SavoyPrime
Member
Man, really disappointed by this. Hopefully the game will still come together. I was interested in it.
This game has gone from one of my most anticipated to I don't even care anymore.
Same thing happened with Mighty No 9
I think they had that one level they were focus testing over, and over, and over, and over...
3 years later, over, and over...
So a game doesn't exist until it's released? Is this gonna turn into an abortion debate?
Honestly, if after 3 years you can't manage to get a good playable slice together that has at least a third or so of the game finished and fun, you should just pack it up and do something else.
I don't think there are many game genres out there that are as difficult to pull off as ICO and SOTC, but after 3 years, I'd expect a dev to have their shit in order.
All this info comes from a source very close to the studio.
First of all, I was told that the reveal trailer was all cinematic. It was faked to mimic gameplay, assets, etc. from a real game but 0% of the game was implemented.
So the real challenge for the studio was to put that vision into the final game. And apparently this has been impossible to achieve.
This words are a direct quote from my source about this news and the studio itself (it contains his personal opinion):
"Sony required about one month ago the DEV KITs to be returned and canceled the fundings into Tequila Works, due of the game had no-sense. Basically there wasn't a game.
This is a consecuence of the bad studio direction, basically Raul Rubio thinks that he is the next Tim Schafer. The truth is that Raul was fired from MercurySteam. The people from MercurySteam speak really bad about him (the main critics are: he has no idea about games, technology and he has crazy ideas without sense). If you add that his wife is the chairman of Tequila Works and looking for info about her you can find this:
http://www.notariado.org/liferay/we...4233524_ELIG_NOT_PARAM_SITUACION=AC&FLAG=MAIL
You could see that she is public notary in Spain. She hasn't any background making games. The results are, that Rime has no publisher and it is not cancelled due of they got public spanish founds to develop games:
http://www.minetur.gob.es/PortalAyu...nts/Listado_PropuestaProvisionalConcesion.pdf
If you take a look into their website and you compare the hellworkers list with the original team from Deadlight , only a couple guys remains from the original team. If all the team has left the studio, you must think that something wrong there is into the top of the company."
I'm a bit sad to be honest since i was there in the first days of the studio (not working).
Unless Tequilla can selfpublish this somehow, the "game" is most likely dead and buriedIt wouldn't be a video game generation without at least one IP in development hell. I fully expect to see it at E3 2020.
Like this one? :^)
Wow, if all of this is true I'm really saddened and disappointed. Seems like a huge lack of character on the developer's part if this is legitimate.
Corporations are like this, even if the game is bad they are going to try to recoup some losses. RIME sounds like it never was close to become a game.
Well what were they doing for 3 years then?
Well what were they doing for 3 years then?
Unless Tequilla can selfpublish this somehow, the "game" is most likely dead and buried
Microsoft passed on the game and Sony pulled funding, what 3rd party will dare risk putting money on this project?I reckon a third party may have a plunge at this. Whatever the state of the game may be it still had the benefit of being heavely promoted (Edge cover, conferences, etc.) by Sony, so the exposure is already there. And it's been in developement for like 3 years now, so there should be enough there for somebody to try to salvage it somewhat. I think TW will be contacted by various parties right now for an appointment to see the state of the game. Who know who might bite. But the game alot of us had in our minds when we saw the reveal trailer... yeah that one is dead. I don't think it will resemble that one bit when it gets released.
Well what were they doing for 3 years then?
Pissing away Sony's money.
If true, then ItsDeadJim.gif
But how is it that even before the debut trailer at Gamescom, Sony hadn't seen a playable build? How did TW even manage to pitch this without some sort of playable vertical slice, no matter how rough?
Wait what?! Rime was supposed to be a tower defense type game? I hadn't gotten that vibe from it at all, maybe I should go back and rewatch those announcement trailers.
Well Mercury Stream supposedly fired him, but another poster said that Alvarez guy was responsible.
Guys don't worry, at least we have "Vane" to look forward to now that "Rime" is basically a development cluster F...from one four letter Ico inspired child adventure to well...another four letter one from ex Last Guardian devs.
http://youtu.be/RXe5t7iIzoQ
If we follow what lhere's been posting, it seems that they put together a very enticing demo concept, got Sony on board with that, and then it was downhill from there.If true, then ItsDeadJim.gif
But how is it that even before the debut trailer at Gamescom, Sony hadn't seen a playable build? How did TW even manage to pitch this without some sort of playable vertical slice, no matter how rough?
"Sony required about one month ago the DEV KITs to be returned and canceled the fundings into Tequila Works, due of the game had no-sense. Basically there wasn't a game.
Microsoft passed on the game and Sony pulled funding, what 3rd party will dare risk putting money on this project?
