I had no interest before, ¿and now?...bothers me, the overuse of RE, and the lack of personality...
Good job Capcom
.
Good job Capcom
dallow_bg said:Awful teaser.
.
dallow_bg said:Awful teaser.
So they pretty much try live up with nostalgia, because they can't come up with anything worthwhile. Atleast that's what the trailer gives me.ezekial45 said:I don't know, it felt like a call back to the style used for the classic RE intros. I actually liked it.
thoughtspeak said:
posted without comment.
Wario64 said:is...that really official dante art?
Yuterald said:*grabs barf bucket*
Not interested. It's exactly how I pictured it to be. The players run at that online shooter speed. Zombies move too fast, looks too much like a L4D mod. This is not Resident Evil. It's Resident Evil for the bro dudes. Seriously, this can fuck off. I'll take my Mercs 3DS, please.
I hope this is the last of Capcom's western partner shit. I know it won't be, but I just don't like these originally in house Capcom franchises being handed off to westerners.
The game is said to be releasing in Fall 2011.Teknoman said:I think Capcom will keep a really close eye on this one (its still early) since RE is one of their bigger franchises.
Teknoman said:Also whats with RE beta trailers looking like somewhat better concepts than the finals?
RE5 first trailer
I like RE4 as much as the next person, but the beta concept also seemed like it might have been a more interesting game.
Either that, or they should do the same as they did with Onimusha and Devil May Cry: turn the RE4 beta into it's own game, separate from the series.
Teknoman said:Damn it <_> Honestly put that as far out of my mind as I could after seeing Dante kick ass in MvC 3. I still think Rad Spencer can make a decent come back too...but they just need to focus on what made Rearmed great.
BIONIC-ARRRMMM!! said:But he already did, and it was fucking amazing!
You must have missed it ^_^
RustyNails said:
Now that's RE. Too bad only 1/5th of the game was like the trailer. Take out Sheva, buff Chris and levels after shanty town (replace them with more...shanty towns. And mansions.).
Teknoman said:I just think it could've been better. Capcom seriously needs to make sure its core franchises use MT framework.
Framework looks this amazing because capcom also has stellar art-direction.MarshMellow96 said:This is so fucking annoying, particularly if - as one poster has mentioned - the problem is a translation of the instructions (or whatever they're called). It boggles the mind that Capcom barely uses it when it's apparently so malleable.
Rei_Toei said:Ugh. That doesn't bode well. If this turns out to be pretty much without a flowing story, just stand-alone arenas and missions, I'll definitely pass. Might be interesting if there's at least something of a story progressing, character development and (weapon) customization. Could be a nice cocktail with the setting and squad-based multiplayer. Trailer stinks though.
First off, Slant 6's previous games were in the military genre and there's not much imagination required in that arena. That being said, they still made thematically decent looking games, IMO.ViralMarketingDrone said:Framework looks this amazing because capcom also has stellar art-direction.
Look at Tera, that game uses Unreal 3 and shits over most titles using that engine because the art is just so good and consistent.
It's all in the art direction.
So a studio with untalented concept artists as Slant 6 is never going to achieve any results similiar to capcom with that engine.
A good engine can't fix subpar or amateurish art direction. They'd need to hire a bunch of new artists.
They made medicore games with subpar art direction.soultron said:First off, Slant 6's previous games were in the military genre and there's not much imagination required in that arena. That being said, they still made thematically decent looking games, IMO.
Infact I have. And infact I know enough this subject to be able to judge the art-direction with the material I have seen so far.soultron said:Secondly, you've not seen screenshots or model renders yet. Raccoon City is a pretty drab setting outdoors anyhow. You really can't be making these kind of assumptions from a teaser trailer where there's maybe 20 seconds of actual gameplay in brief 2-second snippets.
I'm on no MT Framework highhorse. You seem to have trouble reading und understanding my post.soultron said:Lastly, art direction doesn't mean shit when your game isn't fun to play. Lost Planet looked great (and hey, I enjoyed it for what it was) but it was a shitty game. Sorry for knocking you off your MT Framework highhorse.
Masachika Kawata is a name you're going to hear associated with Resident Evil quite a lot in the months to come. In addition to the twin 3DS projects Resident Evil: The Mercenaries 3D and Resident Evil: Revelations, he's also simultaneously handling production duties for the newest console game in the series: Resident Evil: Operation Raccoon City, first revealed last week.
"The control system for this game has been changed to something you see a lot in third-person shooters," Kawata told Japan's Famitsu magazine in the lastest issue. I think fans of that genre will be able to enjoy this game a great deal. You play as a member of Umbrella as you fight off not only the US special forces, but Leon S. Kennedy and the T-Virus-infected zombies as well. It's a chaotic three-sided confrontation that we're depicting with this TPS gameplay, and I think that's the main draw for this title. The game is set somewhere around RE2 or RE3, but it's a completely new story that we're writing -- a parallel world, if you will. There'll be a lot of aspects that'll make series veterans smile, though."
The new RE is particularly noteworthy because Capcom is farming out its development to Vancouver-based Slant Six Games, whose release list up to now consisted entirely of SOCOM titles for Sony. As Kawata put it to Famitsu, this certainly wasn't by accident. "The idea for this game got its start when we thought about taking the world of Resident Evil 2 and using it to try something we've never done before with the series," he said. "It's a third-person shooter in order to take advantage of Slant Six's previous achievements with SOCOM. We've covered a lot of Raccoon City's story up to now, but I think putting the player on the side of the villains will give them a brand new experience. The main keyword during development is 'Kill Leon.'"
In addition to fighting off zombies and special-ops soldiers, you'll also have to deal with some of the Bio-Organic Weapons (B.O.W.s) that have shown up in previous REs, including adversaries like Nemesis and Tyrant. "We'll have several B.O.W.s from previous games, including the Tyrant, appear in this title -- in what way, exactly, we haven't decided upon yet," Kawata noted. "We're also discussing plans for new B.O.W.s as well -- this game is all about new ideas and concepts that aren't beholden to previous titles, so that's the sort of thing I want people to look forward to."
Capcom PR has pegged development of Operation Raccoon City at 45% complete. The game has no official launch date or price yet, but a winter release has been touted for North America. "Teaming up with a group like Slant Six that has such a good reputation in the TPS field will let us make a really solid package," Kawata concluded. "The design and other aspects of the game are really coming together well in a unique fashion. It's still a little rough right now, but I wanted people to see it as quickly as we could. I think we'll have a much more complete package to show off around E3, so stay on the lookout for it."
ZombieFred said:
soultron said:Sorry for knocking you off your MT Framework highhorse.
ezekial45 said:How the hell are they getting this out in Winter then?
J-Rock said:This game
Resident Evil: Operation Raccoon City
might be
Resident Evil: Operation Raccoon City
fun but that
Resident Evil: Operation Raccoon City
trailer sucks.
Resident Evil: Operation Raccoon City
ezekial45 said:How the hell are they getting this out in Winter then?
ezekial45 said:How the hell are they getting this out in Winter then?
Teknoman said:Also whats with RE beta trailers looking like somewhat better concepts than the finals?
RE5 first trailer
I like RE4 as much as the next person, but the beta concept also seemed like it might have been a more interesting game.
Either that, or they should do the same as they did with Onimusha and Devil May Cry: turn the RE4 beta into it's own game, separate from the series.
ezekial45 said:How the hell are they getting this out in Winter then?
Teknoman said:I just think it could've been better. Capcom seriously needs to make sure its core franchises use MT framework.
ZombieFred said: