People never satisfied. If you want the best graphics get a PC.
People never satisfied. If you want the best graphics get a PC.
I agree with you but a lot of that simulation stuff is related to CPU tasks and wouldn't have much bearing on resolution at all. That's why this one seems to weird to me.
People never satisfied. If you want the best graphics get a PC.
900p is above HD.
I think you're misremembering the PS4 advertising. Ryse was advertised as "no compromise."
PS4 was advertised as having no bottlenecks.
Can you provide some of concrete about about those revolutionaries features in this game or you just talking giving credits to the ubi words? Because for now I haven't seen nothing of untouchable tech wise in watch dogs whatever ubisoft claimed. I will not be surprise if the final game will be like an AC in a modern setting.
Is this about dat 1080p 60fps talk Sony has been doing with this gen?
lol
https://twitter.com/shahidkamal/status/400013318309814273
PS4 has been putting out some impressive graphics at 1080p, but this tweet is a bit funny in retrospect.
I disagree, unless you mean IPC - which would be dumb because it's talking about the console as a whole. But whether or not the system has a bottleneck was already hashed out in other threads.Lies the CPU is a pretty massive one.
Are you implying that Watch Dogs isn't satisfying? If so, how can we know that definitively?
As I've said earlier. Needs another 6 months in the oven.
Are you only looking at graphics, or are you actually looking at the entirety of the game and what it's doing technically? This is a very impressive game at a technical level.
Animations, the verticality possible, various AI behaviors or habits, the ability to hack into so many things in the environment and have them respond to or directly be manipulated by the player, the ability to hack items that are on the physical person of other NPC, the list goes on. People are underestimating this game. I've always believed that.
Not really. It you read the tech presentations from GDC several devs said they were surprised at how much they could get out of the CPU. For the vast majority of games, it should be sufficient for what they need.Lies the CPU is a pretty massive one.
It wouldn't have helped. Watch Dogs is a cross-gen game and it's clear Ubisoft put 90% of their effort to getting it running on PS3/360. Ubisoft probably expects most of their sales to be on PS3/360, so that's the focus. Ubisoft put 10% into porting the game to PS4/Xbox One, putting in higher textures, a few more trees & NPC's, slightly higher resolution and called it a day. Ubisoft says there are very happy with how the game looks, so why would they even bother trying for 1080p?
Ubisoft will continue to put out trailer after trailer rendered in 1080p on a $3,000 PC and hope everyone believes that's how the game will look on their own console. Caveat Emptor.
Yep. Pretty ambitious and there seems to be a lit of variety. It looks interestibg and funDo I really need to point out examples? Just look at the videos of the game, and how it plays, and how you can interact with so many aspects of the game world and its environment.
Every camera can be hacked, every stop light apparently, you can hack into wifi access points to gain access to camera feeds inside people's homes, you can hack devices that are on the physical person of other NPCs to either steal info cause a malfunction in their equipment (weapons included), you name it. You can stop a train dead in its tracks at your leisure. You can raise a bridge to mess with traffic or screw with a police chase. You can hack fuse boxes, hack the street to bring up barriers that stop cars dead in their tracks, you can create huge traffic accidents by changing all the lights to green at an intersection, you can cause a huge citywide blackout, you can chain your hacks creatively through intelligent use of cameras so you don't necessarily have to be in the very location where you're performing a hack. Sounds like a crazy number of possibilities and ways to tackle things, and the game should get more credit for that.
I don't know if I'd say revolutionary or groundbreaking, but it is no small task what they are trying to do with this game. If the AI behaviors and reactions to all of this stuff are even remotely close to as good as suggested, they've got something amazing on their hands. I love the idea of being able to gather information on NPCs that in any other game we might not otherwise be able to know about them, and there seems to be interesting ways in which that information has direct gameplay implications. I think when people talk trash about this game over graphics or even resolution, and only ever seem to focus on just those things, it reminds me of why developers sometimes aren't willing to take any chances at being creative or thinking outside of the box, and why so many games feel designed based on focus groups instead of what hardcore gamers actually want to see.
