:lol Low blow, man.shagg_187 said:How's your Wii doing?
:lol Low blow, man.shagg_187 said:How's your Wii doing?
fistfulofmetal said:Out of all the thing that I could say here to the subject of "How to make R3 not suck like R2 did." There's one thing in particular I would like to emphasis.
Snow. I want. Fucking. Snow.
MrPliskin said:You thought Resistance 2 was horrible, but dug Killzone 2? Wat?
Killzone 2 was a big bag of pretty, wrapped up with poor controls, a terrible and uninspired story, and some really embarrassing 'boss' encounters (just as Resistance 2 had). I certainly don't think it had anything over R2 as a game, barring visuals.
Edit: Oh great, Kittonwy is here to tell us what's right and what's wrong, and how HDR would have saved R2. *sauce*
Ravidrath said:Methinks a distinct lack of JStevenson means this is true.
Also... guessing Insomniac is none-too-pleased about this being the way their next game was revealed. Sony has really been letting them down lately: no marketing for R2, no marketing for RCF2, and now this.
dalin80 said:the myres community is the last one you would want to listen too, should be nuked from orbit, its the only way to be sure.
far too much of R:fom was lost, everything unique it had was cut in favour of a cod/halo clone and the end result was poor.
3rd times the charm.
Also a final boss slightly more involved then walking in a circle would be nice to see as well, seriously did anyone even bother to test that?
keep-
magnum
some graphical tweaks
ditch-
everything else
DigiMish said:
The R2 ARG (which wasn't very good, but was there none the less) and commercials for R2 around its launch. Yea. No marketing at all.
Ravidrath said:Methinks a distinct lack of JStevenson means this is true.
Also... guessing Insomniac is none-too-pleased about this being the way their next game was revealed. Sony has really been letting them down lately: no marketing for R2, no marketing for RCF2, and now this.
Kittonwy said:It's up to Insomniac to get the reveal right, and that will depend on the actual game content, no fancy marketing can substitute for game quality.
Ravidrath said:One giant building billboard near my apartment and an ARG is not a marketing campaign - billboards like that are all over Los Angeles and not particularly expensive, and the ARGs are pretty cheap.
For one of the bigger Sony exclusives last year, Sony had almost no marketing for it. I never saw any TV commericials for it, that's for sure.
Killzone 2 got MUCH more marketing, overall, which is probably why they didn't push R2 much - that was their "big" FPS for fiscal 2008, and so it got more attention and money.
Ravidrath said:Methinks a distinct lack of JStevenson means this is true.
Also... guessing Insomniac is none-too-pleased about this being the way their next game was revealed. Sony has really been letting them down lately: no marketing for R2, no marketing for RCF2, and now this.
Resistance 2 is a god awful shitty game that should be fucking wiped from the collective gaming consciousness, if it sold 5 copies then it was 5 copies too many.Ravidrath said:It's not up to Insomniac to reveal the game - Sony's the publisher, and marketing is basically their only duty, besides printing the discs. Insomniac can help by providing materials, spokesmen, etc., but they'd have to know about it first.
I'd honestly be surprised if Insomniac even knew this was happening - guessing they gave Sony the logo for general use, and Sony thought they'd product place the game with it. It's over a year away, too, so there probably isn't really anything that is showable right now, anyway - if Sony wants a bigger reveal, they have to wait until there are builds to take screens and videos from.
To the general marketing issue...
I haven't played R2, but everything I've heard indicates it would not generate positive word-of-mouth. Sony may have thought they could get away without marketing it, based on it being a sequel and Insomniac's good name.
That said, marketing people are generally incapable of perceiving quality, and good marketing plans have to be in place well before they can know how good the game itself is because they plan out the "slot" it will fill a year or more in advance.
While the game's actual quality could have negatively impacted sales, if Sony was behind it, it would not have impacted the marketing budget.
MickeyKnox said:Resistance 2 is a god awful shitty game that should be fucking wiped from the collective gaming consciousness, if it sold 5 copies then it was 5 copies too many.
Ravidrath said:Also... guessing Insomniac is none-too-pleased about this being the way their next game was revealed. Sony has really been letting them down lately: no marketing for R2, no marketing for RCF2, and now this.
RobertM said:Never forget...
I still feel cheated when it comes to Collectors Edition. The figurine was great, but besides that, the making of and a silly skin for the gun were terrible. Look at MGS4 for reference on how to do awesome Making Of.
Hydrargyrus said:No way. You are being very exaggerated.
R2 is a great game. Evidently, it's not as good as R1. It has improved graphics and all this stuff, but all we know that his storytelling is a complete mess, the new life and weapon inventory sistem it's a shit...
But c'mon, it has a lot a good things instead, at least for me, it has a fantastic multiplayer (I think they made the game looking for that in first instance), there was great moments in the game...
The problem was the hurries to end it for christmas time and the game wasn't polished enough, that's all
lupinko said:A better cover for R2's regular (or even CE) should have been the raging infected Hale cover art that was used for the GameInformer cover.
Also co-op was kind of pointless. All that leveling up and upgrading didn't equate to anything substantial but a trophy. If all the co-op stuff translated into MP, it would have been a different story.Kittonwy said:MP was a mess in terms of level design with no real symmetry and landmarks, co-op was a really fresh idea but the AI was awful.
