Looking forward to the "This is still a scam, please buy my LTI account" post.
You can't actually sell accounts and you can't regift packages. At this point, if one goes grey market, you're stuck with it.
Looking forward to the "This is still a scam, please buy my LTI account" post.
Looking forward to the "This is still a scam, please buy my LTI account" post.
Well, CIG doesn't want you to sell accounts.You can't actually sell accounts
Desert Nomad (human!)
Kastak Ballisitic Shotgun
It's cool we can see the station in the sky, impressive.
Is there any update to look forward about the flight model in future updates? I'm having a hard time having fun actually flying the ship in this game, they feel strange and light weight.
It's cool we can see the station in the sky, impressive.
Is there any update to look forward about the flight model in future updates? I'm having a hard time having fun actually flying the ship in this game, they feel strange and light weight.
Well, CIG doesn't want you to sell accounts.
I downloaded this to play the other day, but I don't know what I should do. My hangar is empty and I'm not sure how to get to the actual game. Anyone have any ideas?
The main menu has options other than the hangar (in which you'd have to manually spawn the ship in to see it by finding a dot on the floor and clicking). Depending on what you want to do, it's one of those options. There's the baby persistent universe (Universe), and then there's Arena Commander under the Electronic Access option which allows free flight, racing, bots, and multiplayer in non-persistent match form.
Sun as the only lightsource looked amazing as well.
I guess I don't understand the difference. If I just want to get to the main game, which option do I choose? I saw them there, but I had no idea what they where or where I needed to go.
I guess I don't understand the difference. If I just want to get to the main game, which option do I choose? I saw them there, but I had no idea what they where or where I needed to go.
Sun as the only lightsource looked amazing as well.
There isn't really a main game yet, just pieces and parts you can check out. The game is still in alpha.
As he said, you can:
> Go to your hangar, where you can spawn whatever ships you've pledged for on the website, then look at the ships, walk around inside the ships, etc. You also can go up an elevator to enter a city, where you just run around the environment, chat in the little chat window with other players and maybe drive a little golf cart around.
> Play the different modes in Arena Commander, the in-fiction video game where you play sort of a horde mode against waves of enemies while flying one of your ships, or you play multiplayer against other people in small areas of space, or you race around a track set in the skies over a city.
> Go to the universe, which eventually will be what you might call "the main game" but is like less than 1 percent complete. It's part of a star system. You start on a little space station, where you can go to a computer to request one of the ships you own. Then you go to the launch pad, hop in your ship, fly off to various points of interest around the system, maybe get into a random fight with pirates, maybe complete a mission offered to you over the radio, maybe get out of your ship to jetpack over to another space station ... whatever you want. It's open ended.
Dat sunset
I couldn't understand a thing after that part though. Waiting for INN's transcript
Thanks for the explanation. I'm only in for the free play until the 30th, so is there no ship to check out in the hanger for us?
Theoretically the Super Hornet should be spawnable. Once again, you'd have to walk around the hangar and find one of the blue dots on the floor and click on it which will bring up the menu to place a ship there. Different dots represent different size classes though, so you'd want the one for small ships. Class 1 or whatever they're calling it. The system is improved from the old web based setup, but it's still very much a work in progress.
Someone on reddit pointed out that the lighting on the planet/moon in the background is accurate too. Dang
(crescent keeps pointing toward the star as it moves)
Okay. Thanks again. I walked around the hanger, but didn't see anything, but I wasn't looking for a blue dot. I'll try again now to see if it will allow something to spawn.
Looking forward to the "This is still a scam, please buy my LTI account" post.
Based on what what Sean Tracy said (or rather didn't say) in the latest subscriber's town hall, do you guys think it's safe to assume that horizontal displacement, which people seem to consider the holy grail of procedural terrain generation, isn't something they're actively working on right now? I reckon you could come up with some pretty alien looking landscapes, however unrealistic, if you took displacement to the extreme ...Of course, I have no idea what I'm talking about here. Not really.
In case you're still having issues, I did a quick recording of the process and how the different points are for spawning different sized ships. Once a ship is spawned you can interact with it, but it wont actually power up, so no HUDs and such. Need to be in the PU or Arena Commander for that.
Open up the console with tilde (~) and type in r_motionblur 0. I also recommend r_vsync 0. You exit the cockpit by holding the key that enters the cockpit, usually F.Cool. I got into the game and walked around the space station. I had no idea what I was doing and couldn't get anyone in chat to respond to my questions, so I gave up and here I am. Plus, that motion blur while turning was making me sick. I wonder if there is a way to turn that off...? I couldn't find the place to get into a ship and spent about 25-30 minutes wandering around looking for the hangar. Maybe I missed something. I'll try it again later.
I got the ship to spawn in the hanger and it was cool looking at all of the little pieces. I got inside the cockpit, but then couldn't get out. Couldn't find a button to press to exit the cockpit. I'll have to mess around with that again later, too.
Based on what what Sean Tracy said (or rather didn't say) in the latest subscriber's town hall, do you guys think it's safe to assume that horizontal displacement, which people seem to consider the holy grail of procedural terrain generation, isn't something they're actively working on right now? I reckon you could come up with some pretty alien looking landscapes, however unrealistic, if you took displacement to the extreme ...Of course, I have no idea what I'm talking about here. Not really.
Based on what what Sean Tracy said (or rather didn't say) in the latest subscriber's town hall, do you guys think it's safe to assume that horizontal displacement, which people seem to consider the holy grail of procedural terrain generation, isn't something they're actively working on right now? I reckon you could come up with some pretty alien looking landscapes, however unrealistic, if you took displacement to the extreme ...Of course, I have no idea what I'm talking about here. Not really.
I want to ask CIG about it but a) I have no idea how to, and b) I'm not sure I'm technically versed enough to appreciate any in-depth response.
Oh, I have no idea about the maths behind it, but it's pretty clear, even without mathematical background, why horizontal displacement is "the holy grail", at least for vertical geometry.
The Outerra presentation (never get tired of quoting that ) shows extremely well how their use of horizontal displacement makes the difference between a heightmap mountain (prepatch textures, but still) and this.
As there has been no mention of horizontal displacement by Star Citizen - and they never get tired of shouting about all the cool tech they have or making a big deal out of tech others may have as well - I suspect that they, at least initially, may also not use horizontal displacement. The rocks on the Citizencon demo looked definitely more like meshes.
That Outerra presentation has some really cool stuff. I'm no developer, but it doesn't feel like horizontal displacement would be such a crazy problem to solve? There is obviously a ton of stuff to consider with procedural generation tho, so it may simply be something that gets implemented futher down the line. Hopefully someone will bring it up with CIG.
I think it is pretty normal to be proud of your work, in fact, it is a good thing.As there has been no mention of horizontal displacement by Star Citizen - and they never get tired of shouting about all the cool tech they have or making a big deal out of tech others may have as well - I suspect that they, at least initially, may also not use horizontal displacement.
The smaller rocks are all meshes that embed at random rotations and angles into the terrain and then use clolour blending ala Battlefront to intermesh that into the terrain (slide 107-108).The rocks on the Citizencon demo looked definitely more like meshes.
Their procgen approach for planets also heavily relies on premade meshes being distributed and stitched together, if the footage is anything to go by, so they may not require to have such elaborate algorithms for generating the terrain in the first place.
I mean, really?
I think it is pretty normal to be proud of your work, in fact, it is a good thing.
What do you expect from a hater that LOVES to come to this thread to talk ish?I mean, really?
I may be completely off here, but from my experience, the people who really deserve credits for something spend more time doing things than patting their own backs or shouting from the rooftops about all the things they've done or are about to do.
Are you suggesting that the engineers and CIG in general spend more time talking about the technical underpinnings of the game than developing them?
If so... that is a rather high claim and affront to the people working on the project. That would mean the 25-30 mins of AtV every week are more than the work hours spent on the actual project by hundreds of people. That is a rather absurd prospect.
Yes. Really.
The guy appears to have little idea what he's talking about half of the time (procedural landings. Iirc, the term was coined by him. Really?) and seems to think that deadlines are beneath him. So yes, really, really.
I may be completely off here, but from my experience, the people who really deserve credits for something spend more time doing things than patting their own backs or shouting from the rooftops about all the things they've done or are about to do.
Artichokes preserved in sunflower oil, lads. How fucking good are they? An absolute delight.
Artichokes preserved in sunflower oil, lads. How fucking good are they? An absolute delight.
Wouldn't know...but crackers with cheese, gotti, freshly sliced dark Italian pepperoni is the best.