$299 is the sweet spot, but I think it'll launch at $399.
$100 for move controllers that retail at $33 a piece? *Cheaper most places.
VR in its current form is not intended for any average consumer. They are focused on the enthusiast who will purchase VR @ $800. Im completely fine with paying $400 for PSVR. I also know im not the only one.$299 is the sweet spot, but I think it'll launch at $399.
Calm. If I was a Sony exec I would be too drunk to type now, as hard as I had celebrated the oculus price.you are a sony exec? of course they care they have overlapping markets/demographics. also Oculus serves as a good barometer for VR interest for sony.
I know Sony has said this, but let's not forget that is a PR statement.1.9 million PSVR in 2016 @ $399.99 would be a resounding success considering Sony doesn't expect to move nearly that many (not over million) in the first 12 months of its release.
PS1 - CD
PS2 - DVD
PS3 - Blu Ray
PS4 - VR
That's just how tech like this is. The main thing seperating this particular tech versus others is comfort and immersion. Each breakthrough will mean everything before it is obsolete, and breakthroughs will happen quickly.
No, it won't be for everyone - certainly not early on, but people are always resistant to totally new technology, which is always expensive and niche at first. PCs were available in the 80s but not mainstream until the mid 90s. Same with VCRs before that. Same with cell phones. There were plenty of holdouts for smartphones, HDTVs and DVDs.
No one said it was going to happen overnight. 10 years from now, though, boy I wish I could feed you and everyone else that crow myself.
I know Sony has said this, but let's not forget that is a PR statement.
In my opinion, Sony is pulling another format war right under our noses. They want a toe-hold on this new VR format, and they're no stranger to it (not only did they push Blu Ray, but they also went into 3DTV harder than Microsoft or Nintendo, at least in the console space).
They have a vested interest in making a VR a success beyond just gaming. Sony already said they're going to do non-gaming experiences (movies? 360* vacations? Concerts?) and Sony is very well positioned to deliver that sort of content, on a much larger scale than either Vive or Oculus. Also, take into account the fact that Sony is a hardware manufacturer. If they sell these they're bolstering yet another branch of the company.
They may say they're only hoping for a few million, but I think they're hoping and planning for a Wii-like breakout success.
EDIT: For your consideration:
Sony is no stranger to pushing formats with their consoles, and they do it very, very effectively.
I honestly think Sony will be smart with the pricing of the vr, they will already have a lot of contracts in place for screens etc to be made since they have their phone division. They also know that if someone is willing to spend a few hundred for a device. You are probably going to buy a few games with it or shortly after so they are going to be making a nice chunk of change there to recoup some money.
I think adding both those points lean towards Sony going no higher than £300, £350 at most but hopefully the lower end.
One final point about that post earlier stating that nvidia thinks there are 13 million pcs capable of using vr. Its funny considering how many pc gamers laugh at the idea of ps4 being a bigger success with vr yet if that facts true Sony have 23 (27 by the time it comes out) million more customers that could buy their device compared to pc devices. And after the price announcement for the rift, it's even more funny.
Sony's PS Move failed. It failed because they didn't support it.
They asked us to pay$400 for the new PS4 and they had that price having one over MS and X1, but are now asking us to shell out as much if not more than that price? For an accessory for a console that has under performed hardware wise?
Is anyone here not mad/outraged/concerned about that?
Personally at anything above $250 I won't bite more so because I don't know how well it will be supported and going by what they have done in the past it could go wrong. I would rather have paid $600 for a better PS4 in 2013 then I would consider maybe paying more than $250 for their VR headset.
Sony's PS Move failed. It failed because they didn't support it.
They asked us to pay$400 for the new PS4 and they had that price having one over MS and X1, but are now asking us to shell out as much if not more than that price? For an accessory for a console that has under performed hardware wise?
Is anyone here not mad/outraged/concerned about that?
Personally at anything above $250 I won't bite more so because I don't know how well it will be supported and going by what they have done in the past it could go wrong. I would rather have paid $600 for a better PS4 in 2013 then I would consider maybe paying more than $250 for their VR headset.
The difference is that vr has a hell of a lot more potential when it comes to experiences compared to previous media ventures - games, movies, music visualisation or actual videos, tourism, educational software and even more in vr.You forgot UMD
The main key point of difference here is that VR has no place in bolstering sales of Sony Music,Movies,TV's or Other electronics that also work with said device.
It's a SCE exclusive product that will not be getting the backing and support from the other divisions, because it does not benefit them.
Sony tried to push 3D game support with PS3, because Sony was trying to sell TVs. Once it was clear it they weren't selling enough TVs, it was dropped from PS3 games and never spoken of again.
They made a HUGE fuss about PS3 and its games were all FULL HD 1080p, because they wanted sell more 1080p TVs.
I'm not saying that PSVR won't be succesful, but those examples don't apply here.
Right now, it's simply a gaming peripheral. A damn cool one.
I have read many times from pc gamers on here about how silly it was to think PSVR would sell more than PC devices. You may have not encountered it but I know I'm not the only one who has. It's almost reminiscent of the 'ps4 has no games etc.' stuff you hear from xbox fanboys.Who are you talking about? Most of the PC gamers here that are interested in VR are of the opinion that PSVR will our sell Vive/Rift, even more so in the short term. Discuss the quality difference between the two, sure, but I don't recall there ever being much favor for PSVR not being the bigger seller. It's probably cheaper and attached to a mainstream console.
