Ohh yeah, there was a reason why I never go to them. I don't fucking care to click through a bazilion pages just to see one thing.
Fucking piece of shit garbage.
Anyone mind sharing what they actually wrote about unlimited saga? Can't be arsed to do it on mobile.
Edit: i clicked and clicked
Japanese RPGs get a lot of flak these days. People call them linear, obtuse slogs through redundant settings in which you grind out levels so as to figure out a baroque combat system used to finish an excessively insipid plot with obnoxious characters. People these days are dumb; they were talking about this ten years ago with Unlimited SaGa.
More or less a board game for exploration with slot machine-like combat, Unlimited SaGas name must have come from the infinite amounts of tedium that players could expect. These unlucky (or equally dumb) players didn't move around dungeons or towns in the traditional sense more than they just chose locations and NPCs to talk to, and battles were just as much about lousy luck as they were about stat building and smart tactics. There may not be one definitive cause for JRPG decline in the West, but this might be as close as we can to pinpointing it.
Ok i expecting the no go to location markers, mini map or how it wasn't CT, FF or something else main stream but hey each to their own. I also disliked it coming off Frontier but it grew ok me
Flaws yes but the sum of it made up for it in the end.