This kind of stuff is why devs so often create for the lowest common denominator when making their games, because they probably feel there's no reward in trying to take a risk and do something that genuinely seems a bit different or cool. Watch Dogs is doing quite a bit that, to me, feels different and strikes me as a unique take on this kind of openworld title.
Or it just needed to be this gen only.. Maybe.
Not really. It you read the tech presentations from GDC several devs said they were surprised at how much they could get out of the CPU. For the vast majority of games, it should be sufficient for what they need.
for the millionth time, the guy is talking about indies
This kind of stuff is why devs so often create for the lowest common denominator when making their games, because they probably feel there's no reward in trying to take a risk and do something that genuinely seems a bit different or cool. Watch Dogs is doing quite a bit that, to me, feels different and strikes me as a unique take on this kind of openworld title.
perfect response is perfectAnd the money I decide not to spend on your game is also a number?
Or it seems to be that way. Knowing Ubisoft, the curtains are going to be lifted for full discrepancy and I'm betting there's a lot of style-no-substance design that has permeated with their open-world IP's.
for the millionth time, the guy is talking about indies
That's why open world games are all 30 fps aside from Ground Zeroes... right....
That's why I said sufficient, nothing more. I don't consider being able to handle open world simulation at 30fps a bottleneck. XBO eSRAM being too small to store high res framebuffers? Now THAT'S a bottleneck, something that affects a large percentage of developers from meeting their goals. The CPU may cause issues in some games but I would only call it a major bottleneck if it causes issues in a large percentage of titles.
The xbone res is expected. But the PS4 res is unfortunate for those who were thinking in 2014 their games would be 1080p since last gen missed. It will be skipped by quite a few people, and thats on top of the game really not being too day one to begin with it seems. Im sure a lot of people are working hard on it, but it certainly is the case that they don't exactly have the best people on the job.
https://twitter.com/shahidkamal/status/400013318309814273
PS4 has been putting out some impressive graphics at 1080p, but this tweet is a bit funny in retrospect.
Point being this is the beginning of the gen, that bottle neck is going to become more and more apparent further on in the gen, especially in open world games. It's not massive now though still rather large but as developers become more ambitious it certainly will be.
Still doesn't change the fact that the PS4 version will look better than the X1. That's all that matters (close thread).
Still doesn't change the fact that the PS4 version will look better than the X1. That's all that matters (close thread).
The xbone res is expected. But the PS4 res is unfortunate for those who were thinking in 2014 their games would be 1080p since last gen missed. It will be skipped by quite a few people, and thats on top of the game really not being too day one to begin with it seems. Im sure a lot of people are working hard on it, but it certainly is the case that they don't exactly have the best people on the job.
Of course it does. That's almost the same difference from 900p to 1080p, and let me assure you, the difference is substantial.108 pee pees isnt gonna make a hell of a big difference.
Now am just curious what was the state of the game before the delay?
was it 720p/30fps on PS4 and sub-720p for XBO? and what about the PS360 version?
Ubisoft will continue to put out trailer after trailer rendered in 1080p on a $3,000 PC and hope everyone believes that's how the game will look on their own console. Caveat Emptor.
Of course it does. That's almost the same difference from 900p to 1080p, and let me assure you, the difference is substantial.
Now am just curious what was the state of the game before the delay?
was it 720p/30fps on PS4 and sub-720p for XBO? and what about the PS360 version?
Looking at how ACIV ran on PC I am not confident that my 7870 with 8gb ram and Phenom X4 955BE will get anywhere near 1080p and 60fps. I will be interested what sort of PC you will need to get a locked 60fps at 1080p.
In my opinion, those who have decided not to get the game, or have cancelled their preorders, because it doesn't meet their expected resolution have just about lost touch with what it means to be a gamer.
This "1080p or nothing" attitude is for the birds. Absolutely ridiculous.
still find it interesting people here apparently have insider knowledge why shit isn't 1080p.
There does seem to be a ton of things running in the background of this game that aren't apparent in screenshots, like a fully simulated wind system and from what i gather, sim like AI for each character (?) and physics up the wazoo.
Is any of that is needed though could be debateable, but 'lazy devs' and comparisons with another game on the platform seems silly and pointless.