Up to the last batch of Knight stages now and while enjoyable most of the time this mode feels so uneven.
Firstly though it's great that we've got (free) DLC that plays noticeably different from Shovel Knight himself and I appreciate the extra content, especially Plague Knight getting his own areas in stages and changing the challenge areas to reflect his abilities.
I do quite like the burst jumping mechanic as it can feel almost DKCR jump roll like with the burst of momentum and shortcut taking.
It's just that due to the nature of the various changes it all never feels quite right, the difficulty swinging wildly between being able to easily skip over entire areas to previously simple tasks and enemies being made extra fiddly.
Effectively despite their best efforts Plague Knight just can't slot into everything that made playing as Shovel Knight a more enjoyable experience.
And I've got to admit, I really dislike menu diving in games like this due to how it breaks the flow and Plague Knight's changes bring tons of it, having so many options can be like a double edged sword in that respect.
But once again I do appreciate that it's something pretty unique, I just think it's not really possible for them to have truly taken advantage of the changes Plague Knight brings in the existing game template, (but no I didn't expect them to overhaul the ENTIRE game, that'd be ridiculous, in fact I'm still surprised and approve of how much things have been changed in places).