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Make sense. Totally buying the PC version if it exist.
Same. Characters are stored server side, so if those carry on no issues switching platforms.
Make sense. Totally buying the PC version if it exist.
i stopped at house of wolves but what the point of 2 without all the content of 1
it's a huge miss on lore. How wil they handle that ?
Great post. It's bizarre how they barely have any Cutscenes in their games now. no vehicle sections either. Halo 3 chapter four had a massive tank battle, chapter five had a massive air battle. Ten years ago. Reach had a space battle. A very long one at that. This is not the same damn developer.I want a halo like story campaign that can be done in coop the same way Halo was. You can split the chapters into "missions" for replayability but they key is that it needs to feel like a campaign. None of this randomly split stories with a small synopsis in front. Full on cutscenes, giant setpieces, boss battles. We need to have battlefields with vehicle combat, including space craft. It's ridiculous to have a game about the entire galaxy have no space gameplay.
The strikes should be redone so that they play out like mini raids that are run with three people. They need more puzzle oriented team based missions and there should be a bunch of them.
The patrol should be its own MMO like space with random quests. Larger areas to mess around with, tons of secrets to find, different difficulty level areas like have a part of the map filled with super high level enemies so you have some sort of progression.
Raids should keep doing what they are doing as it's the only thing I feel they nailed in destiny 1. Just have more of them.
On top of all there should be real modifiers to all the content so that it feels fresh. Just making it harder and making one weapon type do more damage is not changing things. Have missions go full remix with entirely different enemy load outs. Create boss rush modes. Have speed run events where the community competes in certain mission for the best times and the top half wins something. Create weekly exotic bounty challenges, why the hell is some random dude just standing around giving you this crap, turn that into quality content!
We need stuff TO PLAY. The grind sucks, repetition sucks. It shouldn't be that damn hard to constantly create new ways to play old missions, to create events.
Keep the lore and expand upon the storytelling.The storytelling in Destiny is such a joke that it honestly doesn't matter.
i stopped at house of wolves but what the point of 2 without all the content of 1
it's a huge miss on lore. How will they handle that ?
Same. Characters are stored server side, so if those carry on no issues switching platforms.
I'll have to see it, to believe it. They had this lofty plan from the start with Destiny (1) and it just kept getting pushed back till it was just let go. Rumors aside they can have it on their list but whether it actually gets done or not is another story.
Also, find a way to make all Raids relevant regardless of when they were released. I want to run Crota again but what's the point if I can just solo it?I want a halo like story campaign that can be done in coop the same way Halo was. You can split the chapters into "missions" for replayability but they key is that it needs to feel like a campaign. None of this randomly split stories with a small synopsis in front. Full on cutscenes, giant setpieces, boss battles. We need to have battlefields with vehicle combat, including space craft. It's ridiculous to have a game about the entire galaxy have no space gameplay.
The strikes should be redone so that they play out like mini raids that are run with three people. They need more puzzle oriented team based missions and there should be a bunch of them.
The patrol should be its own MMO like space with random quests. Larger areas to mess around with, tons of secrets to find, different difficulty level areas like have a part of the map filled with super high level enemies so you have some sort of progression.
Raids should keep doing what they are doing as it's the only thing I feel they nailed in destiny 1. Just have more of them.
On top of all there should be real modifiers to all the content so that it feels fresh. Just making it harder and making one weapon type do more damage is not changing things. Have missions go full remix with entirely different enemy load outs. Create boss rush modes. Have speed run events where the community competes in certain mission for the best times and the top half wins something. Create weekly exotic bounty challenges, why the hell is some random dude just standing around giving you exotics every week , turn that into quality content!
We need stuff TO PLAY. The grind sucks, repetition sucks. It shouldn't be that damn hard to constantly create new ways to play old missions, to create events.
Those would be pretty shitty expansions to relearn everything that most hardcore Destiny players already know.TBH, they did a horribly bad job of showing the story in vanilla destiny. They had scraps of 5+ different storylines and jumped back and forth without really explaining anything. I doubt they will do this, but a part of me hopes they retcon out the events of vanilla Destiny and redo those stories as 1-2 small expansions. Maybe an expansion focusing on Rasputin, learning about the collapse, and possibly facing the Cabal while looking for Charlemagne. Then a second expansion focusing on the Vex, highlighting the Stranger, the heart of the black garden, and ending in the Vault of Glass.
You say that like there's lore to be missed out on
TBH, they did a horribly bad job of showing the story in vanilla destiny. They had scraps of 5+ different storylines and jumped back and forth without really explaining anything. I doubt they will do this, but a part of me hopes they retcon out the events of vanilla Destiny and redo those stories as 1-2 small expansions. Maybe an expansion focusing on Rasputin, learning about the collapse, and possibly facing the Cabal while looking for Charlemagne. Then a second expansion focusing on the Vex, highlighting the Stranger, the heart of the black garden, and ending in the Vault of Glass.
I would demand cross platform play
You get boatloads of aim assist, I get none and a keyboard and mouse. That's gotta balance it out somewhat right?
Exactly. I sincerely hope it's not the route they're planning on taking. If they are, then good luck to them.Characters not carrying over is gonna to be a complete shit show for them. I know if the reward isn't there, I don't know if I'm prepared to just toss everything away after 2000+ hours. One of my biggest issues with them is not respecting your time and making the last couple years irrelevant is the biggest slap in the face.
As others have noted already, in Destiny aim assist is actually a hidden variable on each gun. It's not the same across the board. Removing it completely for PC would remove one of the most important attributes that differentiates guns from one another.
