Nintendo game site Cubed3 has created a petition to get Nintendo Europe to sort this mess.
Anything is worth a go at this point.
Signed
Nintendo game site Cubed3 has created a petition to get Nintendo Europe to sort this mess.
Anything is worth a go at this point.
Again, not true. You can connect a freeview box or Sky box to a 50Hz television and watch TV fine.
I'm really a little disgusted we've got to go through another Nintendo hardware generation with a gimped Virtual Console service. I ended up buying 2 games in total online via the Wii and with this move they've pretty much given me no incentive to spend any money on another service thats offering compromised games in 2013+.
Why would you purposely go out of your way to offer poorer renditions of games based on hardware specifications that date back to the mid 80's when you don't need to?
I can understand the language situation for certain parts of Europe but it can be worked around. I'd genuinely fire off an email if I thought they cared but they don't.
I got a reply from Nitendo's CS:
Which Basically translates to:
''Dear costumer,
the reason [for Wii U's Balloon Fight running at 50Hz] is that we wanted the experience to be as close to the original as possible.''
Strange how they didn't address why the NES games on 3DS run at 60Hz. I will press them further.
I've added the petition to the first page, it's early days, hopefully this can get big...
Several gaming news sites have already picked up on the issue and are linking this thread.
Hola GAF,
We've created a petition that we will be sending to Nintendo Europe / UK about the
Wii U Virtual Console in 50hz issue that's come up today.
If you could please share and sign the petition, would be most appreciated.
https://www.change.org/petitions/ni...l-console-games-in-europe-australia-in-60hz-2
Nintendo really did mess PAL gamers about with the original Wii VC service, so hopefully we can help turn this around before the Wii U version launches this Spring.
We'll send across the response to our contacts at Nintendo Europe. Never know - let's hope they can make a change with the buzz through this topic and the insane Miiverse coverage too.
I have a positive feeling that they will address this issue.
Can't be much of an effort required on there part and maybe the Ballon flight fiasco was a genuine oversight.
Easy rectified.
Good job. Maybe add an extra in topic title that there's a petition, too, maybe?
I've been importing games for over 15 years now. Friends didn't know what was going on when we played at my house.
This is just pathetic. I wouldn't spend a penny on this service fellow Europeans!
The necessity to use NTSC ROMs seems debatable:The only way to fix this issue is to offer both PAL and US ROMs. For some games this might be a problem with regards to copyright and licensing.
The Wii U needs to support 50Hz TVs in Europe
Good point, even older TVs support 60hz over scart. And by older, I mean any TV sold since the 90s.Except it doesn't because it's not 1995. The Wii U doesn't support RF connections, which people also have on TVs from this era.
Is there a way to play your previously bought VC games on Wii U outside of the "Wii Mode" as well?
Once a game is available on Wii U's Virtual Console, you can pay a "small fee" (99p for NES, £1.49 for SNES) to upgrade to it if you own the Wii one.
50hz screws up a lot of games in complex ways that devs didn't always have the time to test and fix. Like real, tangible, broken stuff. It's a terrible practice.
Good point, even older TVs support 60hz over scart. And by older, I mean any TV sold since the 90s.
I've honestly never come across a TV that doesn't support 60hz. Even the cheap, crappy portable my parents bought me for my N64 games in 1996 worked just fine when the Dreamcast rolled round.
Europe. And probably Australasia?
This might be a dumb question but I have a NA WiiU and got the game from the NA eShop...is the game running at 50hz as well or does this only apply to the PAL regions?
PAL regions only.
Yeah no. It's a chip producing a tone, it will be the same tone when run slower. I have no idea how anyone can not understand this.I don't think being digital matters at all, when the music is originally coded to be synchronized with a certain framerate.
When you force a reduction of the fps from 60 to 50 in NES games, the music can be consequently affected. It is certainly not a deliberate choice of the original authors.
One point is that 3DS VC and Ambassador games from PAL eShop run full sized, full speed. So must be the NTSC versions. Uf they can do this for the 3DS, there shouldn't be any technical, legal or certification reason why they can't do the same for the WiiU.
It looks like some were optimised for full-screen, but still ran slower at 50hz.
http://en.wikipedia.org/wiki/Virtual_Console
The PAL versions of all 3D Classics games on the Nintendo 3DS except Xevious and TwinBee runs much smoother at 60 Hz unlike the Wii's Virtual Console versions which only run at 50 Hz mainly due to the fact the 3DS versions are semi-modified ports of their original NES versions. The ambassador and the full release versions of the NES games, however, retain their original PAL formats. <-- The fuck!
The NES games that I played have no black bars and Ninja Gaiden is the NTSC version, otherwise the tittle screen would say Shadow Warriors.Is this true? I thought somebody debunked the 3DS thing earlier in the thread.
Edit: Ah, here we go:
So is it just the 3D Classics games that run full speed?
Again, I'd swear every TV sold in my part of Europe supported 60hz displays. Most didn't support NTSC which meant you had to be careful if you wanted to output import stuff (games or videos) over SVideo or composite. I remember being in the market for a TV in 94 or 95 and every TV supported 60 but very few supported NTSC and that usually came at a premium.That's not a true reflection of the situation. PAL60 support wasn't in all TVs. Far from it. Back during the PS1 era, you had to carefully check TV descriptions to find a TV that supported it. Not all Sony Trinitron TVs supported 60HZ, let alone cheaper sets from other companies.
I know this as I bought a TV explicitly for playing 60Hz games back in '97-98 and it took me a while to find the right one.
Things are different now of course, as support for 60Hz is mandated by the European HD spec. Any HD Ready or HD Compatible TV has to accept 50 and 60HZ at all the SD and HD resolutions. But going back 6-7 year or more and 60HZ support was still something you had to check for.
Regarding the 3DS VC, I don't know about the Ambassador titles, but the retail versions are 100% running at NTSC speed with the correct aspect ratio. They're definitely not striving for PAL 'accuracy'.
I don't think we've been able to buy TVs that don't support 60hz for about 15 years at this point.
I downloaded Balloon Fight yesterday on my PAL Wii U and must admit when playing it via the screen on the controller it doesn't look great. The colours are somewhat washed out and the picture is fuzzy and not very defined.
Whatever scaling they are using for the PAL rom looks quite poor. How would US Gaffers say the game looks on a USA Wii U controller?
Not only do we get cack 50hz games they look quite poor on the gamepad. Really not impressed.