It's nothing like saying that. X and XIII are both basically the same structure, but XIII is considerably larger.I disagree. It looks prettier, but it's an entirely different kind of game. It's like saying God of War is grander than Skyrim.
It's nothing like saying that. X and XIII are both basically the same structure, but XIII is considerably larger.I disagree. It looks prettier, but it's an entirely different kind of game. It's like saying God of War is grander than Skyrim.
Like what? Both are somewhat linear games. FFX just has good pacing. They're pretty similar.I disagree. It looks prettier, but it's an entirely different kind of game. It's like saying Call of Duty is grander than Skyrim.
OOT isn't the same underneath though, there's zero reused code. It's a slavishly faithful remake, but still a ground up remake. From my understanding that's a bit different from the HD remasters, which do use some recycled code and old assets.
I disagree. It looks prettier, but it's an entirely different kind of game. It's like saying Call of Duty is grander than Skyrim.
FFXIV, like FFXI, is a series of zones. You couldn't fly an airship around the world. Unlike FFXI, FFXIV is filled with not-so-subtle copy/pasting.SE can't do large-scale HD. Nope...
http://www.youtube.com/watch?v=R4lrJCL2O4w
The player has a shitty connection, though.
No it didn't.Fair enough, it's not that drastic at all. Still though, FFX did have a traversable world map and I actually don't believe that SE can do that right now.
Am I remembering it wrong? I could have sworn that FFX had a world map and chocobos, and at least an instant-travel airship and semi-interesting destinations. I'm not arguing that FFX wasn't the first step down the road we're on now with Final Fantasy, but I certainly don't remember it being as guided and closed as FFXIII.No it didn't.
I felt like XIII took the worst parts of X and made them worser.
Looking forward to this and the inevitable X-2 ad XII remasters as well as FFVI PSVita
(FFVI PSVita has not been announced, just wishful thinking)
I'm positive FFVI will be for 3DS. SE seems to go with successors to the game's original platform.
It's every bit as guided, maybe more really. There is no world map you traverse, it's a linear path start to finish, there are chocobos and a little open section though (not even comparable in scale to Gran Pulse however).Am I remembering it wrong? I could have sworn that FFX had a world map and chocobos, and at least an instant-travel airship and semi-interesting destinations. I'm not arguing that FFX wasn't the first step down the road we're on now with Final Fantasy, but I certainly don't remember it being as guided and closed as FFXIII.
Final Fantasy XII HD please.
GIVE ME THAT HD BALTHIER SQUARENIX!
Am I remembering it wrong? I could have sworn that FFX had a world map and chocobos, and at least an instant-travel airship and semi-interesting destinations. I'm not arguing that FFX wasn't the first step down the road we're on now with Final Fantasy, but I certainly don't remember it being as guided and closed as FFXIII.
Do you think they'd go with the revised international version? Because after giving it a go a few months back, I wouldn't play it any other way.Final Fantasy XII HD please.
GIVE ME THAT HD BALTHIER SQUARENIX!
Final Fantasy XII HD please.
GIVE ME THAT HD BALTHIER SQUARENIX!
Never played the International version. What are the changes?Do you think they'd go with the revised international version? Because after giving it a go a few months back, I wouldn't play it any other way.
Do you think they'd go with the revised international version? Because after giving it a go a few months back, I wouldn't play it any other way.
Any FF or KH remaster would have to the be the latest and greatest release. They're not going to sell an inferior product.
Never played the International version. What are the changes?
Never played the International version. What are the changes?
Final Fantasy XII HD please.
GIVE ME THAT HD BALTHIER SQUARENIX!
I'm not so convinced. I wish I was though.
I get the feeling that SE is afraid to put an artistically modeled tiny town in a big HD overworld so they just play it safe. It's like they're afraid to be creative with the scope...or they just aren't that creative. I hate to sound like a dbag, but it seems with each installment it gets worse.It's every bit as guided, maybe more really. There is no world map you traverse, it's a linear path start to finish, there are chocobos and a little open section though (not even comparable in scale to Gran Pulse however).
As a production, X is not even approaching the scope of XIII. Certainly, it's the better game, but SE could very comfortably remake it with the XIII quality assets.
