You can use the flashlight at anytime as it doesn't affect any enemies.
The game tells you this in the loading screens.
That's such an interesting gameplay decision.
You can use the flashlight at anytime as it doesn't affect any enemies.
The game tells you this in the loading screens.
That's such an interesting gameplay decision.
ok, so Iwhoop whoopjust unlocked Sebastian's revolver.
I'm at Chapter 11.Have I missed it or is it further on in the game?I hear there is a double barrel shotgun?
You can use the flashlight at anytime as it doesn't affect any enemies.
The game tells you this in the loading screens.
It's in chapter 13, provided you completedquest which starts earlier in the game.Sykes'
Been like this for days for me. Too busy launching our own horror game.
It was the same in the DLC of the original, the enemies didn't react to Kidman's flashlight.
Been like this for days for me. Too busy launching our own horror game.
It's in chapter 13, provided you completedquest which starts earlier in the game.Sykes'
It's been said but damn that is an RE ass RE ending screen.
I can't remember but was this an unlock for Nightmare Mode or is it only for completing Classic Mode?
Saw this on reddit: https://www.youtube.com/watch?v=RuB3-44bi_A
A giant crow!
It must have been intentional because it drops a lot of green gel.
I wonder what triggers it.
Saw this on reddit: https://www.youtube.com/watch?v=RuB3-44bi_A
A giant crow!
It must have been intentional because it drops a lot of green gel.
I wonder what triggers it.
Saw this on reddit: https://www.youtube.com/watch?v=RuB3-44bi_A
A giant crow!
It must have been intentional because it drops a lot of green gel.
I wonder what triggers it.
Just finished up chapter 5
The Obscura boss glitched and got stuck running in place. So that was a lackluster battle.
That's notI couldnt figure out in my first playthrough, but all you have to do isshoot the red barrels next to the van, and the resulting explosion clears a path for you, it just seems to allow you to skip the boss battle and provide an alternate entrance into City Hall.
Double barrel or long barrel shotgun, which do you guys prefer?
Ch. 13 (open wold area) is so satisfying to clear out. I used the lv. 3 smoke bolts to kill each of the threewith five sneak attacks each (so three lv. 3 smoke bolts for each encounter, since you can get in two stabs per smoke cloud). You get 5,000 gel for each one, so 15,000 gel total. NICE.Harbingers
Ch. 12 location was fantastic. Reminded me of a certain Demon's Souls world (). Surprisingly emotional. The last few projector slides have also been great.Valley of Defilement
Ch. 11 is probably my overall favorite linear chapter so far, though (up through Ch. 13). Classic RE setting and atmosphere, great progression and tension, interesting lore, a top-notch optional boss and one of my favorite mandatory bosses in the series (probably would'be been trivialized with lv. 3 smoke bolts, but if you play it straight it's fair but challenging).
You can kill a Harbinger with just three lv. 3 smoke bolts. Shoot one, the Harbinger starts flailing helplessly in the smoke. Run up to it and the sneak attack prompt will appear. You can do this twice before smoke disappears. Then repeat process two more times. After three bolts (five sneak attacks), the Harbinger goes down. Lots of fun. If you don't have that upgrade (or any upgrades for smoke bolts), there's more than enough weapon parts lying around in that chapter to reach it.These are some of my favorite chapters in the game so far. Chapter 11 was great after the disappointing chapters 9 and 10. Chapter 12 was wonderfully tense. It took me a lot longer to complete the chapter than it should have. I have my issues with Chapter 13 because I hate how long it takes to kill the Harbingers on Nightmare and I just can't stand the enemies during the fire walk. Thinking back on it, it's a pretty solid chapter. Chapter 14 can get bent though. I haven't finished it and I'm dying to play the game already, but fuck Harbingers and I'm not a fan of the aesthetic.
It really sucks that I am going to finish this before a Pro patch is released. Missed opportunity.
Just started 13 on Survival. Can someone give me a rough estimate, hrs wise, of how long I have left? Thanks.
You can kill a Harbinger with just three lv. 3 smoke bolts. Shoot one, the Harbinger starts flailing helplessly in the smoke. Run up to it and the sneak attack prompt will appear. You can do this twice before smoke disappears. Then repeat process two more times. After three bolts (five sneak attacks), the Harbinger goes down. Lots of fun. If you don't have that upgrade (or any upgrades for smoke bolts), there's more than enough weapon parts lying around in that chapter to reach it.
Anyone?
For some reason the smoke bolts were one of my least used during my playthrough, will definitely be remedying that during the next one.
4-5 hours maybe (if you aren't speeding through)? Can't say for sure in terms of time but there arechapters in total and most of the ones you have left are more linear.17
It's a bit hard to say due to a few things, like if you explore Chapter 13 or not. But at least for for the straight-forward stuff, I'd say you have 2-3 hours to go.
You can kill a Harbinger with just three lv. 3 smoke bolts. Shoot one, the Harbinger starts flailing helplessly in the smoke. Run up to it and the sneak attack prompt will appear. You can do this twice before smoke disappears. Then repeat process two more times. After three bolts (five sneak attacks), the Harbinger goes down. Lots of fun. If you don't have that upgrade (or any upgrades for smoke bolts), there's more than enough weapon parts lying around in that chapter to reach it.
Afee stealth-killing nearly all of the enemies in Ch. 13's open world, on Nightmare, I had enough weapon parts to reach the lv. 3 shock bolts and smoke bolts, both of which have been very handy. Stomping three downed enemies after a single shock bolt is awesome. So is killing a Harbinger for 5,000 gel easy with no bullets fired and no damage taken.I'm using shock bolts a lot more than in the first game, you can take out 4 enemies with each one once you've upgraded them a bit. Explosive bolts seem a lot weaker, the blast radius is much smaller
Honestly, the Crossbow all around I think is better than it was in the first game. The Crossbow itself I think handles a bit better and looks cooler visually as general upgrades, but also all the Bolts seem a lot more balanced now than the original game (where a couple of the bolts were so clearly superior to the rest). The fully upgraded versions of all the bolts in TEW2 are all honestly pretty great.
My only gripe is that I still prefer flash to smoke and the harpoon feels nerfed. I don't remember guys in Nightmare mode surviving flaming harpoons to the chest in TEW1. Even if they did, they'd be pinned to the wall for you to finish them off easily.
It really sucks that I am going to finish this before a Pro patch is released. Missed opportunity.
Aim for the head/weak-point with the harpoons.
Even if you aim for the body they usually knock down, so you can run up and stomp finish.
I notice the game talking about weak spots but I guess I'm blind because I don't see any on most enemies. I just aim for the head.
I've gotten my ass repeatedly kicked by Chapter 11's boss.
I was not expecting him to be so strong,destroying his flame tank only made him stronger ;_;
I did that too mostly lol, worked out more often than not.
Try using the environment to your advantage, I'd get quite a few good shots in by leading him through the area via the thin hallways. He'd often stop to shoot his flamethrower from a distance and I'd duck to avoid and then pop out to shoot some more. Always aimed for the head.