I'm currently using an HD4000 integrated.
what's your specs? Really need to try it
If you would like to take your shots from in game, you can do so by bringing up the console by pressing the tilde ~ key. Then you type in one of the following commands. You can change the multiplier of the first command and you will get a screenshot x times of your current resolution. The command below will give you a resolution that is twice the size of the resolution of your game.
Typing the following will take a screenshot that is twice as big as the screen resolution:
HighResShot 2
Just played a quick bot match.
As expected from pre-alpha, the bots are dumb as a box of rocks.
It looks like they've put in UT2003's dodging mechanics (double-tap directional keys to do a quick jump), although the wall jump is hilariously broken because you can wall jump infinitely (especially with the low-grav mutator enabled).
Ran quite smoothly on my GTX750ti.
"although the wall jump is hilariously broken because you can wall jump infinitely (especially with the low-grav mutator enabled)."
Not broken. Intended.
I probably won't have any problems with a 970 then, right?
If you consider how well it already runs with no optimized graphics drivers and a still pre-alpha stage, it really demonstrates how much the UE4 is capable of.
Please PLEASE tell me the composer from Unreal 1 or UT99 is coming back for this.
Please PLEASE tell me the composer from Unreal 1 or UT99 is coming back for this.
It's been available in pre-alpha since sometime last year, it just only got high-res texture maps today.
There's already a thread on that from this morning, as well.
Both Alexander Brandon and Michiel van den Bos are back to compose for this game!Please PLEASE tell me the composer from Unreal 1 or UT99 is coming back for this.
It's been available in pre-alpha since sometime last year, it just only got high-res texture maps today.
There's already a thread on that from this morning, as well.
The bigger hold up was that you needed a UE4 subscription to get to it. Now that those are done away with, it only just now recently became widely available.
Yup, there were public builds for the longest time. All you needed was an account on the forums to access the download links."The bigger hold up was that you needed a UE4 subscription to get to it"
No you didn't. Originally that was the case but fans were building UT and releasing it, then months back Epic started putting out weekly builds for non-subscribers to play without having to go through the hassle of finding the community released builds.
How low does this scale? Surface Pro low?
This excites me! Should be able to play. 😆I have an extremely low-end laptop and this auto-detected my hardware, reduced everything to the lowest settings and I managed to play a Deathmatch at a super slick, solid and stable frame rate. It scales low and shows dramatic performance improvements compared to previous builds they've released. Earlier builds stuttered like hell with lag that rendered the game unplayable. This runs like a dream. Lowest settings but still very playable. If it's running this well already I'm excited for future builds.
If you think your hardware won't run it give it a shot anyway. It probably will.
"The bigger hold up was that you needed a UE4 subscription to get to it"
No you didn't. Originally that was the case but fans were building UT and releasing it, then months back Epic started putting out weekly builds for non-subscribers to play without having to go through the hassle of finding the community released builds.
Unreal Tournament games always ran really easily. I'll have to put this one to the test with my 7-year-old computer.
After you tweak the ini files, ANY game can run easily... i got UT3 running well on a 5 year old PC after tweaking it enough so it looked worse than UT2k4...
It's community (with epic) made so I wouldn't be so sure.
OMG the music in that video! <3 Yeah the guys who did the OST for UT are also working on this new UT.