Sony debuted its sorta-new PlayStation 4 Pro console earlier this week, a moment relevant to us primarily because shortly thereafter it also unveiled the first proper Mass Effect: Andromeda gameplay trailer. But in the wake of that event, Sony Interactive Entertainment chief Andrew House said something very interesting: He told the Guardian that it wasn't competing consoles like the Xbox One S or looming Scorpio that drove the decision to release an upgraded version of the PS4. It was the PC.
“I saw some data that really influenced me,” House said. “It suggested that there’s a dip mid-console life cycle where the players who want the very best graphical experience will start to migrate to PC, because that’s obviously where it’s to be had. We wanted to keep those people within our ecosystem by giving them the very best and very highest [performance quality]. So the net result of those thoughts was PlayStation 4 Pro—and, by and large, a graphical approach to game improvement.”
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