Hey guys I was doing some messing around in training and a few things I found out, not too sure who knows this or not but considering some people are having a hard time coming to grasp with the game here a few things they may help you out.
Quick Turnings:
Something that I have noticed with the way acceleration and quick turning (drift/power slide) works. You acceleration/gas also acts as a "grip" button. Meaning if you are quick turning and you slam on the gas you immediately you will stop sliding and regain traction. When it comes to sharp turns or correcting the direction of you vehicle. Make sure you hold down the quick turn button till you are aligned in the direction you want to be.
Like for example if you are coming up on a right turn, you want to let go off the gas and hold down your quick turn button and HOLD it down till you want to slop sliding then release it and when you hit acceleration/turbo your vehicle will regain traction instantly and push you forward. So basically just tapping quick turn is good when you just want to make a minor adjustment. But the longer you hold down the quick turn button the longer you will slide.
Vehicles like crimson fury handle ALOT better once you understand that your acceleration is what gives you grip/traction while your quick turn button reduces all your traction/grip.
Swarmer Rockets/Missiles:
I noticed that when using this weapon you will see a gauge on your screen. And you would think that you hold the button down till the bar fills up then release. BUT if you look at the rockets on the side of your vehicle. You will notice that if you HOLD down longer the fumes/gas of the rockets will go from purple to a red color. If you are careful you can actually hold down the firing button long enough for all the rockets to turn red and release before it backfires. So basically this weapon can do even more damage if you keep holding the button down after the bar fills up. You just have to be careful not to overload them till they backfire.
Power Missile/Rocket:
Something to note is that even though this weapon has no lock on feature it can hurdle over hills and drop down slopes. Like if you see someone straight ahead of you and they are at a slightly higher altitude than you are, the power missile will actually tread up the hill/elevation.
Radar:
Eat,Sleep,Play did a great job with actually making the radar essential at helping you in combat than just something to help you view the map. Special projectiles like Meat Wagons Gurney or Vermin's Rocket will show up on the radar. I normally just pop the shield special at the last second to absorbs its damage. Also items like the remote bomb will have a turn the radar into a camera that gives you a view of its surroundings. Enemy vehicles will show up in RED if they appear on the camera. So it helps when you plant something like a remote bomb in a small corridor and you can see a enemy coming up on camera. Makes for a good ambush.
Reverse Steering:
For me personally I noticed that if you double tap Circle/Emergency brake your car will go into reverse. And if you are turbo boosting then immediately double tap circle you will turbo boost in reverse. I noticed in the chat we had yesterday people talked about reverse being inverse, but that only seems to happen when you are using the R3 button. Double Tapping circle I found to be more convenient and its not inverse steering either.
I'll keep tinkering and see if I run across something else interesting. Hope what I shared can help a few people.