adamsapple
Or is it just one of Phil's balls in my throat?
This one gets my vote.
Very The Phantom Pain'ish. I like it.
This one gets my vote.
So I guess this is a VGA game reveal? & also a 2018 title given said late reveal?
For the love of god I hope they get at least a mediocre writer for this. It would be a huge upgrade from the last two games.
I also hope it's more like the 2013 game. RoTTR was disappointing.
Wheres my dual pistols and acrobatics at?!?!?
I thought it was Eidos Montreal? Crystal are working on a "new" TR game or Marvel. http://m.neogaf.com/showpost.php?p=229132863
I'm still disappointed they are sticking with the ugly, crappy modern design of Lara still. Lara is a better character with her iconic outfit such as shorts, small backpack and dual wield pistols. I don't wanna go around throwing my rope at everything, I want to see the return of true acrobatics.
It's pretty cool to see pyramids come back but I wonder how restrictive they are going to make it? The old better Tomb Raider games were almost labyrinth like whereas the newer ones are linear and unfun.
Please hire a decent writer and bring adult Lara back.
Given that Eidos Montreal is handling this I'm more optimistic that we'll get something that feels new.
Sucked into the abyss with modern Uncharted design. This is a Tomb Raider game so I do expect crazy acrobatics and dual pistols, but the game designers just won't have it because "it's a prologue" or a re-imagining, yet they still use the same character's name and background. One of the worst parts of the reboots is using the rope and ice picks to climb shit, what happened to being a badass with just bare hands and a strong grip? Going by those screenshots they still won't do this. :/
Rihanna Pratchett has a really good resume, Tomb Raider didn't stand out badly for having poorly written dialogue to me
I'm expecting late 2018... although it hasn't been revealed yet, a Nov 2018 release would put it 3 years after ROTTR's release.Oh yes, loved 2013 and thought ROTTR was even better with the diverse enviroments and tombs that was available to explore! They also doubled down on the rpg esque elements which was nice.
When is this game expected to release?
I played both Tomb Raider 2013 and Rise and they're both horrible in terms of narrative and characters. It's really quite frustrating...
It would take another reboot back to "old" Lara to make this happen and offset the tone again. Shadow of the Tomb Raider will remain this gritty, dark and serious adventure with big action-set pieces for better or worse. I guess this was the entire reason of rebooting the series, making a prologue and to get away from her iconic look, though. However, by making it "Uncharted-esque" without including at least some of its more lighthearted nature, I will probably never really like the overall direction this series is heading in.
These 2 gifs show what's wrong with the reboots from an objective point of view.
Objective? No, I don't think so.
I can't wait for the Microsoft deal, so that PS4 players get the complete edition one year later, right away.
I mean... there's a reason why the series went that direction.
These 2 gifs show what's wrong with the reboots from an objective point of view. The older games were more about personal skill; well-executed timed jumps with planning ahead, and the newer dudebro ones are about delivering flashy images with dirt and explosions everywhere and all you do is hold left analogue forward. And I will bet my ass this new TR game will go with the latter, whereby, the solutions to solve environmental puzzles in the pyramids will be based around finding the trigger box to activate a pre-determined scripted event, rather than the player using their own intuition to find their way through the level.
Objective? No, I don't think so.
These 2 gifs show what's wrong with the reboots from an objective point of view. The older games were more about personal skill; well-executed timed jumps with planning ahead, and the newer dudebro ones are about delivering flashy images with dirt and explosions everywhere and all you do is hold left analogue forward. And I will bet my ass this new TR game will go with the latter, whereby, the solutions to solve environmental puzzles in the pyramids will be based around finding the trigger box to activate a pre-determined scripted event, rather than the player using their own intuition to find their way through the level.
Maybe I'm remembering this wrong from the ending of ROTTR but weren't they headed to some Latin American country?
So...Aztec/Maya ruins?
These 2 gifs show what's wrong with the reboots from an objective point of view. The older games were more about personal skill; well-executed timed jumps with planning ahead, and the newer dudebro ones are about delivering flashy images with dirt and explosions everywhere and all you do is hold left analogue forward. And I will bet my ass this new TR game will go with the latter, whereby, the solutions to solve environmental puzzles in the pyramids will be based around finding the trigger box to activate a pre-determined scripted event, rather than the player using their own intuition to find their way through the level.
