Yes, because it is in the optimal sequence. In other words, when you install two discs separately, it is treated as two different sources. But when you digital download, it treated as one source.
Yes, because it is in the optimal sequence. In other words, when you install two discs separately, it is treated as two different sources. But when you digital download, it treated as one source.
Surely this could either shorten the life of the DVD drive or with the extra heat kill the Xbox.
Need to wait and see what the PSN or PC version runs & looks like.
Still gonna install hate the amount of noise the disk tray makes
Yes, because it is in the optimal sequence. In other words, when you install two discs separately, it is treated as two different sources. But when you digital download, it treated as one source.
I'm utterly out of my depth here but isn't this assuming this optimal sequence from the HDD exists in the first place?Yes, because it is in the optimal sequence. In other words, when you install two discs separately, it is treated as two different sources. But when you digital download, it treated as one source.
That's not the case.
GTA5 can use both the maximum bandwidth on the HDD as well as the maximum bandwidth on the disc drive at the same time. This creates a lot more bandwidth than just using the HDD alone.
In that case, using a pure digital install on either the 360 or PS3 will not give you this advantage, thus creating pop-in.
didn't ever kill my PS3 which is still the launch day one.......
I'm utterly out of my depth here but isn't this assuming this optimal sequence from the HDD exists in the first place?
My point isn't on the possibility of optimizing itself but on reaching that optimal point where streaming from the HDD alone isn't any more bottlenecked than streaming from 2 sources.
I'm not saying this is wrong, just that there's a certain leap here that doesn't look so obvious to this layman.
didn't ever kill my PS3 which is still the launch day one.......
Was really on about Xbox models as to me they seem to use low quality parts compaired to PS3. Howeve with what your saying does this mean some past PS3 games have used the disc spinning all the time and hd running as well?
A LOT of the early PS3 games used HD installs for textures as well as the BD-Drive including some already being near 4-6GB........and yes they all use the HDD in conjunction with the blu-ray drive. Main reason was because the BD Drive was slower than the 360's DVD drive and that's also another reason why almost every single 360 game didn't need any install to run the game. (A few games needed HD textures installed but not many.) If I'm correct I think GTA V is the only 360 game the requires a mandatory install to even play the game.
Yes, because it is in the optimal sequence. In other words, when you install two discs separately, it is treated as two different sources. But when you digital download, it treated as one source.
FFXI even, and that's pretty old.Halo 4
This is a dealbreaker for me, how is the PS3 version ?
Rockstar uses it to reveal and promote the game, clearly the best version
That's not the case.
GTA5 can use both the maximum bandwidth on the HDD as well as the maximum bandwidth on the disc drive at the same time. This creates a lot more bandwidth than just using the HDD alone.
In that case, using a pure digital install on either the 360 or PS3 will not give you this advantage, thus creating pop-in.
I'm utterly out of my depth here but isn't this assuming this optimal sequence from the HDD exists in the first place?
My point isn't on the possibility of optimizing itself but on reaching that optimal point where streaming from the HDD alone isn't any more bottlenecked than streaming from 2 sources.
I'm not saying this is wrong, just that there's a certain leap here that doesn't look so obvious to this layman.
UPDATE: we can confirm that the problem goes away if you install the play disc to a USB flash drive, leaving the hard drive free for the mandatory install.
Why would this be?
Can they read from disc and HDD at the same time to get better read speed?
If not it's just a fucking bullshit annoyance.
Rockstar uses it to reveal and promote the game, clearly the best version
The trees in the last one are strange. The closer they are to the camera, the more they look like they're identical assets, but further back, the 360 version looks like it has greater geometry on the trees. Maybe it's just the AA solution on 360 leaves more jaggies in sub-pixel geometry. It's hard to tell, they're compressed to fuck.
The trees in the last one are strange. The closer they are to the camera, the more they look like they're identical assets, but further back, the 360 version looks like it has greater geometry on the trees. Maybe it's just the AA solution on 360 leaves more jaggies in sub-pixel geometry. It's hard to tell, they're compressed to fuck.
Also, DF updated there Youtube comment:
So my point is proven true!
Also, DF updated there Youtube comment:
So my point is proven true!
I am not talking about bandwidth. Talking about access time. Two different things.
The retail disc version of the game is designed to read two different sources of data from two different medias at the same time. But when you install both discs on the same media, the 360 still treats it as two even though they are the same game. Therefore the 360 is reading two different sources of data, from the same media at the same time. That's where the problem is.
Also, DF updated there Youtube comment:
So my point is proven true!
Good to know. Thanks.UPDATE: we can confirm that the problem goes away if you install the play disc to a USB flash drive, leaving the hard drive free for the mandatory install.
The DVD drive provides Rockstar with an additional ~16MB/s bandwidth for streaming data to memory. Its a design choice, do as I have mentioned earlier and install the optional play disk to an external USB HDD or Memory stick.
Your correct in your assumption. The Install disk is basically a bunch of HD Assets which will want to take advantage of the full Transfer speeds of the HDD to be able to improve graphics. The second you install the Play disk, the Install disk then starts to fight for the same HDD that the Play Disk is using, hence lower overall speeds and quality.I am just throwing this out there, but I am guessing this is because the game expects the installed data is always ready to be streamed from the hdd, and installing the play disc will mean both data will compete for access.
Don't take it the wrong way but it doesn't answer my questions at all.I am not talking about bandwidth. Talking about access time. Two different things.
The retail disc version of the game is designed to read two different sources of data from two different medias at the same time. But when you install both discs on the same media, the 360 still treats it as two even though they are the same game. Therefore the 360 is reading two different sources of data, from the same media at the same time. That's where the problem is.
Uh, no. It just proves what's been assumed since the beginning.about the performance issues.So my point is proven true!
UPDATE: we can confirm that the problem goes away if you install the play disc to a USB flash drive, leaving the hard drive free for the mandatory install.