selig said:TP had the ... best story and just round gameplay
Noooope, he is right. :/EmCeeGramr said:okay, i can sleep at night, selig remains a universal constant of dumb
nincompoop said:The bongo control scheme in DKJB is nothing more than a novelty anyway. The drums add nothing to the experience, they only serve to hamper your ability to control DK effectively.
I'm in the same boat.SirIgbyCeaser said:I still haven't even finished the first one.
Black-Wind said:Noooope, he is right. :/
Green Scar said:Really? Best story? I'd give that honour to Majora's Mask (regardless of the fact nearly all of its story had to be hunted down by the player).
Black-Wind said:Noooope, he is right. :/
selig said:Now you´re confusing plot with story.
True, in the sense that the level design had to be considerably dumbed down to accomodate the fact that you're controlling your character with FREAKING BONGOS! If you attempted to play any other sidescroller with a similar control scheme you would fall flat on your face.Hero of Canton said:Hardly, given that the game was designed around that control scheme. The controls are absolutely perfect for the type of game it is and the way its levels are designed.
nincompoop said:The bongo control scheme in DKJB is nothing more than a novelty anyway. The drums add nothing to the experience, they only serve to hamper your ability to control DK effectively.
I know it's been mentioned, but that bird race stage really reminds me of Donkey Kong. I haven't played that game in a while, but something tells me that Galaxy 2's other unrevealed power-ups could be based on elements we saw in Jungle Beat.wRATH2x said:I'm not sure Bob, but since this is mario I'd expect it.
I've watched the whole series 37 times!KeeSomething said:A fellow Reboot fan, eh?
KeeSomething said:Hey, guys!
Is there a jungle themed level confirmed? Or is it just for that minigame?
Let's use the more colorful version of that: http://www.youtube.com/watch?v=bhvQS0vfQ4YShockingAlberto said:what
http://www.youtube.com/watch?v=SBxPoPPhPCI
http://www.youtube.com/wii#p/u/0/yoS712EvPSc
The only thing the two animations have in common is that the wings flap
So you would've rather the NPC version controlled by shaking the Wii remote to move right and shaking the nunchuk to move left? It doesn't matter how the game was designed, an awkward gimmicky control scheme is an awkward gimmicky control scheme.Skiesofwonder said:So let me get this straight..... You're trying to say that Donkey Kong: Jungle Beat is better played with the GCN controller/Wiimote controller instead of the control scheme in which the ENTIRE game was not only designed to be played with, but also the only reason DKJB even exists; The Donkey Konga Drums?
:lol :lol :lol
Now I've seen everything.
nincompoop said:It doesn't matter how the game was designed
Speevy said:Playing DKJB with the Gamecube controller is HORRIBLE.
EwwwwwwGreen Scar said:Don't you have to use Z to jump and the C stick to clap or something?
nincompoop said:So you would've rather the NPC version controlled by shaking the Wii remote to move right and shaking the nunchuk to move left? It doesn't matter how the game was designed, an awkward gimmicky control scheme is an awkward gimmicky control scheme.
What the hell does Metacritic have to do with anything? :lolSpeevy said:http://www.metacritic.com/games/platforms/cube/donkeykongjunglebeat?q=donkey kong jungle beat
Stop it. You don't give bad developers your biggest franchise's main entry.
nincompoop said:What the hell does Metacritic have to do with anything? :lol
.
He is talking about "plot" vs "story" . . . maybe you should Google that. :/Green Scar said:What the male are you talking about :lol
And the opinions of people who hardly pay attention to the games they review are supposed to mean anything? Judging by the complaints about the length and lack of difficulty, I doubt a single platinum crest was collected (or even attempted) among the writers of the long list of reviews you posted. The controls worked fine if you're trying to blow through the game as fast as possible like these reviewers did, but they proved to be a hindrance while trying to achieve a high score on the levels.Speevy said:Because your opinion doesn't reflect the response it got.
Critics agreed that whatever DKJB's flaws, the bongos only served to make the game unique and rewarding.
i am in Uni as well, and i am lucky to be broke right now. or I would fail this year:lolGlass Soldier said:To be perfectly honest, I'm more worried than ever. This is my first year at University and I've been caught pretty off-guard due to underestimating it (or overestimating myself :lol Never had any problems at High-School). I'm not playing anything right now and my backlog just keeps growing (got TvC, MH3 and S&P2 day 1 and grabbed REmake and Boom Blox Smash Party because they were discounted. fuck.). Oh well.
Actually reading the IGN preview explains that momentum is important in this level. You don't actually fly but glide. That's an entirely different way of playing than Twilight Princess' bird levels.KeeSomething said:Come on.
It's the same minigame as in Twilight Princess. I bet it even controls the same. Why even deny?
it's a blueprint for the next 3D Donkey KongEmCeeGramr said:But it would be crazy if they made all these jungle assets and only used them for a minigame.
PounchEnvy said:Actually reading the IGN preview explains that momentum is important in this level. You don't actually fly but glide. That's an entirely different way of playing than Twilight Princess' bird levels.
I NEED SCISSORS said:Will I need to have played SMG to enjoy this?
AceBandage said:You won't understand the intricacies of the story, but you should be able to get by.
Probably not.I NEED SCISSORS said:Will I need to have played SMG to enjoy this?
nincompoop said:What the hell does Metacritic have to do with anything? :lol
DKJB was a good game hampered by a poor control scheme, end of story.
Probably due to the fact that it never really seemed to be necessary to "go up" from what we saw. But if you look closely the bird "stalls" at some points similar to a plane. In Twilight Princess you're always moving forward at a constant speed (with brief moments of boosts if you want). Maybe a longer video or a green star version of the level would make this more apparent.Leezard said:It does sound like it would be different from that. The video made it seem really similar to the TP minigame though.
I NEED SCISSORS said:Will I need to have played SMG to enjoy this?
So far it's all just 30 sec. of footage at most, just a few gameplay flashes nothing more.Shadowlink said:Haven't seen any new videos of SMG2 ever since trailer #4 but I'm tempted to see that new one. Must resist for 2 weeks!