-Big Red Button is lead by Bob Rafei, a Naughty Dog veteran of the Jak & Daxter series and Uncharted 1. A lot of the team members also worked on Jak & Daxter and Ratchet & Clank.
This bit makes me excited, but the character designs, how shitty I expect the story to be, and the overall image they're making for it (dubstep trailer) makes me wish these people were working on something else.
http://www.neogaf.com/forum/showthread.php?t=730030I'm actually more hyped for this now than I was earlier after slowly digesting it all. There's loads of potential here, IF done correctly.
BTW, it's clear we need a SonicGAF sub forum.
It's Sonic Boom. Some of those locations are in the screens and trailer.
Maybe not, but they'll need to exploit those differences to get the most out of their level design, and so they're still going to get away from any pure identity that could otherwise be attained.I don't think I'd go as far as calling it "four games in one" which sounds like something more applicable to Unleashed, and this doesn't seem nearly as splintered as Sonic Adventure is. The point of having different playstyles here seems to be that each character functionally controls the same but comes with an additional "ability" or gimmick to them. Seems more like DK64 in terms of multiple characters.
With the toys, can we expect some NFC features on Wii U?
With the toys, can we expect some NFC features on Wii U?
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So
is that good?
The character designs (and probably the story, too) are completely out of the developer's hands since they have to match up with the show, which the developers have no control over.
I really hope that the music isn't all dubstep, though.
Now that was some Crash Bandicoot-looking stuffAnother gif
Hilarious climbing animation aside. I really like how open it is. Seeing all the rings in the background and all the gaps even further in gives an idea on how open it can be.
The graphics are looking nice. Cryengine on the Wii U will look sexy.
Another gif
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Hilarious climbing animation aside. I really like how open it is. Seeing all the rings in the background and all the gaps even further in gives an idea on how open it can be.
It's amazing that in this day and age NOBODY recognized it. Every shot even shows some kind of "ring" structure... That's amazing, really
Man, your gifs are just too awesome.
Another gif
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Hilarious climbing animation aside. I really like how open it is. Seeing all the rings in the background and all the gaps even further in gives an idea on how open it can be.
The bandages must be a cruel franchise joke waiting within one of the TV scripts.The bandages seems to give them some different powers.
Another gif
Hilarious climbing animation aside. I really like how open it is. Seeing all the rings in the background and all the gaps even further in gives an idea on how open it can be.
Why does Sonic have mummy legs?
That's been Sega's problem in general with Sonic. Not being able to focus and refine a gameplay style, most notably in Lost World.
Who knows, they may be able to do it, but I really doubt it will be coherent enough to feel like Sonic rather than some generic platformer.
-Sonic Team will still make games focused on speed that aren't part of the Sonic Boom series. These are being developed in parallel, so (Nirolak's conjecture) expecting annualization is not unreasonable.
they likely still are.it's a shame Sanzaru has to slum it making this shit. Sony should have kept them on board to make a platformer.
it's a shame Sanzaru has to slum it making this shit. Sony should have kept them on board to make a platformer.
Foreverial Tiedup SonicWhy does Sonic have mummy legs?
Another gif
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Hilarious climbing animation aside. I really like how open it is. Seeing all the rings in the background and all the gaps even further in gives an idea on how open it can be.
the graphics are pretty fuckin slick specially for wii u, i actually like the animation too. nice gifs man