Don't get antsy Gaf, but am I the only one here who wants this to fail just out of comedic fun ?
I don't want it to fail, but I do think some of the rhetoric being thrown around is disproportionate to the issue.
Don't get antsy Gaf, but am I the only one here who wants this to fail just out of comedic fun ?
Here is my immediate thought. If you are an indie developer, the chances are you are going to be digital only. Why does this effect you at all?
UPDATED PLAN:
We have successfully made it very, very clear to Sony how we feel. It's our view that it would be best to back off tweeting directly at Sony employees for a bit but we do implore people to keep the hashtag #PS4NoDRM going. We know that this movement is bigger than just this forum and that people will continue to go on however they chose and that's totally cool. We are not trying to put the kabosh on people expressing themselves, but we did want to clarify our own plan.
After several days with just the hashtag simmering we will make one last push on Wednesday, June 5th and try to keep the momentum up on it into that weekend when everyone starts traveling to LA for E3. We will also try to build up a media presence by letting them know that this is coming so maybe we can get some press and the twitter thinking happening at once again.
As for third parties and Microsoft, keep tweeting them. Microsoft has said they are listening. The third parties will ignore us but we'll make sure that's impossible.
Also make sure you check out the last few pages of the thread, we may at any time during this lull be doing some more targeted or fun things. Never rude! Always polite. But, things like tweeting a link to people at Sony with the list of the 150+ links of stories about the movement may be happening, so go have a look.
Because a healthy AAA market leads to a healthy ecosystem in which to sell indie games. Also when games are traded in the credit can be used to buy PSN/XBL vouchers which consumers can spend on online indie titles. The recycling of $2bn back into the gaming ecosystem from trading in games is beneficial for everyone, not just the big publishers.
As a developer, used game DRM would ensure that we still pocket some cash, at least with Microsofts proposed system, and make money from the sale of a game we created. This means we dont lose out on as much money as we did with the old method of trading in a game, and that we wouldnt have to use things such as Online Passes (as seen in use by EA in games like FIFA) or charge a fee because the player doesnt have an activation code. This could possibly mean the original owner makes less money from the games sale itself.
I understand that, but this quote still puzzles me in context :-
So like I said, this doesnt seem like a realistic issue for an indie as they will be very unlikely be selling retail games in the first place.
Respect. That article was really well written and brought your point across in a clear, concise and well thought out manner. The fact that its from an indie dev as well gives it a different perspective as most people are probably used to seeing articles from a gaming/tech/mainstream media outlet. Hopefully this will be added to the site. Mind if I tweet it out?
Because a healthy AAA market leads to a healthy ecosystem in which to sell indie games. Also when games are traded in the credit can be used to buy PSN/XBL vouchers which consumers can spend on online indie titles. The recycling of $2bn back into the gaming ecosystem from trading in games is beneficial for everyone, not just the big publishers.
Also the guy (Yannick) who ran the story at NBC on this, his next article;
Microsoft can't get its story straight on Xbox One indie games
Sounds like a guy genuinely interested in the gaming industry. Could be handy to follow him
That is asinine, and there is nothing "smart" about it.
You are missing the entire point of this thread.
If you're a software developer then you cannot compete against gamestop if they're selling your game for a lower price.
That's the problem for developers, publishers....etc.
If you have a solution which is better than mine, which benefits developers as consumers then i'm happy to hear it.
NO DRM is no option, otherwise people will copy the game.
No one is suggesting that game shouldn't have copy protection on it, we are not pirates. There is clearly a difference between the current DRM to prevent that sort of thing and what is being proposed.If you're a software developer then you cannot compete against gamestop if they're selling your game for a lower price.
That's the problem for developers, publishers....etc.
If you have a solution which is better than mine, which benefits developers as consumers then i'm happy to hear it.
NO DRM is no option, otherwise people will copy the game.
There are options.
Requiring the disc to be in the drive as a key might not be perfect - but it doesn't involve a check to a server that may or may not be running in 10-15 years.
The 360 has done this for years. Why not just play off the disc? Why bother having installs as an option?
There are options.
Requiring the disc to be in the drive as a key might not be perfect - but it doesn't involve a check to a server that may or may not be running in 10-15 years.
If you're a software developer then you cannot compete against gamestop if they're selling your game for a lower price.
That's the problem for developers, publishers....etc.
If you have a solution which is better than mine, which benefits developers as consumers then i'm happy to hear it.
NO DRM is no option, otherwise people will copy the game.
It is more convenient to play installed games. You do not have to find and insert disc, put other disc back in other case. Games load faster
The 360 has done this for years. Why not just play off the disc? Why bother having installs as an option?
I can't speak for everyone, but I would put up with the inconvenience to guarantee my games would still work years from now.
Well data streams off hard drives faster than optical discs. I think installs are a good thing, but I'd much prefer a simple disc check when offline rather than a 24 hour mandatory check in.The 360 has done this for years. Why not just play off the disc? Why bother having installs as an option?