My speculation is 18m units across Rift, Vive, PSVR, and GearVR sales.
More than enough to seed a new medium!
Under-performed how? Why outrage? If Mercedes releases a new $200k car and you can't afford it, are you outraged? Just don't buy it and get on with your life.
I bought Move day 1 and probably only used it in the Sports game and RE5. They didn't really focus too much on supporting it which I am afraid they will do with PSVR if it doesn't sell as much as they spect.Up to you to determine the value. Not understanding the comparison of VR to move support. Check back again in a few years and you may have your answer.
That said... RIGS is fun as hell.
I have read many times from pc gamers on here about how silly it was to think PSVR would sell more than PC devices. You may have not encountered it but I know I'm not the only one who has. It's almost reminiscent of the 'ps4 has no games etc.' stuff you hear from xbox fanboys.
Hey, to be fair I am probably assuming they are mostly pc gamers but it could very well also be ps haters/people who lack the ability to see the big picture.Weird. I frequent VR threads as I'm in love with the tech and I don't think I've seen this even once, especially considering PC gamers seem to understand that high-end rigs aren't mainstream. Ah well.
VR in its current form is not intended for any average consumer. They are focused on the enthusiast who will purchase VR @ $800. Im completely fine with paying $400 for PSVR. I also know im not the only one.
The tech itself isn't really that advanced or expensive to produce though. It's similar to what's in a cell phone minus the CPU, RAM, battery, storage, etc. The expensive bits are the screen and sensors, but it's pretty unlikely that those will add up to a product that costs as much or more than the PS4. Sony doesn't have to make as much on every PSVR sold the way Oculus does.
I was gonna say lol. CPUs and RAM aren't as cheap as people think. At least not the ones that are powerful enough to run VR.CPU, RAM, and storage are kind of a big fucking deal, though.
But BR doesn't suck. That's the difference!I see VR going the exact same way as Kinect. Massive initial interest and then a dawning realisation that it kinds of sucks really - an expensive peripheral, too much hassle to set up, motion sickness / vertigo / nausea, and limits on terms of the kinds of games that actually work with VR.
It'll find a niche probably for sim games and so on. I don't see it taking the world by storm once the hype dissipates.
I see VR going the exact same way as Kinect. Massive initial interest and then a dawning realisation that it kinds of sucks really - an expensive peripheral, too much hassle to set up, motion sickness / vertigo / nausea, and limits on terms of the kinds of games that actually work with VR.
It'll find a niche probably for sim games and so on. I don't see it taking the world by storm once the hype dissipates.
Book this post, print screen it, do whatever you want. You are so incredibly dead wrong. I will Gladly mark the date.
Seems like they are really optimistic about everything except PSVR and GearVR.
I feel like I'm the only person who could not possibly give less of a shit about VR. I see these things and I just think "instant headache".
Wrong. One is complete immersion the other is no longer an integral part of Xbox One.I see VR going the exact same way as Kinect. Massive initial interest and then a dawning realisation that it kinds of sucks really - an expensive peripheral, too much hassle to set up, motion sickness / vertigo / nausea, and limits on terms of the kinds of games that actually work with VR.
It'll find a niche probably for sim games and so on. I don't see it taking the world by storm once the hype dissipates.
Don't you fucking dare go north of that $400 price point, Sony. Shit will turn ugly for you, guaranteed!
Hey, to be fair I am probably assuming they are mostly pc gamers but it could very well also be ps haters/people who lack the ability to see the big picture.
Either way, for the people who do feel that way, I think they might be in for a surprise from Sony. As someone else said, it's like the opinions of the ps4 price with 8gig memory where they expected it to be priced higher than it was.
The PS4 has totally under performed hardware wise. All those issue with games not being able to reach 1080p and other technical issue because the console specs are not that great and some are outdated. You can't deny that. It has done great in the market, but it is not as amazing a console as people think
As for your example. If Mercedes released a 200K car that underperformed mechanically and later released a 200k windshield for it that made the experience better wouldn't you be outraged they didn't focus on making the car better for a bit more?
Like I said I would rather have paid $600 for a better console than get this expensive VR set that is basically a niche product.
I bought Move day 1 and probably only used it in the Sports game and RE5. They didn't really focus too much on supporting it which I am afraid they will do with PSVR if it doesn't sell as much as they spect.
I agree completely with you about it needing to become a healthy business, I also think Sony have shown they are willing to take games that are on PC too so shouldn't have a hard time getting devs to port stuff over. You also have to think devs will want as many potential customers as possible so it makes sense to go pc and PSVR.Those few people deserve to be surprised. I'm buying a PSVR but I plan to mainly use PC VR (Rift or Vive, haven't decided) but its a no brainer that PSVR will move more hardware. That's great news though as I doubt the majority of PSVR titles will be exclusive so everyone gets more software. None of this matters unless someone feels the need to drag their fanboy bullshit into VR discussions. As a VR fan I want VR in general to be a healthy business, that's the only way to continue getting my fix.
The problem is that if you can't break past the enthusiast crowd it becomes far less appealing to create new software for the platform. PS4+PSVR+move controllers+VR software = expensiveVR in its current form is not intended for any average consumer. They are focused on the enthusiast who will purchase VR @ $800. Im completely fine with paying $400 for PSVR. I also know im not the only one.