If rumours are led to be believed, they did jack shit in these 3 years and have nothing to show for it, they aren't tricking people with another vertical slice or concept.
Yep - pretty much the same situation as the Prey 2 trailer.
If you're going to spread lies, at least get the basic details right! It was a gameplay presentation, neither of the trailers featured any gameplay.
http://www.pcgamesn.com/prey-2-was-lot-more-demo-claims-ex-human-head-employee
http://www.develop-online.net/inter...uman-head-recovered-from-cancellation/0205225
www.ign.com/articles/2013/06/05/what-went-wrong-with-human-heads-prey-2
That's not the case, either.There wasn't more to Prey 2 than a really well-executed, highly-scripted E3 gameplay presentation.
Damn, this is one of my most anticipated games. Hopefully this isn't a sign that development is going poorly.
It wouldn't be a video game generation without at least one IP in development hell. I fully expect to see it at E3 2020.
All this info comes from a source very close to the studio.
First of all, I was told that the reveal trailer was all cinematic. It was faked to mimic gameplay, assets, etc. from a real game but 0% of the game was implemented.
So the real challenge for the studio was to put that vision into the final game. And apparently this has been impossible to achieve.
This words are a direct quote from my source about this news and the studio itself (it contains his personal opinion):
"Sony required about one month ago the DEV KITs to be returned and canceled the fundings into Tequila Works, due of the game had no-sense. Basically there wasn't a game.
This is a consecuence of the bad studio direction, basically Raul Rubio thinks that he is the next Tim Schafer. The truth is that Raul was fired from MercurySteam. The people from MercurySteam speak really bad about him (the main critics are: he has no idea about games, technology and he has crazy ideas without sense). If you add that his wife is the chairman of Tequila Works and looking for info about her you can find this:
http://www.notariado.org/liferay/we...4233524_ELIG_NOT_PARAM_SITUACION=AC&FLAG=MAIL
You could see that she is public notary in Spain. She hasn't any background making games. The results are, that Rime has no publisher and it is not cancelled due of they got public spanish founds to develop games:
http://www.minetur.gob.es/PortalAyu...nts/Listado_PropuestaProvisionalConcesion.pdf
If you take a look into their website and you compare the hellworkers list with the original team from Deadlight , only a couple guys remains from the original team. If all the team has left the studio, you must think that something wrong there is into the top of the company."
I'm a bit sad to be honest since i was there in the first days of the studio (not working).
saddest videogame story 2016.
saddest videogame story 2016.
No that goes to Fable and Lionhead.
All this info comes from a source very close to the studio.
First of all, I was told that the reveal trailer was all cinematic. It was faked to mimic gameplay, assets, etc. from a real game but 0% of the game was implemented.
So the real challenge for the studio was to put that vision into the final game. And apparently this has been impossible to achieve.
This words are a direct quote from my source about this news and the studio itself (it contains his personal opinion):
"Sony required about one month ago the DEV KITs to be returned and canceled the fundings into Tequila Works, due of the game had no-sense. Basically there wasn't a game.
This is a consecuence of the bad studio direction, basically Raul Rubio thinks that he is the next Tim Schafer. The truth is that Raul was fired from MercurySteam. The people from MercurySteam speak really bad about him (the main critics are: he has no idea about games, technology and he has crazy ideas without sense). If you add that his wife is the chairman of Tequila Works and looking for info about her you can find this:
http://www.notariado.org/liferay/we...4233524_ELIG_NOT_PARAM_SITUACION=AC&FLAG=MAIL
You could see that she is public notary in Spain. She hasn't any background making games. The results are, that Rime has no publisher and it is not cancelled due of they got public spanish founds to develop games:
http://www.minetur.gob.es/PortalAyu...nts/Listado_PropuestaProvisionalConcesion.pdf
If you take a look into their website and you compare the hellworkers list with the original team from Deadlight , only a couple guys remains from the original team. If all the team has left the studio, you must think that something wrong there is into the top of the company."
I'm a bit sad to be honest since i was there in the first days of the studio (not working).
Tequila's PR man is saying that they are having a good laugh with this thread in their Whatsapp group. Instead of laughing you could shed some light so people don't spread "misinformation", don't you think?
Tequila's PR man is saying that they are having a good laugh with this thread in their Whatsapp group. Instead of laughing you could shed some light so people don't spread "misinformation", don't you think?
Tequila's PR man is saying that they are having a good laugh with this thread in their Whatsapp group. Instead of laughing you could shed some light so people don't spread "misinformation", don't you think?
Tequila's PR man is saying that they are having a good laugh with this thread in their Whatsapp group. Instead of laughing you could shed some light so people don't spread "misinformation", don't you think?