hteng said:
yea, i just hope the supers aren't easily abused, im all for snappy / reaction-type gameplay but i also want SC to retain it's uniqueness, which is 8way running.
I think there's a serious risk of losing what makes SC popular when you include stuff like supers, unless you make sure that they're pretty rare.
How I would implement the mechanic if I was in Daishi's position:
I'd use a rage gauge-like mechanic, and just like SamSho, it would be character-specific (some characters would be angrier, and fill the bar faster by taking damage, other characters would fill the bar faster by doing other stuff- Setsuka would fill it by doing JF moves, another char would get huge bonuses for impacts, etc)
The Bar would raise attack damage and soul gauge damage when high/maxed, and it would be char specific how quickly the bar would come down when MAXed, just like a rage gauge.
Using your super would do a large amount of damage, but would blow your gauge for the match. This would keep its usage down, and largely as either a round ender or a desperation move. I'd include a burst version of the mechanic as an alternate use.
I know it's not going to be this way- and there would be a drawback to this, as it would encourage saving the mechanic, as the first person to use would be at a severe disadvantage. However, this system was used in the last 2D Sam Sho games, and it worked well enough.