more like visible shit
Have you finished, children ?I guess I have to bring the big guns.....
OP has some low tier expectations. That is saying something because my expectations are not that high.
Positives:
Graphics
Negatives:
Everything else
People hated it 'cause they wanted it to be like Dead Space, so they didnt embrace the game's combat for what it was. It's great. Simple, but very satisfying. The game is not 20h long, so the combat doesnt overstay its welcome.
The baton (and DLC hammer thing) combat was very satisfying to me. You can literally feel the hitsAlways has been, OP
Bugs were never the problem. It was polished even on day one (on consoles, at least).
In fact it was better, imo, 'cause they have changed some animations and other stuff since then to make the game easier in hopes of getting more players. Didnt work, and they've nerfed the game for nothing.
People hated it 'cause they wanted it to be like Dead Space, so they didnt embrace the game's combat for what it was. It's great. Simple, but very satisfying. The game is not 20h long, so the combat doesnt overstay its welcome.
Talking about length, its also perfect. Not too short, not too long. This game came as a blessing in a wave of overbloated games that we have in the market.
And the visuals? Phew. Still have some of the best, if not the best models on the market.
Is it really fair to compare the two?I'm glad you enjoyed it and hope that you have not yet played Dead Space Remake, so that you can see the massive jump in quality from The Callisto Protocol to Dead Space.
I don’t know about day one launch, but it’s the most intuitive melee combat so far. Move left if you want to dodge left — move right if you wanna dodge rightI bought it 63€ on day one, as a HUGE fan of Dead Space I was 100% sure I'd love the game. I am 40yo since 1 month and since 3 decades I've never been really disappointed by a purchase, that game was my biggest disappointment.
I launch the game on day one, totally hyped, I start to play, there's the tutorial for combat and I am like WHAT. THE. FUCK. I understood NOTHING, I kept playing a couple of hours but no, no way, I DON'T UNDERSTAND anything about how to fight, moving sticks in I dunno which sense...
It annoyed me so much that I dropped that game faster than I've ever dropped a game. I still have it though and someone told me "it is patched now, it's fine" but the trauma is still too big.
from what people have said with their gripes, it seems like it was far too hyped up and people had far too high expectations for the game.Currently playing it on PS5. I am very pleased and pleasantly surprised of how good this game is.
I read all the reports about how the game was broken and it probably was. I guessed all the issues have been ironed out because after 8 hours I have had 0 issues or bugs.
The game has a lot of positives going for it
+ Great graphics and atmosphere
+ interesting story with interesting characters
+ Fun and brutal combat
+ easily set up for a franchise
If you played it before and it stunk I would suggest trying it again. I just started playing it a week ago and had a blast.
Sam (“Deacon” in Days Gone) is the Antagonist in Callisto. The bad guy. Not the protagonistDays Gone’s Deacon St John is hidden behind Callisto Protocol’s protagonist who’s actor Sam said in The Days Gone Podcast interview how he brought inspiration from Deacon into the Callisto protagonist.
It’s the only reason I’m interested in Callisto Protocol
Sorry man, but I have to disagreeIt's become cool to exaggerate the game's faults for some reason but yeah it's fun little ride, and the positives outweigh the negatives overall. I don't think its length or breadth of content justifies its original asking price nor its excessively large budget/production values, and it does itself more harm than good by openly inviting comparisons to Dead Space (which it loses to in almost every way), but as a horror shooter fan it felt unique enough to mostly be worth the time I spent with it, despite clearly feeling undercooked in terms of ideas/mechanics/strategy/level design.
Very beautiful, fairly good fun, too short, not enough variety.
I agree with this but Dead Space justifies its longer play time by having significantly more enemy and weapon types, meaning you're always asked to adapt your strategy, so it rarely gets dull. With Callisto, you basically either use the same melee combo/critical finisher on 90% of enemies or throw them for an instant kill. I've always said that Callisto deserves to be judged on its own merits, because it does have new ideas, but comparisons are inevitable, and there's no getting around the fact that Dead Space simply has so much more in it to keep the player surprised and engaged.
This.Sorry man, but I have to disagree
Dead Space has the same amount of enemy types as Callisto. And you kill them all the same way.
You shoot the legs, then shoot the arms, and thats it. One of the reasons why you can finish the game with any weapon, even the plasma cutter, 'cause they dont matter.
I've finished DS 1 and 2 with the plasma cutter recently, 'cause whats the point in using the flamethrower? It doesnt cut limbs. The pulse rifle? It takes longer to cut limbs, and if you hit the belly of the fat enemy, it drops babies.
The saw was the only one useful enough, but you had to get close to the enemies for it to be useful.
The plasma cutter was the better weapon in the game and you get it first. Its much better to just upgrade ir fully and drop the rest.
It is the better gamePlease don't lump Dead Space in with this game lol. Dead Space is a *much* better game.
Better combat, better pacing, more varied environments, you don't spend 1/3rd of the game in vents or shimmying along walls.
People need to check for their nostalgia googles asap
One of the worse games I ever played, the gameplay was so bad, I hated the developers on a personal level.
The combat hasnt changed, at all, so my point still standsThe remake came out after Callisto. I'm comparing Callisto with the DS Remake, which is (very easy) arguably the better game of the two.
The combat hasnt changed, at all, so my point still stands
The point about DS Remake being the better game of the two also stands, higher even
Is it really fair to compare the two?
Callisto Protocol is a melee combat game while Dead Space is a shooter
Also, Calisto Protocol is shit, and Dead Space is good.
Saying DS has better combat is very debatable
Currently playing it on PS5. I am very pleased and pleasantly surprised of how good this game is.
I read all the reports about how the game was broken and it probably was. I guessed all the issues have been ironed out because after 8 hours I have had 0 issues or bugs.
The game has a lot of positives going for it
+ Great graphics and atmosphere
+ interesting story with interesting characters
+ Fun and brutal combat
+ easily set up for a franchise
If you played it before and it stunk I would suggest trying it again. I just started playing it a week ago and had a blast.
I was one of the few people here who enjoyed the game when launched while everyone shat on it.
Sadly this game will be lumped into the order/ryse/days gone group where a very solid entry new ip game will never get a sequel that would go crazy.
The Order was one of the sickest games anyone has ever made. The ONLY issue I have with that game is that the boss fight sections were re-used and one shooting section of the top of some steps goes on for a little too long. Other than that it's no different than playing something like Uncharted with it's cover shooting.LTTP: Callisto Protocol - Feels like this gens Ryse / Order 1886
Got only about an hour in, and the game kept crashing. However, from what I did play it seems like all style and no substance. - The melee combat is pretty bad, and using the left control stick to dodge makes no sense - Over reliance on QTE's (and on top of that repeating the same QTE) -...www.neogaf.com
The title checks out how someone would somehow consider it a hidden gem. All graphics no substance I assume.
Even tho The Order was a such a waste.
Days Gone, in the state that's right now is not only a decent game but actually pretty darned good...
Solid gfx, satisfying shooting, nice atmosphere and the story is worth it just for that twist.
It takes a good 5-6 hours to get going but when it does...