EmCeeGramr said:I like that Krauser tries to talk to one of the zombies first. :lol
But c'mon Leon, you should know better. "Something's wrong with this guy"?
Anyway, screens and art:
Delicious shots
Apparently she should have gone with heavy flow.
I don't know whether to laugh or sigh.GrotesqueBeauty said:Apparently she should have gone with heavy flow.
GRANGH! CAN'T UNSEE! D:GrotesqueBeauty said:Apparently she should have gone with heavy flow.
GrotesqueBeauty said:I hope it's true, but you'd never know from that trailer.
The shaky cam is reduced, headshots are now implemented at a higher rate, and weapons are more powerful, allowing for some seriously entertaining gunplay. The difference between E3's demo and what is being shown here at TGS is pardon the pun night and day.
Shaky cam is used primarily during semi-scripted movement
With less shaky cam and more interaction within the enviornment, Darkside Chronicles feels like a whole different game.
shaky cam has been reduced a bit from what I can tell.
Bisnic said:Here's a gameplay video of the Leon + Krauser scenario.
http://www.gametrailers.com/video/tgs-09-resident-evil/56477
By sacrificing a halfway-decent framerate.Andrex said:How... can they make it look that good? Shoot...
Rash said:By sacrificing a halfway-decent framerate.
Andrex said:Even still, it looks like the CG from the first game. Kinda. Very pretty.
Tenbatsu said:I can confirm they reuse Chris RE5 model for Krauser!
The whole game looks good except this
Stitch said:strange, the framerate looks crappy on gametrailers but if you watch the video on youtube then it looks smoother o__O
btw the zombie girls have jiggly boobies :lol
strange, the framerate looks crappy on gametrailers but if you watch the video on youtube then it looks smoother o__O
The preview sounds promising until the last part where Bozon seems unsure about whether his play through of the stage from his last preview was actually better or he was just imagining things. There's still reason for some skepticism imo. At least it's good to know that the newest stage they're showing addresses some of the issues, I just hope those changes carry over to the rest of the game. I'm rooting for it to come together because I love killing zombies and RE2 and Code Veronica are some of my favotrite scenarios in the franchise. Those levels are basically the selling point for me.xfactor said:if you need convincing, IGN have just stated the same thing in their latest preview, not once but several times
GrotesqueBeauty said:The preview sounds promising until the last part where Bozon seems unsure about whether his play through of the stage from his last preview was actually better or he was just imagining things. There's still reason for some skepticism imo. At least it's good to know that the newest stage they're showing addresses some of the issues, I just hope those changes carry over to the rest of the game. I'm rooting for it to come together because I love killing zombies and RE2 and Code Veronica are some of my favotrite scenarios in the franchise. Those levels are basically the selling point for me.
The youtube video with the new level looks like it has a lot of lulls in the action while characters talk. Of course, the editing of the video seems to focus on those parts more than the actual shooting sections for some inexplicable reason, so it's hard to tell what the actual in-game ratio is. I'm hoping that at the very least they sneak in more breakable objects and hidden items during those sequences. They're not that bad the first time you play through a level, but when you go back to get better rankings it's a pain in the ass when 1/3 of the level is downtime between groups of enemies.EatChildren said:But does it still have the game breakingly laggy cursor movement and slow, tedious gunplay?
After playing Extraction, and how much I enjoyed Overkill, weighed against how much I hated Umbrella Chronicles, this has everything stacked against my enjoyment.
If they fix the problems with the first I'll dig in.
GrotesqueBeauty said:The youtube video with the new level looks like it has a lot of lulls in the action while characters talk. Of course, the editing of the video seems to focus on those parts more than the actual shooting sections for some inexplicable reason, so it's hard to tell what the actual in-game ratio is. I'm hoping that at the very least they sneak in more breakable objects and hidden items during those sequences. They're not that bad the first time you play through a level, but when you go back to get better rankings it's a pain in the ass when 1/3 of the level is downtime between groups of enemies.
Yeah, the hit detection and animations could've used some work. Thankfully all the impressions seem to indicate that's an area where Darkside Chronicles has improved dramatically, even if there isn't any dismemberment. I actually didn't have as much of a problem with it in Umbrella Chronicles as most people, but it was frustrating at times when you'd unload a clip into a zombie's face and they didn't even stumble back. I'm glad the reactions sound like they're more dynamic in the sequel. Hopefully the sweet spot for head shots will also make more sense this time. In UC it was like aiming to shoot a toupee off their head rather than blow their brains out. I never understood that shit. That said, I'm in the minority that didn't really find Overkill's gameplay significantly better than UC. I liked the fast pacing I guess, but it was very samey throughout, and a cakewalk to boot. The sheer novelty of it all kept me going, but I didn't think the level design itself was anything to write home about.EatChildren said:I dont mind scripted talking scenes, as long as they're not too long (as you said). I just felt the actual gunplay in Umbrella Chronicles to be slow and sluggish. Nothing felt accurate or hard hitting, enemies didn't really feel 'involved' in the game. Stuff like that.
Stuff that I think Overkill and Extraction did well. Overkill is fast and simple and gets straight to the pointer. Extraction is slower, but still fast enough and action packed to really keep things moving, plus has really top quality scripted moments. That and the gunplay feels great; guns hit hard, limbs fly off, and heads explode in a mist.
Umbrella Chronicles for me felt like 'camera turn', 'point and shoot at slow moving zombies that take forever to go down', 'camera move down hallway', 'repeat'. When gunplay is pretty much the game it needs to feel good.
Rail shooters are almost a best-case scenario for being able to make a game look as good as possible on the hardware. It's easy to optimize your assets when you know exactly where the camera will be at all times.Andrex said:How... can they make it look that good? Shoot...
cvxfreak said:In case anyone was wondering, Operation Javier does indeed flow logically after CODE: Veronica in terms of plot. I'd go as far as calling Operation Javier a more immediate sequel to CV than RE5 based on what I saw at the Capcom Premium Theater at TGS.
Stitch said:btw the zombie girls have jiggly boobies :lol
EmCeeGramr said:
Baiano19 said:Originally Posted by Stitch:
btw the zombie girls have jiggly boobies
I am ashamed to say I noticed it...
Zenith said:3 minute trailer
http://tgs.gamespot.com/story/62305...dent-evil-the-darkside-chronicles-new-chapter
Alexia sounds different. South America chapter has a large range of locations.