Maybe 3 or 4 hours in. This is really great so far. The world, the lore, the different regions and characters are all fascinating, and every party member has been likeable and given distinct compelling personalities. The writing that brings it all to life is precise and descriptive without being flowery, packing a lot of details and atmosphere into few words. It's certainly been a journey; seeing more, learning more about your companions, and reaching new otherworldly places is what drives me to continue
That's not to say that the Rites gameplay isn't well done. In fact, it's surprisingly well done. I have about zero love for sports games, but this blends the intense offense and defense and team strategy of a sports match with the deep synergies of skills and builds of an SRPG. Each class has a small skill tree, but the major skills can shift your strategies drastically in how they alter and add to your abilities. Something as simple as a double jump opens the door wide for new tactics
The early Rites can be pretty easy, but the recent ones have all been intense struggles with close calls and on-the-fly strategies as you adapt to which characters you have at your disposal versus the abilities of your rivals.
If not for an awesome narrator and the gorgeous art and music, you'd probably never guess this was a Supergiant game. Which makes it that much more impressive. Pyre is an odd game, a whimsical wasteland hybrid of interactive fiction/visual novel, RPG adventure, and fast-paced sports game strategy. But somehow it works.