Hazelhurst said:
You have got to be kidding me. If anything, Resistance 2 was over-marketed and KZ2 undermarketed in the US, especially given their respective quality. I must have seen R2 TV ad 10x more often than the KZ2 ad. R2 got buildings and ARG with one of the most popular TV actresses, KZ2 got... an interactive ad to download (made by the dev team themselves of course, and months after the game was out)Ravidrath said:One giant building billboard near my apartment and an ARG is not a marketing campaign - billboards like that are all over Los Angeles and not particularly expensive, and the ARGs are pretty cheap.
For one of the bigger Sony exclusives last year, Sony had almost no marketing for it. I never saw any TV commericials for it, that's for sure.
Killzone 2 got MUCH more marketing, overall, which is probably why they didn't push R2 much - that was their "big" FPS for fiscal 2008, and so it got more attention and money.
Ravidrath said:Methinks a distinct lack of JStevenson means this is true.
Also... guessing Insomniac is none-too-pleased about this being the way their next game was revealed. Sony has really been letting them down lately: no marketing for R2, no marketing for RCF2, and now this.
Ravidrath said:One giant building billboard near my apartment and an ARG is not a marketing campaign - billboards like that are all over Los Angeles and not particularly expensive, and the ARGs are pretty cheap.
For one of the bigger Sony exclusives last year, Sony had almost no marketing for it. I never saw any TV commericials for it, that's for sure.
Killzone 2 got MUCH more marketing, overall, which is probably why they didn't push R2 much - that was their "big" FPS for fiscal 2008, and so it got more attention and money.
RobertM said:Never forget...
I still feel cheated when it comes to Collectors Edition. The figurine was great, but besides that, the making of and a silly skin for the gun were terrible. Look at MGS4 for reference on how to do awesome Making Of.
Myr said::lol
What is that? A glitch?
Are you serious? If anything NA's standard cover is better than that tacky magazine cover.lupinko said:Yes, compare that awesome cover to the ones that both NA and EU got:
[img ]http://i36.tinypic.com/2z7h100.jpg[/img]
NA Standard
[img ]http://i34.tinypic.com/303jlgy.jpg[/img]
NA Collector's Edition / EU Standard
At least the Japanese one turned out decently:
[im g]http://i36.tinypic.com/n1sb3p.jpg[/img]
CAN YOU HEAR THEM CALLING TO US? IT IS BEAUTIFUL.RobertM said:Never forget...
I still feel cheated when it comes to Collectors Edition. The figurine was great, but besides that, the making of and a silly skin for the gun were terrible. Look at MGS4 for reference on how to do awesome Making Of.
Fuck you, it was awesome. Best time I had playing online on my PS3 was 60 player matches and co-op in R2.grumble said:Resistance 2 was heavily marketed. Maybe it wasn't marketed in a creative way, but it practically had saturation advertising. The issues with the game was not really Sony's fault. The game simply wasn't that good. They went in the wrong direction in many many ways with that game (64 player competitive was useless, enemies were bullet sponges, etc, etc, etc, etc, etc).
disagree on all fronts.RockmanWhore said:I couldn't agree more, R1 was just brown and brown and brown. I remember being blow away, the first time I saw a level cover with snow, it was blue! A new color But then again, the only color in those level was blue. I understand the complain about the color of R2, but they made the right choice. It was just a matter of polishing the visuals.
And it's the same thing for pretty much everything else in the game. I firmly believe that Insomniac is on the right track. The narrator was a cheap way to have cut-scenes ready for the PS3 launch, live action is much better, but once again it could have used more polished. For example would you trade Uncharted's awesome cut scenes for some power point presentation? Because that's why people are asking Insomniac to do with the Resistance franchise.
And I could go on like that with pretty much every change in the formula...
R1 had pretty much the ugliest color scheme in any game ever. It seriously, was all brown. And there was no style to it. It was just brown.~Devil Trigger~ said:disagree on all fronts.
there was no point in R2 i felt like this was alternate 1950s. besides Chicago and somewhat Loiuisiana (San Fran scene was nice but the actual level was'nt it), did feel like an invasion at all, the cutscenes failed imo to drive home that point, the cutscenes looked great but they hardly drove the story or the plot, it works for Uncharted, so what Resistance is not Uncharted. The "colorfull" look of R2 did do anything for the good for the title at all, again did'nt look and feel like Chimeras are fuckin shit up; bright sun, blue sky, clean air, green lush vegetation...oh and some Chimera eggs..
Fall of Man worked for the most part on these. Im not saying R3 should do cutscenes the Exact same way, but FoM's doc style gave you the feeling that you're looking back at a dark time, it felt like although the weapons look futuristic this is something that happend in the past. And levels like Thames, Manchester, and London were FAR more compelling visually than any thing in R2, it looked like the Chimera disrupted not just human life but the atmosphere, wheather, and architecture. I never understood this thing alot people have with "color for the sake of Color".
I don't know about that. I think Medal of Honor: Airborne and Brothers in Arms: HH had the best color schemes out of the WW2 games because they presented it accurately. The contrived brown-ness and mute-ness that was in R1 was uninspired and tacky to me.BattleMonkey said:Well the brown kinda fit the whole ww2 setting of the first game. Obviously the sequel had better setting for more color.
Ravidrath said:Methinks a distinct lack of JStevenson means this is true.
Confirmation, finally!jstevenson said:Hey - I was at Disneyland this weekend and packing for Europe.
And Friday and Saturday were pretty much a wash while continuing to celebratw Nebraska's victory over Mizzou.
Anyways, gotta catch a flight to Paris now. Bye.
BobsRevenge said:R1 had pretty much the ugliest color scheme in any game ever. It seriously, was all brown. And there was no style to it. It was just brown.
R2's graphics had just the right amount of pop, so far as the colors go, imo.