If you're a software developer you're already making a ton of money from GameStop from your new games. GameStops not so bad then, is it? And if they're beating you on price on their used games why can't you offer your digital version for cheaper? Their overhead for used games should be more than overhead on digital games, you should be able to compete.If you're a software developer then you cannot compete against gamestop if they're selling your game for a lower price.
That's the problem for developers, publishers....etc.
If you have a solution which is better than mine, which benefits developers as consumers then i'm happy to hear it.
NO DRM is no option, otherwise people will copy the game.
Streaming data from an HDD is much faster than from a Blu-Ray drive, iirc.The 360 has done this for years. Why not just play off the disc? Why bother having installs as an option?
The 360 has done this for years. Why not just play off the disc? Why bother having installs as an option?
Yeah. And nobody removes the disc from the tray each time they stop playing. I'm currently right in the middle of the Bitterblack section of Dragon's Dogma: I'm not going to put the disc away when I decide to do something else.The problem arises when people want to go "disc-less." I don't really get the latter - I mean it saves you a few seconds - yay?
Streaming data from an HDD is much faster than from a Blu-Ray drive, iirc.
The problem arises when people want to go "disc-less." I don't really get the latter - I mean it saves you a few seconds - yay?
Install with a disc check still doesn't solve the piracy issue though.
3 month window for no used games, agreed by all main retail chains? (can't stop personal selling on ebay etc)
by then anyone that wants it badly will have it new, new prices will have dropped, and used won't be such a big impact.
Could probably narrow that to a month with no issues. I think the fact you get almost day one used games isn't good.
Streaming from a HDD definitely *should* be faster in most instances, 6x Blu Ray works out at about 27MB per second iirc. Still you have to factor in the drive type, interface type and of course fragmentation which could build up over time. Should still be quicker though.Streaming data from an HDD is much faster than from a Blu-Ray drive, iirc.
The problem arises when people want to go "disc-less." I don't really get the latter - I mean it saves you a few seconds - yay?
Pirates will find a way no matter what. This is a war on used games anyway, I'm sure of that. The pubs see GameStop's money and want a piece of the pie. With piracy there is no pie in the first place.As someone who wants their entire digital library on an HDD, tied to an account ala Steam, it's just so archaic to me and it's something that should have been a very temporary solution. I also like having physical media, so I suppose I'd be having my cake and eating it too, heh.
Install with a disc check still doesn't solve the piracy issue though.
Allright, I'm all in for the second push at June 5th. Someone else posted about another forum, can't find it now, that wants to give the twitter campaign another push. Should we let dem do their own thing or should we coordinate with them, and with other forums who are planing similar things? Theoretically we have enough time to coordinate something like this. If we could gather enough people for a planed second storm then we can sustain this longer.
Or is this the plan all along?
Ok found 5 articles, searched the archive and these seem new. Hopefully Dr Baller will see em and update
http://www.strategyinformer.com/new...-campaign-this-is-why-i-love-playstation-fans
http://gamexnow.com/sonyden-oyuncul...ium=rss&utm_campaign=sonyden-oyunculara-troll
http://www.games969.com/2013/05/30/ps4-sony-risponde-alla-campagna-ps4nodrm-su-twitter-contro-i-drm/
http://www.gamefront.com/sony-devs-respond-to-ps4-no-drm-twitter-campaign/
http://gnn.gamer.com.tw/8/80808.html
I would like one of the blue avatar thingies if i may :3 (my photoshop hates windows 7 x64 D
So, EA has apparently dropped the online passes of certain games on XBL while the prices to unlock the pass on PSN still remain the same...
So, EA has apparently dropped the online passes of certain games on XBL while the prices to unlock the pass on PSN still remain the same...
So, EA has apparently dropped the online passes of certain games on XBL while the prices to unlock the pass on PSN still remain the same...
So, EA has apparently dropped the online passes of certain games on XBL while the prices to unlock the pass on PSN still remain the same...
So, EA has apparently dropped the online passes of certain games on XBL while the prices to unlock the pass on PSN still remain the same...
So while Microsoft are going their route with EA, I guess online passes are staying on PS4 meaning there is no DRM built into the system?
So, EA has apparently dropped the online passes of certain games on XBL while the prices to unlock the pass on PSN still remain the same...
can someone banner the bottom right of my ava please?
Edit: Oh sorry, the bottom right you said. Don't know how to do this. :/
Let's wait for the PSN update before saying 100% that EA haven't dropped online passes on PSN. If they don't then I think it is some confirmation of what my third party contact was saying.
The interview mortimer did with videogamer is out
http://www.videogamer.com/news/ps4nodrm_the_man_behind_the_next-gen_rebellion.html
Looks good!Site updated with new press coverage. Over 170 articles now, one new language (Turkish).
http://www.ps4nodrm.com/press-coverage.html
Can anyone NoDRM my avatar =)?