notworksafe said:A Jeremy, Kat, and Ray retro games and RPG site would be beyond awesome.
I haven't played Neptunia yet, but that review seems pretty much par for the course for a Compile Heart/Idea Factory game. Reviewer expects one thing, gets another, doesn't bother to stick around to see if another thing is worthwhile because games are made with a twentieth of the budget of Final Fantasy and it shows. Classic niche game review failure.graywolf323 said:she also wrote a somewhat questionable review of Hyperdimension Neptunia for GameSpot (not as bad as the one you mentioned though)
Yeah, yeah but it's missing the other two.Stumpokapow said:I hope you know that Jeremy already has a retro games-with-an-emphasis-on-RPGs website
How you can possibly come to those conclusions is baffling to me. Nothing you said is remotely close to her intent in those reviews.Sqorgar said:I haven't played Neptunia yet, but that review seems pretty much par for the course for a Compile Heart/Idea Factory game. Reviewer expects one thing, gets another, doesn't bother to stick around to see if another thing is worthwhile because games are made with a twentieth of the budget of Final Fantasy and it shows. Classic niche game review failure.
In the Trinity: Souls of Zill O'll review, she actively insults the game, the people who made it, the people who might play it, and for some reason, college students whom, I assume, have wronged her at some point with their ramen eating ways.
DaBuddaDa said:How you can possibly come to those conclusions is baffling to me. Nothing you said is remotely close to her intent in those reviews.
First line of the review and she insults it multiple times. And yeah, the budget wasn't that high (like Neptunia). Are graphics and big budgets the only important thing in gaming these days? Because she returns to this well repeatedly over the course of the review.Trinity: Souls of Zill O'll Review said:I have two theories when it comes to Trinity: Souls of Zill O'll: either it began life as a PS2 game, or it has a tiny budget. Because this is one awful looking game.
The reason it is called Trinity is because it is the THIRD Zill O'll game. The previous two games, which started on the PSX, were turn based RPGs that had three party members. The decision to not make it multiplayer was one based on the history and purpose of the series, not Dynasty Warriors - which outside of the very basic combat system, Trinity has nothing in common with. Koei was not too cheap to add multiplayer.Trinity: Souls of Zill O'll Review said:Cheap is the operative word here though, isn't it? The budget was so tight that Tecmo Koei apparently didn't even have the cash to implement local multiplayer in a game with the word "Trinity" in the title (yes, the Wikipedia entry is mistaken when it claims there is multiplayer).
Besides having a bug up her butt about things being cheap, she apparently hates poor people too. Now I'm being facetious, but crap like this does not belong in a game review. Ever.Trinity: Souls of Zill O'll Review said:However, I'm envisioning Trinity being available for 99 cents a couple years down the line, and some very poor college student may want to grab it because they're bored and can't afford the latest shooter du jour. To those people I say, hey, if you don't mind forgoing ramen for a day, knock yourself out.
That's all that really needs to be said.Ninja Scooter said:You are reading way too much into everything in those quotes.
Ninja Scooter said:You are reading way too much into everything in those quotes.
Sqorgar said:How can you not come to those conclusions?
First line of the review and she insults it multiple times. And yeah, the budget wasn't that high (like Neptunia). Are graphics and big budgets the only important thing in gaming these days? Because she returns to this well repeatedly over the course of the review.
Pro tip: When a game reviewer compares the graphics to a previous gen's, they didn't really play the game.
The reason it is called Trinity is because it is the THIRD Zill O'll game. The previous two games, which started on the PSX, were turn based RPGs that had three party members. The decision to not make it multiplayer was one based on the history and purpose of the series, not Dynasty Warriors - which outside of the very basic combat system, Trinity has nothing in common with. Koei was not too cheap to add multiplayer.
Also, bonus points for using Wikipedia as the sole source of information on a niche Japanese title and admitting it.
Besides having a bug up her butt about things being cheap, she apparently hates poor people too. Now I'm being facetious, but crap like this does not belong in a game review. Ever.
I'm not used to or even expecting a lot of journalistic integrity from an industry which also has people like Jeff Gerstmann and Jim Sterling in it. But it'd be nice if reviews were less overtly cruel and there was some actual research and thought put into what was being said.
I was being facetious. I'm sorry you missed that.Ninja Scooter said:You are reading way too much into everything in those quotes.
It has. It's just that most of that coverage sucks.exwallst said:For all the industry's growth, the coverage doesn't seem to have scaled with it. Why?
Bento said:Sigh. If ATB goes down there will be no Podcast left for those of us that wants to hear gaming talk about Japanese games that is not exclusively dedicated to lamenting the decline of their industry (Rebel FM, the Bombcast etc) :I Some serious kudos to Kat and the people that have been involved for bringing a little spotlight to the games I fear far too many people miss out on
watkinzez said:The Bombcast doesn't come across to me as anti-Japan at all. They get into some niche stuff like Catherine and Bayonetta, and if they do generalise about their industry, it's not derogatory. That's the kind of stuff that made Rebel FM unlistenable.
watkinzez said:The Bombcast doesn't come across to me as anti-Japan at all. They get into some niche stuff like Catherine and Bayonetta, and if they do generalise about their industry, it's not derogatory. That's the kind of stuff that made Rebel FM unlistenable.
Ninja Scooter said:You are reading way too much into everything in those quotes.
Monocle said:I've long considered Gamepro the bottom of the barrel in terms of mainstream game magazines. Has it improved in the last few years?
Hmm? John Davison went over there in 2009 and pretty much changed their entire focus.Dreams-Visions said:I don't think I even realized Gamepro still existed.
Katbot said:It was mostly that I wanted a full-time gig =)
THE Ray Barnholt said:I start at GamePro this week, ready to resume eating press event food.(zine is not dead)
AND Jason Wilson. That's some quality staff they have there.lunchwithyuzo said:Ray AND Kat? Podcast must happen!
He's been there awhile I thought? My head's still swimming with the possibilities of Raytendo + Kats.Jexhius said:AND Jason Wilson. That's some quality staff they have there.
Oh man, looks like I'll need to check out Gamepro now.Jexhius said:Hmm? John Davison went over there in 2009 and pretty much changed their entire focus.
Oh, and they just hired Ray Barnholt, so that's pretty awesome.
Might as well. Even if they keep it, wont be the same show without Kat.ninj4junpei said:This reminds me that I need to listen to more episodes of ATB.
Actually, Kat is a fairly regular contributor to GameSpite.notworksafe said:Yeah, yeah but it's missing the other two.
I also thought that a Ray and Jeremy tag team would have been perfect to take over IGN Nintendo after Craig left. A Scott/Jack/Jeremy/Ray Nintendo Voice Chat would have been bizarrely awesome.