Are you setting a 16:10 resolution for the game in the GeDoSaTo ini? You should use a 16:9 resolution, and then you should get black bars.
Same thing here.Seem to be having issues with Gedosato, the game doesn't launch. Looks like it it wants to on my steam profile but goes away after like 10 seconds.
Haven't used the program much save for back in Dark Souls 2 days, so tried other whitelisted games, seems to happen to them all.
There any known programs that interfere perhaps? Tried closing down most with no luck. Double checked with the redistributables, nothing. I get an error in the program itself saying "Error setting installation, object not set to an instance of an object"
That explains so much.If I'm understanding this right. Symphonia port is handled by American branch while Zestiria was handled by European branch?
If I'm understanding this right. Symphonia port is handled by American branch while Zestiria was handled by European branch?
Obviously, this fix is pre-alpha quality at this point, but hey, at least you dont need to pay me for it.
Are the people with GeDoSaTo issues on a 32 bit OS?
seems like another McDonalds meal.
Are the people with GeDoSaTo issues on a 32 bit OS?
Are the people with GeDoSaTo issues on a 32 bit OS?
Interesting, it was completely stable for me at 4k and for taking around 10 shots... for all the 15 minutes or so I spent testing, which is obviously not a whole lot.I'm sure there's a European equivalent of a cry bald eagle. Then again I guess we all have our own national iconic animals.
Oddly I get crashes at 3840x2160, runs fine at 5120x2880, can dump a frame fine (and I made sure not to do so at a high resolution this time) but every now and then will get a crash upon taking a screenshot (so almost kind of pointless looking for a decent pshash). Be interesting to see what what these fixes BNEA have in store. Wonder if they'll rip out their DRM which didn't really do anything but be a pain in the arse? Actually that's a silly question.
Interesting, it was completely stable for me at 4k and for taking around 10 shots... for all the 15 minutes or so I spent testing, which is obviously not a whole lot.
However, considering what the plugin does (very little), it's unlikely to be responsible for any crashes which happen.
Old store page said:REAL-TIME 3D BATTLE SYSTEM One of the fiercest, most action-packed battle systems ever created where up to 4 players can fight simultaneously. Combine hundreds of special attacks and magic spells.
New store page said:REAL-TIME 3D BATTLE SYSTEM Experience the fierce, action-packed battle system. Combine hundreds of special attacks and magic spells.
Win 7 Ultimate 64 bitAre the people with GeDoSaTo issues on a 32 bit OS?
Game just crashes when i trying to chose 4k resolution in main menu with Gedosato.
upd - set 720p from CustomConfig.conf as intended, but game run in small portion of screen..
Is 60FPS as lost to us as it seems?
A huge cardinal sin is that New Game is the default menu choice, and you can't press b if you accidentally click it. Gotta reset.
Why Bamco why??
After finishing up the article, I wondered how long this would take. The answer is 14 minutes.
It seems to be fine from initial testing in all scenarios of the game, including cutscenes, exploration, skits and battles. Videos are broken, would probably require another 15 minutes to fix. No wonder B-N couldn't bother.
Thanks for the bug reports. I actually had a regression in a recent GeDoSaToTool update (the one for 64 bit support).
It should be fixed now, please update and try again.
Thanks for the bug reports. I actually had a regression in a recent GeDoSaToTool update (the one for 64 bit support).
It should be fixed now, please update and try again.
Thanks for the bug reports. I actually had a regression in a recent GeDoSaToTool update (the one for 64 bit support).
It should be fixed now, please update and try again.
Update fixed it, thanks for your hard work.Thanks for the bug reports. I actually had a regression in a recent GeDoSaToTool update (the one for 64 bit support).
It should be fixed now, please update and try again.
It was, originally.
This release is after it's been cut in half, eaten, and... well...
Disable in game anti-alia--wait, no. I have no idea.
protectionId shows securom traces in ToZDoes Zestiria also have extra DRM? I was thinking of buying it, but now I'm not sure.
That explains so much.
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Fuck yeah!
(I have no idea if this is true, and no strong feelings of patriotism for either my country or Europe, but this felt appropriate)
iunderstoodthatreference.gif
With latest 2128 built of Gedosato TOS just don't launch at all ¯\_(ツ_/¯
Guess they saw the PC Gamer article:
http://steamcommunity.com/app/372360/discussions/0/458607699626180963/
If I'm understanding this right. Symphonia port is handled by American branch while Zestiria was handled by European branch? European branch had QLOC making the port. I wonder who they hired for this port?
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Fuck yeah!
(I have no idea if this is true, and no strong feelings of patriotism for either my country or Europe, but this felt appropriate)
Here are what the trading cards and badges look like, for the curious.
Besides the fact that they look kinda bad, there is also this.
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They really didn't give a damn, did they?
Not planning to get Symphonia, so I haven't, sorry.Incidentally, have you taken a look how the music is stored?
Not that we would need it, just for curiosity's sake - did they botch that as well?
Thanks for the bug reports. I actually had a regression in a recent GeDoSaToTool update (the one for 64 bit support).
It should be fixed now, please update and try again.