There we go.Did we get any confirmation about screen tearing actually present in the game when they showed it to the press two weeks back or is it the problem with gametrailers video player and youtube?
Besides the hair, i say they got spirits within beat.
Did we get any confirmation about screen tearing actually present in the game when they showed it to the press two weeks back or is it the problem with gametrailers video player and youtube?
Who to believe, the developer, or you...If it was a problem with the Gametrailers video, you would see screen tearing in the interview portion as well as the gameplay.
The game has screen tearing in this build, but that's not to say it can't be remedied.
Besides the hair, i say they got spirits within beat.
Things that don't impress me:
1) Screen tearing. LOTS and LOTS of it. I'm usually not sensitive to tearing, but this really needs attention
He's just feeling all that burn.She's pissed.
and then..
fell to knees at
2015.....NOOOOOOOOOOOOOOOOOOOOOOoooooooooooooooooooooooo!!!!
Spirits Within has been my measuring stick since the PS2 days.
We're finally there? Are you telling me that we are finally there? *eyes welling up*
Yup. Next up, surpassing the Advent Children Complete...
,,,which still looks very flat, very clean materials and lightning, but with metric shitton of high quality actors, npcs and objects.... Order 1886 is dark, gritty, gloomu and dirty. Still, I expect awesome games from Square in this generation. They managed to render Agni realtime on PS4 on E3 2013. I'm not expecting that level of detail from FF15 because it has such troubled development though...
Yup. Next up, surpassing the Advent Children Complete...
,,,which still looks very flat, very clean materials and lightning, but with metric shitton of high quality actors, npcs and objects.... Order 1886 is dark, gritty, gloomu and dirty. Still, I expect awesome games from Square in this generation. They managed to render Agni realtime on PS4 on E3 2013. I'm not expecting that level of detail from FF15 because it has such troubled development though...
What FF7 Remastered could be :'(
It'll never happen. Let it go
God damn. Hope we can reach that kind of detail and draw distance. I actually think Starcraft 2 CGI is even better than this, and probably can't be reached til the next gen.
Did we get any confirmation about screen tearing actually present in the game when they showed it to the press two weeks back or is it the problem with gametrailers video player and youtube?
It's definitely not the player. We have seen it in the twitch stream as well as the HQ downloaded video. May be it's the encoding. If it's not in the game, then there is nothing to worry about. But they need to pay more attention to the media released, in that case. It detracts from the otherwise incredible visuals.
The graphics look fantastic. But I'm still eagerly waiting to see other parts of the game other than the same White Chapel area. Show us something other than shooting at E3.
I'm waiting to see if they were able to pull this off, with bustling NPC's.
And allow us to explore this, and hopefully interact with the NPC's as well. Give this game another layer other than just a shooter.
I also hope for a bit of Resident Evil style puzzle solving. I'm getting kind of a whole Eternal Darkness vibe from the whole thing with the storyline. This could be the ultimate game if they do this right.
"My modern CGI benchmark" that needs to be achieved realtime on consoles is this:
https://www.youtube.com/watch?v=32Tkgpt_pmg
We're still not there yet. But thankfully, Order shows us that we are not that far away.
Random Google search brought up this. Lest we forget.
"My modern CGI benchmark" that needs to be achieved realtime on consoles is this:
https://www.youtube.com/watch?v=32Tkgpt_pmg
We're still not there yet. But thankfully, Order shows us that we are not that far away.
Hmm, Unfortunately, I only see IO Interactive's Glacier 2 to handle such a crowded place with amazing details on NPC... Hitman Absolution was the most impressive game for the crowd management. Incredible ! Not sure if Rad engine could do the same or better...
Can't wait to see what IO could do more with such an engine in that department...
I like how the flare sticks into the wall and burns out instead of just disappearing.
That has a gameplay effect. You can fire up flare first, leave it burning in walls, and then spray dust over it.
That has a gameplay effect. You can fire up flare first, leave it burning in walls, and then spray dust over it.
I like how the flare sticks into the wall and burns out instead of just disappearing.
That has a gameplay effect. You can fire up flare first, leave it burning in walls, and then spray dust over it.
I don't know if it's premature but this game looks better than anything released so far, on consoles and PC.Sweet mother of god. This game looks insane.
WTF RAD? From portable to consoles, they just out and smacked everyone around on their first outing?
While I agree, comments like these are just BEGGING for thread shitting by certain, very vocal PC people. I would just stick to saying best looking game on consoles or at the very least best looking game to avoid that eventuality (inevitability?).I don't know if it's premature but this game looks better than anything released so far, on consoles and PC.
Ghost of Sparta is by far the best looking game on PSP.Sweet mother of god. This game looks insane.
WTF RAD? From portable to consoles, they just out and smacked everyone around on their first outing?
looks fantastic but ugh I hate cuts of video like that. Just release the B-roll, Sony. I don't care if it's on youtube, I just want to see the game played in continuation rather then different bit and pieces in an interview video
The demo doesn't seem to highlight any of the destruction aspects either.
I hope they weren't throwing hot air about that shit, or had to change it now.