zeelman said:Gust's games are basically bug free when they're released in Japan, but somehow NIS America screws them up when they translate them.
You'd be a little wrong on that. See Atelier Lise.
zeelman said:Gust's games are basically bug free when they're released in Japan, but somehow NIS America screws them up when they translate them.
Volcynika said:You'd be a little wrong on that. See Atelier Lise.
rykomatsu said:Lise was outsourced (as were all the handheld Atelier games), though the main titles do have their share of bugs
Oh, I didn't know that. Well perhaps that is what they are then.Aaron said:One of the previous Atelier games had a homuncli, though it wasn't created by the main character, but given as an assistant.
zoku88 said:a 1920x1200 wallpaper on a JPN game site? :O
SolidSnakex said:I can't even get the site to load properly. It seems like it's getting destroyed.
zoku88 said:a 1920x1200 wallpaper on a JPN game site? :O
B.K. said:NISA is releasing Atelier Annie in America. Maybe there is some hope for Rorona after all.
http://www.rpgamer.com/games/other/ps3/xedge/xedgeinterview.html
I can't think of any out of recent memory >.>icecream said:It's not that unusual.
Durante said:What made me increasingly like Gust and look forward to their games over the past few years is that, in my opinion, each one markedly improves upon its predecessor. Especially concerning their battle systems.
That said, the AI games (and MK, which is more or less a continuation of it) are quite different from AT, and I can easily see how someone would like one but not the other. While AI and MK focus less on alchemy than previous Atelier games (at least I heard that this is the case, I haven't played any other Atelier titles), they're still an alchemy / RPG mix. Conversely, the AT games are a lot more like a normal JRPG in terms of overall structure (excluding the graphic adventure / visual novel part for a moment) with just a dash of alchemy here and there.
Anyway, I also prefer the AT series to their other games overall, but the Atelier titles do get better and better and I enjoyed all of them to some degree.
BlazingDarkness said:i like teh music
Hello everyone. My name is Okamura and I am the director for the title, "Atelier Rorona". First off, I'm very grateful for the fortune to be able to announce this title.
I'm still shocked, after all these years here, with my first major role being responsible for the development of Gust's first foray into the PS3, but until the release date, I promise to put everything along with the staff into the game to create a "nostalgic and fresh" Atelier game that everyone can enjoy, so please be looking forward to it.
Now that that's out of the way, since this is the first entry, let me start with a brief explanation of the title and what not.
If you've played the Atelier series up to now, I'm sure you've been having high hopes for the game, imagining what the game might be like and what not, but this Atelier will be the first in a new series that revisits putting heavy emphasis on crafting.
That said, though, we're not looking to just return to our roots. We've soul searched through previous entries in this series to guide us towards that "nostalgic and fresh" Atelier. The questions of great importance we came to realize were:
What was the first Atelier we were exposed to?
What was the first Atelier we created?
What was our most favorite Atelier?
This may be obvious, but there is no one right answer to any of those questions. Combining the answers to the above questions and all of our experiences to this date; all those points are, in various manners, connected to the phrase "Welcome home-"
It may be difficult to fulfill all of our and your desires. Even so, we wanted to take a definite step in a new direction with a purpose, and that's how this title "Atelier Rorona" was born. And finally, nothing would make me happier as both an employee of GUST and as someone who's been involved in the Atelier series, than if Atelier fans of all generations are able to start to comprehend the "new shape of Atelier" by experiencing this game's story,
I've rambled on a little bit, but I hope everyone has been able to see a glimpse into the thoughts that I'm trying to convey. I'm sure you'll follow along with my future rambling, but please me nice to me.
Anyhow, let us meet again at my next blog entry; adieu~
PuppetMaster said:Hmm the graphics look good. But I kind of feel dirty just looking at them.
Is this game a trap?
hteng said:characters look very good, too loli, environment looks really bland. Bah, how can you play this infront of other people.. it's just... weird.
SolidSnakex said:By not giving a shit about what people think about the games I play.
Amen! God tho, the people that saw me playing ArT2 thought I was playing some suicide helpline game when I was curing IPDs :lolSolidSnakex said:By not giving a shit about what people think about the games I play.
postaboy said:wtf that's dark cloud 2 graphics.
hteng said:characters look very good, too loli, environment looks really bland. Bah, how can you play this infront of other people.. it's just... weird.
Thank you. Some people apparently have horribly inaccurate memory when it comes to how last gen games looked. (Which is strange since they should be reminded by Wii)gantz85 said:[...]
Dark Cloud 2 graphics? No my sir troll.
Closer to this:[...]
Volcynika said:You're an awful person.
Durante said:Thank you. Some people apparently have horribly inaccurate memory when it comes to how last gen games looked. (Which is strange since they should be reminded by Wii)
Kagari said:Importing for sure.
Considering that NISA released A8-A10 (this is A11), announced the recent DS Atelier and is releasing an at least as niche PS3 game (X Edge), I'd say the chances are quite good.Leam said:No chance of a US or PAL release?
I own all the gaming platforms and I'd say absolutely the latter, but I'm a Gust fan.RpgN said:I wonder if it's because there aren't that many rpgs on the ps3 or because it does look like it will be a good game.