OP right now:
I don't know what the sequel needs, but I found the game unbearable. Just feels like a game trying to be a movie with mediocre gameplay.
I was really disappointed when I played it. Perhaps the hype around it ruined it for me, but I don't think anything could save that gameplay.
And those things mean it isn't a 'gray military gears clone' like you are suggesting. People are attacking your idea because they don't think it would improve the experience, and your arguments as to why it would are not compelling. I don't buy this idea that there is a huge disconnect between the story and the gameplay, and neither do many posters here. You haven't convinced anyone that this disconnect exists, or that making the game an RPG would fix this perceived disconnect.Its true though.
Most here are attacking RPG like its a dirty word,because of the connotations of bland ubi world that's dominant this gen.
Did people forget that the "gray,military,gears clone,linear cover shooter" was the dominant paradigm of last gen?
I sure as hell didn't,and frankly TLoU was firmly within that realm of game design.It just happened to have disproportionately better writing,dialogue and cutscene direction.
the gameplay was phenomenal IMO. TLOU remains one of my favorite MP games ever, and it basically only used the mechanics from the SP game.
i'll take more of that with some enhancements, please. no needless XP grinding, no open world stuff.
They are dissonant.
For example, Ellie's reluctance to fight David on first sight makes little sense given the way the game consistently played out.
Two suspicious,armed men approach her.Usually in the game you'd be on the ready to easily kill them,and in fact ,shortly after , Ellie is capable of and does that to multiple faceless goons.
But because the gameplay stops and a cutscenes ensues, Ellie is suddenly blessed with the ability to reason with the outside world.
"Do you have medicine?"
Oh wait! people do reason , talk with each other and trade resources in this universe! Because its a cutscene.
Its true though.
Most here are attacking RPG like its a dirty word,because of the connotations of bland ubi world that's dominant this gen.
Did people forget that the "gray,military,gears clone,linear cover shooter" was the dominant paradigm of last gen?
I sure as hell didn't,and frankly TLoU was firmly within that realm of game design.It just happened to have disproportionately better writing,dialogue and cutscene direction.
delet this
ND needs to break out of the strict arena shooter genre,especially for The Last of Us.
I don't think most people are attacking rpgs, I love rpgs, but I don't think that kind of gameplay would work in TLOU. What made that game great was the focus on Joel and Ellies story and the linear gameplay that tied it all together. Too much role-playing elements would be the opposite of that.
It sounds more like you want an rpg spin-off in the same universe and not TLOU2
Yep, pretty much. I love RPGs, they are my favorite genre by far, but I don't need TLOU to be one. It is exactly what it needs to be. There is room for improvement, particularly when it comes to AI behaviors and combat encounter design, but overall it utilizes all of the strengths of a linear action game to great effect.Id be willing to wager most of the people here love RPG's.
It's not that we don't like RPG's. That's a stupid claim.
It's that you are quite literally saying that the Last of Us should be a different type of game.
No. No it shouldn't. The last of us is the last of us. The three tenets of the gameplay are survival action, stealth, and scrounging for supplies. All of these are reflected in the world and the story of this game. If you don't understand that, then you really don't understand the world of this game.
It doesn't seem that you actually get this game.
Play something else, it's ok if you don't like it.
Bad idea is bad. If anything, I think TLOU2 needs to lean a bit more into its survival horror elements.
I think it would be way more interesting to have some kind of procedural or random AI, and do the thing Ubisoft was trying to with I Am Alive, where you can run into people who you're not sure are enemies, allies, or neutral, and those dynamics form in real time. That way the game could throw you into any number of scenarios:
- Full aggro
- Ambush
- Jerk(s) who is/are neutral/friendly then ambush
- Aggro who runs after intimidation
- Neutral
- Neutral who turns aggressive after being threatened
- Neutral who runs after being threatened
- Friendly
- Friendly coward
- Friendly who turns aggressive when threatened
- etc...
And the player's weapons, ammo, posture, actions, etc. would play a part in how these play out. You'd be able to fight, exchange greetings, trade, temporarily team up, etc. through completely systemic encounters. Tensions would always be high because you're never sure what is about to happen. Keeps the game tense and about ACTIONS, not stats and skill checks.
Are you serious OP? The world isn't alive? No shit, it's a zombie apocalypse.
Nah, I've painted myself into a corner and killed discussion when I put RPG into the title.
Should've worded title and OP differently.Too late now.
I am not asking for TLoU to turn into a bland collectathon,"objective filled" open world.
Nah, I've painted myself into a corner and killed discussion when I put RPG into the title.
Should've worded title and OP differently.Too late now.
I am not asking for TLoU to turn into a bland collectathon,"objective filled" open world.
I think a big problem with The Last of Us is the massive disconnect between the complex narrative its trying to tell ,and the extremely narrow visioned gameplay.
I think the RPG genre is much better suited for the kind of narrative complexities they are aiming for ,but didn't deliver outside of strict cutscenes.
Naughty Dog arrogantly refuses to let players tell their own stories.
Turn based and with random encounters please
I agree with this completely
but this, not so much. They don't need to make it an RPG, they just need to make it a better game.
I know gaf has an eternal hard on for TLOU but the gameplay was decent at best. Too many dumb ladders, stupid fucking rafts, and broken generators. Too many identical encounters in corridors filled with chest high walls. The stealth was not enjoyable at all for me either.
Oh, and get a better medical consultant cuz holy fucking shit did the plot get stupid really fast.