Did you read what I said after that? Why not?
1. I don't think you know what objective means.
2. That first gif sums up everything that made the original Tomb Raiders a pain in the ass to enjoy.
1. Nothing objective about any of this.
2. The challenge of the original series came from it's horrible early 3D controls. "Personal skill" in this instance means adjusting to the games jank. The platforming in those games was mediocre for it's day, but it especially doesn't hold up now against modern 3D games.
I have no problem with a Tomb Raider fan wishing the series didn't move into a different, more mainstream direction. I do kind of feel the need to push back on the idea that the new direction is inherently bad or less valuable.
For people who couldn't handle the control system or don't enjoy challenging 3D platformers perhaps but that's the thing with different kinds of games, they're meant to appeal to different kinds of people. Tomb Raider used to be a challenging 3D platformer with puzzle, exploration and combat elements. Now it's a third-person shooter with barely any puzzles, platforming that doesn't actually deserve the name and exploration that feels so pointless and boring it might as well not be there. Even if you personally like the reboot games better, I don't think it should be difficult to understand why people think it's wrong that the franchise was turned from the former into the latter. And it should also not be difficult to see that the originals' platforming had more depth and complexity and was more skill-based than the "platforming"/ledge-hopping in any of Crystal's TR games.
The problem is not everyone agreed that this is what the original Tomb Raider games were.
Between it's tankish controls and horrible camera angles, that series had fallen well out of favor critically and commercially long before the reboot.
Same here. 100 percented it on XB1, replaying it on PC for the 60fps awesomeness. Fantastic game that got bad mouthed mostly because of the exclusivity deal. I hope they go full on multiplat this time. Exclusivity deals is the cancer of this hobby, the only ones who gain from it are the hardware companies and fanboys, for everyone else it's awful.ROTR is amazing, still playing it. Can't wait to play a new one.
The problem is not everyone agreed that this is what the original Tomb Raider games were.
Between it's tankish controls and horrible camera angles, that series had fallen well out of favor critically and commercially long before the reboot.
I honestly don't remember the camera being problematic in any of the early games. I mean, the control system was character-dependent, not camera-dependent and even so the camera stayed behind Lara's back for the majority of the time. The main reason critics started getting tired of the series was that there wasn't enough innovation and the graphics started looking outdated by the third or fourth entry and that was no fault of Core but of Eidos forcing them to release annual sequels like Cave Johnson said.
And even some of AoD's problems can be traced back to that as Eidos wanted Core to develop Chronicles, forcing the experienced TR veterans to work on that (because they were the ones who knew the old PS1 tools and how to push an entire TR game out in a year's time) while inexperienced newbies started development on AoD and made some crucial early mistakes that would come back to bite everyone in the arse later on (like not using a streaming engine). (Though Core definitely deserves some of the blame when it comes to AoD turning out the way it did.) Even in its unfinished state, though, you can see so much potential in that game and there are some things it did really, really right and others where the concepts and ideas were awesome but simply weren't executed well due to a lack of time.
1. Nothing objective about any of this.
2. The challenge of the original series came from it's horrible early 3D controls. "Personal skill" in this instance means adjusting to the games jank. The platforming in those games was mediocre for it's day, but it especially doesn't hold up now against modern 3D games.
I have no problem with a Tomb Raider fan wishing the series didn't move into a different, more mainstream direction. I do kind of feel the need to push back on the idea that the new direction is inherently bad or less valuable.
Like I said: I have no problem with fans of the classic series wishing the series didn't move in the direction it has. I'm not going to tell you that you're wrong to miss the platforming and puzzle-solving.
I'm definitely gonna remind you that those games were not particularly critically or commercially successful, and the direction they went to is definitely not inherently inferior. You said it yourself: Different games and different tastes.
Can't wait.
I hope Camilla gets to voice her again.
I really hope they improve the gameplay (especially the shooting), the last one was bad.
I really hope they improve the gameplay (especially the shooting), the last one was bad.