the case anyway.
Fixed both of the exploits...trying to get Steam Workshop to play nice...
Bringing the prism in no way removes the ability to get gel. You do have to be careful with portals, though...maybe I should think of a way to just permanently disable the fizzler...
Yes I meant that if you mess up with portals, you need the prism againFixed both of the exploits...trying to get Steam Workshop to play nice...
Bringing the prism in no way removes the ability to get gel. You do have to be careful with portals, though...maybe I should think of a way to just permanently disable the fizzler...
Can I get some people to play test my map, suggestions to make it more fun? I spent like 3 hours on it yesterday, most of it playtesting it and I think its a lot of fun but im sure there are a couple of tweaks that could make it better:
http://steamcommunity.com/sharedfiles/filedetails/?id=68488777
How'd you intend that last room to play out, the puzzle to get into the end door? That large portable wall seemed pointless. I used the floor beneath the door to get up instead of the way I thought you wanted it done.
hmm interesting, I should make the floor of the hole in front of the door less high then, you think that would fix the issue?
Whats up with that 4th gel color I'm seeing in various vids?
Sure, give that a test or you could make the floor non-portable and make the bottom of the wall they can't see portable so they can still get out of the hole.
I actually couldn't figure the way out before I found that solution, the large wall didn't seem to propel me far enough but I wasn't sure if I was doing it the wrong way.
Thanks for the suggestions, implemented the changes, let me know if its more enjoyable and less easy now:
http://steamcommunity.com/sharedfiles/filedetails/?id=68488777
Okay, that's a total of three exploits fixed! Also added a water cleanser in the main room, in case the prism got bouncy-gelled.
Here it is! Tunnels To and Fro!
Super special thanks to my beta-tester, syllogism!
Edit: Improved an element near the end of the puzzle to permanently disengage the doorway fizzler, preventing having to redo most of the level if a mistake is made. Hooray!
Now I'm exhausted and going to bed. Nearly ten hours on this thing. Whew.
Some minor changes if you care to change them.
With that hole you changed if you swap the newly placed portable area to the opposite side from where you have it now it'd probably confuse the player less. Not a big deal though, it works either way. From experience I find that players tend to portal anywhere they can so moving it to where they can't see it gives them one less thing to worry about. They'll only see it when they fall into the hole which is the intent.
Also the three pillars over the water you can stop on the second pillar and portal off into the distance, skipping the larger of the three.
I'm so terrible at this puzzle though, I think I get it but I just can't quite make the distance. It actually became more fun the more I tried just because I kept failing so much, haha.
It's been so long since I've last played Portal so it's taking me some time to get back into it again.
Making the changes, thanks man, one tip is to remember to press forward in your keyboard in the air , gives you a bit more of momentum to make it.
Thanks for the suggestions .
Can someone try my map and tell me if there is a graphical pink bug? I don't get it, it is only on my map and appeared after I made some changes :s
http://steamcommunity.com/sharedfiles/filedetails/?id=68542826
Making the changes, thanks man, one tip is to remember to press forward in your keyboard in the air , gives you a bit more of momentum to make it.
Thanks for the suggestions .