yes you heard it wrong: Maurice alone is using 700 000 of triangles, 40 different shaders and 350 MB of textures data and his entire body and cloth parts are interacting dynamically with the environments and not pre-animated. The framerates and graphics were unoptimized and are certain to improve.
Also, they said: "Our framerate isnt optimized at all sometimes we get 90FPS"
From:
http://blog.us.playstation.com/2013/06/11/the-dark-sorcerer-a-next-gen-comedy/
"In the current demo, there are about a million polygons in the set, and a little less than a million per character on the screen (i.e. a total of 4 million when the three characters are on the screen). Each character has about 350 MB of textures and about forty different shaders. It’s all managed with Physically Based Shaders, volumetric lights, full HDR, Color Grading, Physical Lenses (particularly useful for chromatic aberrations and 3D depth of field), and translucence for more realistic rendering of the skin. The change of set and all the lighting (and the behavior of the shaders) between the dramatic version of the set and the “studio” version is done in real time. The same holds true for all pyrotechnical particle effects."
This and the next game of Naughty Dog will be the first to bust the myths of ingame one million poly characters: