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Star Citizen Alpha 2.0 | The 'Verse Awakens

Raticus79

Seek victory, not fairness
Let me make this simple

SQ42 demo was scheduled for CitizenCon

Chris cancels demo and asks us to "look forward to upcoming streams"

I look forward to upcoming streams, because I'm excited for Sq42 and believe in the vision.

CIG decides that it makes no sense to continue working on the demo (for valid reasons). They had 2 months to inform us but they sit on it and talk about everything else. Ok may be they decided somewhere down the line. 1 month ago? 2 weeks ago? 1 week ago?

But Chris sends a note literally on the day of the stream

Is it unreasonable to expect them to let us know whenever they decided to pull the plug on the demo? Because if they did, I wouldn't have bothered spending any time looking forward to it, following this thread for updates or watching the last two streams. As an otherwise optimistic and enthusiastic backer, why should I not demand better communication and transparency where it matters?

You seem to be more inclined to call me unreasonable than calling them unreasonable for wasting my time (and others who feel mislead about the demo). As i said before, I don't mind delays and I certainly don't think this is a scam like many naysayers do. But I hate it when I'm not informed in advance and am strung along for a ride.

When something stinks, it deserves to be called out.

I'd say it's a reasonable expectation considering how it had been hinted that it might be at one of the other two streams. I hadn't ruled it out myself, although I thought it was quite a long shot.
 
4K screenshots here. how they were able to play 3 rounds of Star Marine is beyond me.. it gets disconnected before the end of the first all the time.

I tried finding the caterpillar but it's not coming up for me even though I have every other ship unlocked in the hangar.

starcitizen2016-12-16y6s82.png


starcitizen2016-12-16tdsyh.png


starcitizen2016-12-16dos7w.png
 
Let me make this simple

SQ42 demo was scheduled for CitizenCon

Chris cancels demo and asks us to "look forward to upcoming streams"

I look forward to upcoming streams, because I'm excited for Sq42 and believe in the vision.

CIG decides that it makes no sense to continue working on the demo (for valid reasons). They had 2 months to inform us but they sit on it and talk about everything else. Ok may be they decided somewhere down the line. 1 month ago? 2 weeks ago? 1 week ago?

But Chris sends a note literally on the day of the stream

Is it unreasonable to expect them to let us know whenever they decided to pull the plug on the demo? Because if they did, I wouldn't have bothered spending any time looking forward to it, following this thread for updates or watching the last two streams. As an otherwise optimistic and enthusiastic backer, why should I not demand better communication and transparency where it matters?

You seem to be more inclined to call me unreasonable than calling them unreasonable for wasting my time (and others who feel mislead about the demo). As i said before, I don't mind delays and I certainly don't think this is a scam like many naysayers do. But I hate it when I'm not informed in advance and am strung along for a ride.

When something stinks, it deserves to be called out.

Well....

As you know we’ve not been keen to give hard dates on the project after the initial set of dates which we had estimated when the project was a lot smaller in scope. When I’ve talked about releases, I’ve always qualified any discussion of timing with “we’re hoping to” or “the goal is” to give a rough timeline for people, but unfortunately some people often tend to forget the qualifiers and treated my comments nonetheless as a promise.

Because of this we have been reticent to share our internal timelines, even with caveats, as it always seems to cause trouble; one section of the community gets annoyed because things are perceived as late while another gets annoyed wondering why we shared dates at all if they aren’t solid. Of course even when we don’t give dates we have yet another part of the community getting annoyed because they feel left in the dark and have no idea when the next build will drop.

Basically it is a Kobayashi Maru.

Well, what Chris states is on point. Yes, they probably could have said something before hand, instead of going after radio silence per usual. But given the flak they get on a constant basis I am not sure if I can say when the best time for that statement was or how the reaction would have been. Personally, I didn't expect a slice after they abandoned showing it at citizencon. But everyone has their own expectations and it is seeming people constantly circle back to "Scam" or it doesn't exist or will never come out discussions that permeate and pervade talk about Star Citizen. As if this company hasn't been more transparent than any other development company working on a game of this size I can think of.

It all circles back to this. If you have lost faith, I encourage people to go get a refund based off whatever expectations you hold. This talk though and the thread has been toxic and circular. If that is the aim of some of these posters, they have done their Job. It wont stop people from funding the game, playing the game or looking forward to its release, it just muddies the discussion of the game. As of such I really see only a point to respond to a few posters. If it is negative or just to push out displeasure at CIG, then that is not a point of discussion but more of a expression of emotion. I am not going to take part in this anymore.


That Driller tho.

https://www.youtube.com/watch?v=X0T3KLnL9uY&t=0s

If nothing else, S42's cutscenes should be space porn in its purest form.


That is one mean looking ship.
 

iHaunter

Member
2.6 out at least.

If they release 3.0 in the first 3 months of 2017. I think it'll restore a lot of faith in the community. I really and truly hope that they don't delay it just to "Add more to it."
 

viveks86

Member
Yes, they probably could have said something before hand, instead of going after radio silence per usual. But given the flak they get on a constant basis I am not sure if I can say when the best time for that statement was or how the reaction would have been. Personally, I didn't expect a slice after they abandoned showing it at citizencon. But everyone has their own expectations

Let's be clear that these aren't expectations that everyone just made up on their own. I gave you specific evidence of Chris explicitly setting them himself. And that makes him accountable. That's the only criticism I've made here and it needs to be said regardless of all the other noise around the topic.

The rest of your post seems to be directed at others, so I'll leave it unchallenged. I agree with most of it anyway.
 
Let's be clear that these aren't expectations that everyone just made up on their own. I gave you specific evidence of Chris explicitly setting them himself. And that makes him accountable. That's the only criticism I've made here and it needs to be said regardless of all the other noise around the topic.

The rest of your post seems to be directed at others, so I'll leave it unchallenged. I agree with most of it anyway.

Sorry, I wasn't clear. Most of it is general commentary not at you in particular.
 

Chumley

Banned
It's this shit that turns new people off really:

https://robertsspaceindustries.com/pledge/Combos/Armada-Discount-Pack-Holiday-2016

Of course they don't have to buy it, but they're new, the site isn't exactly easy to use. They see thousands of dollars in ship packages and turn the other way.

To call something a discount at $2,500 for a digital ship is just flat out insane imho. This game makes me so bi-polar.

lmao this right here is what makes people justified in calling this a scam

Pricetags like that are beyond the pale for items in a video game, doesn't even matter if it's a finished game and polished to a fine sheen. The idea that they're charging that much for any combination of items in a game 2+ years way from finishing at best and you DON'T get a producer credit, assuring you'll end up making money in the end, is totally nuts.

edit: I just looked and there's a $15,000 dollar package that is just ships. Un-fucking-real. I know people always say "people can spend what they want", but to me this reeks of taking advantage of the hardcore fanbase with massive disposable income based on a promise they will never be able to keep.
 

Burny

Member
edit: I just looked and there's a $15,000 dollar package that is just ships. Un-fucking-real. I know people always say "people can spend what they want", but to me this reeks of taking advantage of the hardcore fanbase with massive disposable income based on a promise they will never be able to keep.

But, but... we will be able to mix space cocktails with the Mixmaster!
monkeysad4jogp.gif
 
It's this shit that turns new people off really:

https://robertsspaceindustries.com/pledge/Combos/Armada-Discount-Pack-Holiday-2016

Of course they don't have to buy it, but they're new, the site isn't exactly easy to use. They see thousands of dollars in ship packages and turn the other way.

To call something a discount at $2,500 for a digital ship is just flat out insane imho. This game makes me so bi-polar.

There is not just 1 ship in that package there are 8. And 1 of the ships is the capital class Idris. If people are bothered by the $2500 package as an option for purchase while ignoring the ones $40 and below, that is a personal issue. The mere existence of the package should have no bearing on whether you want to back at a certain price point. If this bugs you, close browser and walk away.


Good Work! Looking forward to the release.
 

Chipopo

Banned
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Man, I've never seen the backers unilaterally close their wallets during a sale like this. That Livestream could not have gone worse.
 
MvXNZzj.png


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Man, I've never seen the backers unilaterally close their wallets during a sale like this. That Livestream could not have gone worse.

But of course that has nothing to do with warbond Idris ($1300 each) and Javelin Sales ($2700) during anniversary sale at all. Or the fact that "Every" single limited ship was on sale as a stand alone. The fact there were 26 additional limited sale ships people possibly wanted then and are not on sale now.

Nope.... can't be that at all. The holiday sale has SOOO MUCH more on offer than the anniversary sale. It is only down hill from here. They might as well pack it up.

Edit: ignoring post history just want to ask you this... since here
they are impressive numbers no doubt, but sales have actually slowed down considerably this year.

https://docs.google.com/spreadsheet...rDW3OaLO4zgBA1RSYoQOQoNSI/edit#gid=1694467207

Total in January - May 2015: 14,881,464$
Total January - May 2016: 10,391,221$
Change: -30%

Total in May 2015: 2,815,387$
Total in May 2016: 1,432,159$
Change: -49%

They can probably compensate for this later in the year presuming SQ42 hits its release target, though.


How much less has CIG made to date, 12/17/2016, yoy? Especially given lack of S42?
 

SeanNoonan

Member
Anybody playing Star Marine today? Would be cool to get a couple of games in with fellow Gaffers. I'll generally be playing Last Stand on both maps because I'm still testing balance.

I've been getting a crazy amount of feedback so far, can't wait to get back to the office on Monday and fix some shit :D
 

DMTripper

Member
Is there a video out there that best encapsulates what this game is currently and what it will be in the future? Do you have to buy ships or can you pay one fee and still have fun and not feel like a second class citizen?

I'm getting a 1070 in the next couple of weeks and fancy getting a game to push the card a bit. Thanks.
 

Outrun

Member
But of course that has nothing to do with warbond Idris ($1300 each) and Javelin Sales ($2700) during anniversary sale at all. Or the fact that "Every" single limited ship was on sale as a stand alone. The fact there were 26 additional limited sale ships people possibly wanted then and are not on sale now.

Nope.... can't be that at all. The holiday sale has SOOO MUCH more on offer than the anniversary sale. It is only down hill from here. They might as well pack it up.

Edit: ignoring post history just want to ask you this... since here



How much less has CIG made to date, 12/17/2016, yoy? Especially given lack of S42?

You talk like there is no problem with the development of SC/SQ42.

That is equally as problematic as those calling the game a scam.
 

Outrun

Member
PU still doesn't feel good to play, been out for a while.

I'm curious what the overhaul will be like though. 3.0 is a game-changer.


The problem that I am having is that we are so concerned with release dates and modules, that whether CIG can produce a decent game is almost a non-thought.

From what I have played and seen, the FPS looks second rate, and the space sim does handles like a FPS...
 

KKRT00

Member
The problem that I am having is that we are so concerned with release dates and modules, that whether CIG can produce a decent game is almost a non-thought.

From what I have played and seen, the FPS looks second rate, and the space sim does handles like a FPS...

So you are saying that what backers can play right now is poor?
If you are so concerned about gameplay in alpha just refund it and wait for final release.

Ps. Newsflash, not everyone will be liking the mechanics of the game, its never true for any game.
 

Burny

Member
So you are saying that what backers can play right now is poor?
If you are so concerned about gameplay in alpha just refund it and wait for final release.

Ps. Newsflash, not everyone will be liking the mechanics of the game, its never true for any game.

And telling them to go away because they aren't completely enamored by the game isn't helping.

Who knows, maybe they might even find actual problems and form constructive criticism that helps improve the game.
 
It's this shit that turns new people off really:

https://robertsspaceindustries.com/pledge/Combos/Armada-Discount-Pack-Holiday-2016

Of course they don't have to buy it, but they're new, the site isn't exactly easy to use. They see thousands of dollars in ship packages and turn the other way.

To call something a discount at $2,500 for a digital ship is just flat out insane imho. This game makes me so bi-polar.
When I saw the "Game Packages" Tab on the website my face went pale and I closed the tab just out of fear I might acidentally misclick, buy a $2,000+ package and ruin my entire lifelihood as student.

Sure, you might call it irrational, but I usually have that sort of feeling when I stand on top of a 38+ floor skyscraper without a roof net and look down.

The most insane thing is that the $15k pack doesn't even get you all the ships.

It also raises doubts how long the grind will be to even unlock a fighter or bomber in the final version of the game, especially if they plan to keep selling them concurrently on their website for cash.
 

KKRT00

Member
And telling them to go away because they aren't completely enamored by the game isn't helping.

Who knows, maybe they might even find actual problems and form constructive criticism that helps improve the game.

There is a difference between constructive criticism and being negative with every post, you should know something about that.
 

Burny

Member
There is a difference between constructive criticism and being negative with every post, you should know something about that.

You might find that being negative is not mutually exclusive with being constructive. Rather in the contrary - the already peachy things hardly need criticism to improve. Negative feedback is at least as valuable, if not more than positive, if you actually want to improve something. There's also a difference between asking what exactly somebody finds poor and telling them that everything is peachy or to go away.

The latter being a fan favourite among some of Star Citizen backers.
 
You might find that being negative is not mutually exclusive with being constructive. Rather in the contrary - the already peachy things hardly need criticism to improve. Negative feedback is at least as valuable, if not more than positive, if you actually want to improve something. There's also a difference between asking what exactly somebody finds poor and telling them that everything is peachy or to go away.

The latter being a fan favourite among some of Star Citizen backers.

Berny it's different when every post you have is extremely negative, critical, calling things out as a scam because of missing deadlines, feature creep etc. You have nothing new to contribute, so there's really no reason for you to be here. You've said your piece every way til Sunday. I drop criticism on games fairly frequently, Destiny or The Division for instance initially. The difference is I noticed when people were done with the conversation and left it there.

I only drop in here semi frequently, but I see you in here every time posting a negative message without fail.
 

Burny

Member
Berny it's different when every post you have is extremely negative, critical, calling things out as a scam because of missing deadlines, feature creep etc. You have nothing new to contribute, so there's really no reason for you to be here. You've said your piece every way til Sunday. I drop criticism on games fairly frequently, Destiny or The Division for instance initially. The difference is I noticed when people were done with the conversation and left it there.

I only drop in here semi frequently, but I see you in here every time posting a negative message without fail.

Then I must question whether you actually read or just skim them, because negativity, when seem to be under the impression I liken a missed deadline to a scam.
 
Berny it's different when every post you have is extremely negative, critical, calling things out as a scam because of missing deadlines, feature creep etc. You have nothing new to contribute, so there's really no reason for you to be here. You've said your piece every way til Sunday. I drop criticism on games fairly frequently, Destiny or The Division for instance initially. The difference is I noticed when people were done with the conversation and left it there.

I only drop in here semi frequently, but I see you in here every time posting a negative message without fail.

And that is very telling of alot of posters that post here.

Constructive criticism
as defined

criticism or advice that is useful and intended to help or improve something, often with an offer of possible solutions

Now how many negative comments show up in this thread, with only the sole purpose to be negative, sow fear, or just be rather disingenuous? Which cross posts from members and links to Something awful and Smart supporters, it is kinda telling when certain posters appear only to post something negative or illogical and then repeatedly beat the drum in that tone.

Perception is a major thing, and most games of this scale a publisher would have not announced anything until "years" into development. Because this project was kickstarted and grown in scope we have people with offset expectations and despite being given information of crew size, technical information about what they are doing and relative difficulty. That tends to just make it easier for mud throwing it seems. And the persistent presence has grown in this thread.
 

Raticus79

Seek victory, not fairness
[...] It also raises doubts how long the grind will be to even unlock a fighter or bomber in the final version of the game, especially if they plan to keep selling them concurrently on their website for cash.

They won't be sold after launch. At that point cash can be used to buy credits up to a certain amount each month.

Then I must question whether you actually read or just skim them, because negativity, when seem to be under the impression I liken a missed deadline to a scam.

Look through your recent posts and see how long you have to go before you run into a constructive suggestion they can take action on. It's honestly pretty thin. The closest I can see after going through a few pages of SC posts is one suggesting they stick to their deadlines. What would be your top 5?

If we should infer from complaints, the points I take away are that you want it to be finished quickly, in an accurately scheduled and transparent manner, without seeking further funding. I'm not sure about your positions on gameplay elements other than that they aren't finished.

I also wanted to touch on this earlier post:
A lot of people can speak for themselves.
I've noticed there's been a clear trend of discussion moving from here to the Discord channel lately. There are at least ten times as many chat posts as forum posts in the same period of time. People are speaking with their feet. It's not a healthy thing for the forum.
 
It also raises doubts how long the grind will be to even unlock a fighter or bomber in the final version of the game, especially if they plan to keep selling them concurrently on their website for cash.

People don't like taking a long and critical look at the promised business model, so don't overthink it. It is not finalized, it is not viable. It needs more than a standard MMO in the post-launch support, yet they promised a boxed-copy approach where players aren't shafted by the fact that others are going to have massive ships from Day 1. Also a lot of people have already purchased or pledged for this game, so there is that.

Arguments go all over the place:
• Paid ships are mainly for supporting the game, so plebs are going to be able to build them too.
• You really don't need large ships, because these ships are for multi-crew operations so you should just join other organizations.
• You will be able to top-up your in-game currency with cash injections.
• Insurance...

Game progression design starts with intended goals: For average player to spend X amount of time doing simple quests/missions to earn Y amount of credits to build a Z ship. Until I see CIG telling the intended amount of time for different ships, none of progression model talks can continue.

I am not asking for the capital ship in a week, I am asking to give me an idea what kind of manhours are we talking about for ships so I can judge whether it is a fair or not model.
 

Raticus79

Seek victory, not fairness
People don't like taking a long and critical look at the promised business model, so don't overthink it. It is not finalized, it is not viable. It needs more than a standard MMO in the post-launch support, yet they promised a boxed-copy approach where players aren't shafted by the fact that others are going to have massive ships from Day 1. Also a lot of people have already purchased or pledged for this game, so there is that.

Arguments go all over the place:
• Paid ships are mainly for supporting the game, so plebs are going to be able to build them too.
• You really don't need large ships, because these ships are for multi-crew operations so you should just join other organizations.
• You will be able to top-up your in-game currency with cash injections.
• Insurance...

Game progression design starts with intended goals: For average player to spend X amount of time doing simple quests/missions to earn Y amount of credits to build a Z ship. Until I see CIG telling the intended amount of time for different ships, none of progression model talks can continue.

I am not asking for the capital ship in a week, I am asking to give me an idea what kind of manhours are we talking about for ships so I can judge whether it is a fair or not model.

The only number we ever really got was 60 hours for a Constellation, and that was a casual comment during of the livestreams 3 years ago. They'll certainly have their hands full balancing grind times in a game where the Hull E exists.

Other than that, they've just said that ship costs in game aren't necessarily tied to the dollar values, so there isn't much to go on. They did just comment in the holiday stream that the prices of things in general were one area they're looking at.

I remember Chris mentioned once that they were looking at how they should limit transfers between players, which I took as a good sign that they were thinking ahead - if it was unrestricted, it would break down into a mess of bots and real-money-trade pretty quickly. (still a concern, but at least not as much)
 

elyetis

Member
And that is very telling of alot of posters that post here.

Constructive criticism
as defined



Now how many negative comments show up in this thread, with only the sole purpose to be negative, sow fear, or just be rather disingenuous? Which cross posts from members and links to Something awful and Smart supporters, it is kinda telling when certain posters appear only to post something negative or illogical and then repeatedly beat the drum in that tone.

Perception is a major thing, and most games of this scale a publisher would have not announced anything until "years" into development. Because this project was kickstarted and grown in scope we have people with offset expectations and despite being given information of crew size, technical information about what they are doing and relative difficulty. That tends to just make it easier for mud throwing it seems. And the persistent presence has grown in this thread.
You only see the negative of those post, but even in your examples there is constructive things to be said from it.
Like :
In itself, yeah it's can be used as a tool to say that they need would need like 400 year to get SC ready and will never be done.
On the other hand it can also simply be used as an argument that it's a topic that should be more discussed by the studio/CR, with us." This is where we're at, we expect that to grow at x pace from that point since the pipeline is ready, the initial release might only have x star system and keep growing to that number." etc.

The problem is both 'side' will more often than not only see it as black or white, and those reaction only move people more and more to the extreme.

Many complaints can be seen only as negativity, but there is often more to it, and things they could learn from it.
People complaining about no SQ42 in the last stream, can be seen as people having unreasonable expectation, and sure enough 'game dev is hard' is a decent answer to the delay.
But it doesn't mean there wasn't more to it, like the fact that clearly SQ42 delay was a decision made long before the stream ( people can agree or disagree with their reasons but that's another topic ), yet they only shared that info with us at the very last minute. SC is very much open development ( and that improved with 2.6 roadmap, because people complained ), yet mistake like this one still happen quite often, even when the solution is only a matter of communication.
 
The business model after launch is a real blindspot for backers - you'll have them tell you that every part of the project is completely different now, so every date estimate and thing that was said back in the day is out of the window - but the old business model never changes.

Like Ratticus up there acknowledges the time/money equation is in flux because it's an old comment, but insists they won't sell ships after launch even though that's based on an equally old comment.

The truth is we don't know, and likely CIG don't know, because they don't have a full estimate of what their per player costs are, and won't until after they have StarNetwork and test their Mesh Server experiment after January, if either of those take off it's going to be completely different hosting costs, and you can't expect that the way of funding the final game will be identical to old plans.
 
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