The older games offer a much greater challenge. The scope of 7/8/9 are huge, with lots of significant towns and lots of extras, but even still, that's only an issue if you literally try and do it like XIII, I think what people would actually want is 'frame' for frame remakes, the same fixed camera angles, just everything rendered in 3D. If that was the aim, I think remaking them would be quite feasible.
For instance, FFXIV has the same races as the previous MMO.
Fair enough, it's not that drastic at all. Still though, FFX did have a traversable world map and I actually don't believe that SE can do that right now.
It's a valid point, but I'm not sure it's comparable to a WoW 2 situation. The WoW successor will probably have Elves and Orcs, but they won't be the exact same model except with less creativity. You know the difference between the races of FFXI and FFXIV? They took the tail off of the Galka.They're different races altogether in name but they're definite facsimiles. This I can understand though; the FFXI players moving over would have gone ape if they had scrapped the old archetypes and started from scratch. It'd be like World of Warcraft 2 without anything recognizable as Elves, Tauren or Orcs.
Either way, it's not just about the races. I think the obvious comparison to FFXI just makes it more apparent how...bland...FFXIV is. It really just looks like they pulled FFXI's soul out, repeated a bunch of environments, and put it in HD.
They're different races altogether in name but they're definite facsimiles. This I can understand though; the FFXI players moving over would have gone ape if they had scrapped the old archetypes and started from scratch. It'd be like World of Warcraft 2 without anything recognizable as Elves, Tauren or Orcs.
Versus XIII used to have that same strange perspective world map, but they changed to real size scale, and there is a screen shot of the old style (only a mag scan so we can't post it), and personally, I do think it looks a bit silly. It doesn't bother me with Ni no Kuni, but with the more realistic art direction, I'm not sure the crazy scale world map works.I get the feeling that SE is afraid to put an artistically modeled tiny town in a big HD overworld so they just play it safe. It's like they're afraid to be creative with the scope...or they just aren't that creative. I hate to sound like a dbag, but it seems with each installment it gets worse.
For instance, FFXIV has the same races as the previous MMO. It's like they took the old one, made it sparse and lifeless, put it in HD, then copy/pasted the rest. I don't know if this is a result of time constraints (I imagine making a genuine Final Fantasy would take a long time with current standards- and they may just not have it) or what, but it's definitely disappointing.
Actually OOT3D also has some new models, entirely new textures (including altered textures to make parts of the game easier), significant control and interface changes (touchscreen inventory, gyro aim, reworked boots system), Gossip Stone Super Guide integration, a new orchestrated end song, a boss rush mode, Master Quest and probably some other minor additions I'm overlooking. It's not like a couple PS2 or PC games bumped up to 720p and locked at a decent framerate, which is what we've seen for the most part in the PS3 HD remasters so far. We'll have to see if FFX does more though, I'd think it almost has to.I think whether code is reused or not is completely irrelevant. Only thing that matters is what the user sees and interacts with. From that perspective, only thing separating OOT 3D from the N64 game is a bit more detailed graphics. Nothing about the game itself was reinvented. It's basically like those FFVII PC mods with the higher poly characters and what not substituted in.
It doesn't from my understanding. All script language had to be rewritten to accomodate the new Link models since they had slightly different dimensions.That's not true. It uses the original scripting.
I get the feeling that SE is afraid to put an artistically modeled tiny town in a big HD overworld so they just play it safe. It's like they're afraid to be creative with the scope...or they just aren't that creative. I hate to sound like a dbag, but it seems with each installment it gets worse.
Actually OOT3D also has some new models, entirely new textures (including altered textures to make parts of the game easier), significant control and interface changes (touchscreen inventory, gyro aim, reworked boots system), Gossip Stone Super Guide integration, a new orchestrated end song, a boss rush mode, Master Quest and probably some other minor additions I'm overlooking. It's not like a couple PS2 or PC games bumped up to 720p and locked at a decent framerate, which is what we've seen for the most part in the PS3 HD remasters so far. We'll have to see if FFX does more though, I'd think it almost has to.
And redo the laughing scene.
What's there to redo?
There are tiny towns. Oh, and that big one I showed you? Leaving there for the surrounding area, which is utterly massive, (and has some small towns) is completely seamless.
Better animation and vocal timing would make it feel less awkward to many.