It was one of the more interesting things about Destiny in the first place being able to create a character and have it work across multiple games. Can you imagine if Bioware had turned around and said fuck it we're getting rid of Shepard you have to create a new character in ME2.Characters not carrying over is gonna to be a complete shit show for them. I know if the reward isn't there, I don't know if I'm prepared to just toss everything away after 2000+ hours. One of my biggest issues with them is not respecting your time and making the last couple years irrelevant is the biggest slap in the face.
Hilariously, the most game changing thing if Destiny is on PC: a chat box. Channels. Whispers. Party chat. /yell. Really changes the social dynamic in a positive way.
Well technically that did happen.It was one of the more interesting things about Destiny in the first place being able to create a character and have it work across multiple games. Can you imagine if Bioware had turned around and said fuck it we're getting rid of Shepard you have to create a new character in ME2.
Characters not carrying over is gonna to be a complete shit show for them. I know if the reward isn't there, I don't know if I'm prepared to just toss everything away after 2000+ hours. One of my biggest issues with them is not respecting your time and making the last couple years irrelevant is the biggest slap in the face.
I think Bungie will release a free small story DLC that will end with the Destiny universe being changed and lead into the sequel.I'm assuming they'll let you import a similar character model and then give you a variety of vanity items and titles to reflect your previous progress.
Maybe something like a 10% experience booster as well.
Your gear would presumably become outdated anyway so...
Plotwise I'm expecting it to basically pick up where Rise of Iron leaves off.
Characters not carrying over is gonna to be a complete shit show for them. I know if the reward isn't there, I don't know if I'm prepared to just toss everything away after 2000+ hours. One of my biggest issues with them is not respecting your time and making the last couple years irrelevant is the biggest slap in the face.
Exactly. I sincerely hope it's not the route they're planning on taking. If they are, then good luck to them.
Destiny 1: Become Legend
Destiny 2: err, see what had happened was..
It was one of the more interesting things about Destiny in the first place being able to create a character and have it work across multiple games. Can you imagine if Bioware had turned around and said fuck it we're getting rid of Shepard you have to create a new character in ME2.
We just want our unique looking characters to carry over. It wouldn't feel right if I had to create a new character. It wouldn't limit anything.Not sure why you're all desperate for characters to carry over into Destiny 2, just limits what they can do...
You could also have your ME character stay looking the same. Lots of people have attachment to their created characters.But you did have to create a new character for ME2. None of your levels/development or inventory carried over, other than I think you get a little bit of extra XP to start the game with. You could completely change your look due to the surgery aspects. And I doubt in Destiny anyone actually cares about what they look like without armor, it's all about collecting various overpowered guns plus armor to make you look sexy.
Also, find a way to make all Raids relevant regardless of when they were released. I want to run Crota again but what's the point if I can just solo it?
The same could be said if Destiny 2 had an on-by-default voice proximity chat, as in Halo 2.
your argument here is watered down because it did carry over for Mass Effect 3.But you did have to create a new character for ME2. None of your levels/development or inventory carried over, other than I think you get a little bit of extra XP to start the game with. You could completely change your look due to the surgery aspects. And I doubt in Destiny anyone actually cares about what they look like without armor, it's all about collecting various overpowered guns plus armor to make you look sexy.
I think Bungie will release a free small story DLC that will end with the Destiny universe being changed and lead into the sequel.
Hilariously, the most game changing thing if Destiny is on PC: a chat box. Channels. Whispers. Party chat. /yell. Really changes the social dynamic in a positive way.
Hilariously, the most game changing thing if Destiny is on PC: a chat box. Channels. Whispers. Party chat. /yell. Really changes the social dynamic in a positive way.
I see it now...opening sequence you have all of your gear and quest items and you feel awesome. End of the first mission they kill your character off with a swarm of dregs and your ghost is unable to rez you because reasons. 100 years later you are found again by a different ghost now voiced by Bobcat Golthwait and all your gear has been picked over and you must now destroy The Shank who sold it all for reason only found on Bungie.net.
So admittedly I haven't played Rise of Iron yet or completely exhausted The Taken King's post campaign story content, but where I ended up, the plotline was:
The head of the Cabal Empire had been signaled to come attack our solar system, similar to Oryx. The game also heavily implied that the Mara Sov was still alive and had some kind of plan going.
To my knowledge, Rise of Iron is about the Fallen and nanomachines/mutation stuff instead.
Bungie also talked about how Xur and the Rahool were going to be major plot characters in an upcoming game. Are they in Rise of Iron?
If not, it would suggest that Destiny 2 is probably taking place pretty close to the current timeline. Maybe a few years later?
I might be misunderstanding you and that's what you meant though, or just completely misunderstanding the current storyline.
You are correct; the story in Rise of Iron is a self-contained distraction from the main story. It's great and a ton of fun, but in no way will lead up to Destiny 2.So admittedly I haven't played Rise of Iron yet or completely exhausted The Taken King's post campaign story content, but where I ended up, the plotline was:
The head of the Cabal Empire had been signaled to come attack our solar system, similar to Oryx. The game also heavily implied that the Mara Sov was still alive and had some kind of plan going.
To my knowledge, Rise of Iron is about the Fallen and nanomachines/mutation stuff instead.
Bungie also talked about how Xur and the Rahool were going to be major plot characters in an upcoming game. Are they in Rise of Iron?
If not, it would suggest that Destiny 2 is probably taking place pretty close to the current timeline. Maybe a few years later?
I might be misunderstanding you and that's what you meant though, or just completely misunderstanding the current storyline.
What's going to be the Barrens Chat of Destiny? Or the [Dirge] spam? I kinda want to see a new [Thunderfury, Blessed Blade of the Windseeker]Hilariously, the most game changing thing if Destiny is on PC: a chat box. Channels. Whispers. Party chat. /yell. Really changes the social dynamic in a positive way.