Sectorseven
Member
Special appearance by Fuku-san as Big the Cat.
The $1,000,000 Kickstarter reward for Shenmue III is that Yu Suzuki will come over to your house and mimic the Dreamcast disk drive noises when the game releases.The sound of a Dreamcast whirring away is part of the Shenmue experience tho.
Until SEGA actually announce it, nothing is a given.This time it's for real, right?
In fairness to them, the most recent comments out of SEGA (their European COO, even) have been about doing it right and delivering a quality remaster, and the last round of Dreamcast ports were competent.I wonder about the usage of the word "Remaster," though.
I wouldn't be surprised to see Sega run it at 1080p ~60fps-ish with literally no other changes or improvements made, with generic Shenmue logos filling out the sides of the image to get 'widescreen.'
And then $40 US dollars at retail.
It'd be spitting in the eye of fans and people tangentially interested in the series to do a bad job.
Jury's kinda out on that one (To be fair, Sega has a long history of that. Valkyria's probably dead again for instance.
I believed the day SEGA reigstered the domain
It'll be interesting to see where they go with control improvements. Shenmue II already had a few (tighter turning, Ryo's run speed is a bit slower and easier to manage), but you're always navigating realistically designed spaces in those games so the controls need to have a heavy deliberateness to them not to make navigation a fucking nightmare.
There was analogue movement in the Xbox version of Shenmue II if I remember rightly. Not sure how it worked, though. Either way we're so far removed from that release that they'll probably go back to the drawing board for a solution anyway.Since they're shifting the controls from digital to analog, they will have to be significantly reworked. Simply replicating the D-pad controls on an analog stick wouldn't work, or at the very least would be considered terrible by most players in 2017, because it's essentially tank controls with a persistent behind-the-character camera. In the original games you would tap left/right to make small adjustments to your direction in tight spaces, which would be horrendous on an analog stick.
They can probably get away with no free camera -- it would be considered dated and frustrate some people, but the game doesn't require it -- but if they don't come out with modern left stick controls the game will get slammed by players and critics. Think along the lines of Mass Effect or something: heavy, slow to turn but still modern. It can be done.
The one thing standing in the way of a dual language release for the original game that I can see, as the Shenmue Undub modders know, is that the Japanese language track would probably need additional translating for English subtitles; as there are bits of dialogue in the Japanese version with no English equivalent in the dub (plus assorted errors). It depends on if SEGA is willing to spring for that kind of treatment. If so, it might explain why the information this thread is based on comes from an unnamed source at ATLUS USA. In an ideal world, they'd do an English subtitle translation from the original Japanese from scratch.It will also need dual English/Japanese audio tracks or, again, prepare to be totally panned by critics. A lot us have nostalgia for the dub but many, many people do not. Audio *quality* is also of huge importance. I hope they have access to the original audio because the sampling in those Dreamcast games was very bad.
There was analogue movement in the Xbox version of Shenmue II if I remember rightly. Not sure how it worked, though. Either way we're so far removed from that release that they'll probably go back to the drawing board for a solution anyway.
The Xbox version has an additional control option in the menu that lets you set the thumbsticks to move.On both the Dreamcast and Xbox versions you needed to use the D-Pad. The analogue stick was used to look around.
Either way, I really, really hope this is true. I'd love to replay these, even if it was PC (or PS4) exclusive.
The Xbox version has an additional control option in the menu that lets you set the thumbsticks to move.
Watching a game being played counts as "playing through it" these days? Ouch.
:lol
The Xbox version has an additional control option in the menu that lets you set the thumbsticks to move.
The Xbox version has an additional control option in the menu that lets you set the thumbsticks to move.
Shenmue 2 on Dreamcast also has the option to use the thumbs tick. It's not new to the Xbox port.
The remaster may not even be able to do 60FPS. The engine could be incapable of doing it without significant retooling, but I don't suppose we'll know for sure until we have the thing in our hands.Do you think 60fps would take away from the cinematic experience?
I have a hard time imagining I would prefer this option.
But either way, there day 1!
It has been awhile since I played the Dreamcast game and I have yet to try the Xbox version but I am pretty sure you had the option to move with the thumbstick in the Dreamcast version as shown in the controls section of this FAQ:
http://www.gamershell.com/faqs/shenmueiidcfaqwalkthrough/0.9/
On a personal level I always preferred playing with the Dpad as I like the clunky controls (To each their own).
Well shit. Not sure why I thought that control method was Xbox exclusive, but I just booted up the Dreamcast version and yep, there it is.Shenmue 2 on Dreamcast also has the option to use the thumbs tick. It's not new to the Xbox port.
SEGA works in mysterious* ways.What I can't understand is why don't Sega just come out with it already if a HD remake is really happening, instead of all this guess-work..at this rate it might be better just to get the xbox version of the game, by the time this gets announced and actually available to purchase or download...or it maybe they may announce this at E3? For a Sept-Oct release?
To be fair, Sega has a long history of that. Valkyria's probably dead again for instance.
Yeah, I'll probably finish out Shenmue 1 and then wait for the remaster to save myself a hundred bucks, lol.
Hopefully the remaster has dual audio. Shenmue's English dub is...something, alright.
It wouldn't have to be done from the ground up to tweak certain aspects like controls. Besides the fact that SEGA definitely would not spring for the cost of giving it the Kiwami treatment, you'd ideally want Yu Suzuki in charge or at least overseeing any kind of actual remake, and he's currently occupied (obviously).It would have to be ground up...right? I mean I love Shenmue, own it and play it often but that game handles and sounds really, really bad and i imagine Nostalgia is what brings me back.
Blitworks, who SEGA have also worked with on Dreamcast ports and actually had a working Shenmue port prototype, have registered interest in the past. There are a few names in the pot for people who'd do the job if SEGA decided not to do it internally.Sega has demiurge studios now.Maybe they are doing the remaster as they have great history of porting games to console.
Just getting widescreen would be nice. Not to mention they could make the framerate more stable.
Who knows, on PC we might get 4K!