Anticitizen One said:Uncharted 2 makes Killzone 2 look like an n64 game
lol.
Anticitizen One said:Uncharted 2 makes Killzone 2 look like an n64 game
:lolDyno said:Can't wait for this game, just one minor concern.
Look to those jeans, those little back pockets. They are both namby and pamby. SOME men might wear those jeans - and of course I must conceed they are still men but only on the biological level - anyway, some men might but not Nathan Drake.
Never!
badcrumble said:His jeans appear oddly vacant in some shots, as though there isn't an ass beneath them.
2 Minutes Turkish said::lol
I have a pair of jeans with pockets like that. But then again, I'm Drake. Don't tell anyone.
Dyno said:This very instant there is 'product' in your hair, isn't there? ISN'T THERE!?!
And I bet your chest is as smooth as the ass of ten year old choir boy after mass.
You effete metros cause bile to form in the back of my throat! DO YOU HEAR ME? BILE!!!
Dyno said:Look to those jeans, those little back pockets.
arne said:You could link to the CVG article that they actually link to in that PSU post. You know, to post to the actual text
http://www.computerandvideogames.com/article.php?id=205892
Cool, something to look forward to.If you liked that there's plenty more to come. Look out for part one of our awesome chat with Straley tomorrow.
Timbuktu said:Stop staring at his ass.
Dyno said:I can and will stare at his ass, secure with my own musky masculinity to say nothing of the iron-clad heterosexuality at its molten core.
I've stared at Drakes ass for coming on 20 hours now, having played the game twice thus far.
We must stare at his ass, or at least his backside, that is the nature of a 3rd person game.
By the time I finished MSG4 I could count every scintelating pixel in Old Snakes cyborg baboon-like deriere.
The ass, and the jeans that cover them must be correct, they must be authentic, they must be satisfying, they must be... IMMERSIVE!
Dyno said:I can and will stare at his ass, secure with my own musky masculinity to say nothing of the iron-clad heterosexuality at its molten core.
I've stared at Drakes ass for coming on 20 hours now, having played the game twice thus far.
We must stare at his ass, or at least his backside, that is the nature of a 3rd person game.
By the time I finished MSG4 I could count every scintelating pixel in Old Snakes cyborg baboon-like deriere.
The ass, and the jeans that cover them must be correct, they must be authentic, they must be satisfying, they must be... IMMERSIVE!
makingmusic476 said:Since Nathan Haleat the end of Resistance 2, will the same happen to Nathan Drake at the end of Uncharted 2?died
I will be sad. ;_;
I don't seriously think this will happen, lol.
Learn to (not) spoil.makingmusic476 said:Resistance 2Since Nathan Hale died at the end of, will the same happen to Nathan Drake at the end of Uncharted 2?
I will be sad. ;_;
I don't seriously think this will happen, lol.
Mifune said:If that's a real R2 spoiler, you're a jackass.
Honestly, I thought the same and got scared too.makingmusic476 said:Since Nathan Haledied at the end of Resistance 2, will the same happen to Nathan Drake at the end of Uncharted 2?
I don't seriously think this will happen, lol.
makingmusic476 said:Since Nathan Haledied at the end of Resistance 2, will the same happen to Nathan Drake at the end of Uncharted 2?
I don't seriously think this will happen, lol.
deejay8595 said:
Dyno said:Look to those jeans, those little back pockets. They are both namby and pamby. SOME men might wear those jeans - and of course I must conceed they are still men but only on the biological level - anyway, some men might but not Nathan Drake.
Said Straley: "If they are to hunt for Drake they'll need the ability to climb on the environment, jump across gaps, and drop down from ledges to get to him. The benefit to this was our combat wasn't limited to flat terrain anymore."
Many reviews said that the original was a mix of tried-and-tested influences. Did you intend to play it safe with Drake's debut?
Bruce Straley: Our goal from the beginning of Uncharted was to capitalize on what we call the "comfort food" of the action-adventure movie genre and translate that into a satisfying, fun gameplay experience for the player.
By "comfort food" I mean those elements from the movies that people have grown up loving and associate so closely with the genre. If you were to make a sci-fi game or horror game, there are certain hallmarks that make up those genres that the developer would need to at least tip their hats to.
Basically we set out to use the action-adventure genre as our palette and paint a really good story, create compelling characters, and place them in exciting predicaments, just like our favorite action-adventure movies do.
Delivering that experience is something I think we've excelled at. I don't look at delivering a fun game as being safe or unsafe, but as accomplishing a very difficult goal that any game developer would be proud of had they made Uncharted!
A player's experience throughout the game is the key in crafting a satisfying experience. "How does the player feel when playing our game?", and "Do they finish it?", are an example of the big questions for us. We've found that an overwhelming amount of players have completed Uncharted: Drake's Fortune. That tells us a lot about how successful we were to hook players into our game story and mechanics once they got the controller in their hands.
You've spoken about the first game having only used 30% of the PS3s power, and the sequel using closer to 100%. What direct benefits will the gamer get from the increased performance - will they be instantly noticeable?
Straley: Yes. No doubt. We're definitely utilizing more power from the PS3 this time around and it will certainly be noticeable in a variety of ways.
With Uncharted 2, the Naughty Dog Engine 2.0 enables us to display more polygons on screen than ever before, which allows us to battle an even greater number of enemies and to create environments with an unprecedented level of detail. The lighting and shadowing systems in the engine have been overhauled, giving our artists the ability to create an even more immersive experience.
The rendering of our skies has been overhauled to include some more realistic light effects as well as a procedural layer to our cloud system, all the while retaining our artist-driven style. The AI has also been enhanced so that our enemies navigate the environments more realistically, react to the world around them, and behave in even more believable ways. We're pushing the snow rendering like we did with water from the first game.
If we do snow, we feel that it's got to be the best snow you've seen! We're also taking on fur and cloth this time. The list goes on and on. Anything we can improve upon, we do, all with the idea of giving the player a more immersive experience.
Basically, we've maximized the power available to us in the console and our updated engine by writing optimized code for the SPU processors and parceling out jobs to the SPUs in an efficient manner.
The PS3 is an extremely powerful piece of hardware as shown by what we were able to accomplish in Uncharted: Drake's Fortune, but we're always pushing the technology here at Naughty Dog. The programmers have been hard at work optimizing and adding new features to our game engine from the moment we shipped Uncharted.
In the Naughty Dog tradition, we're striving to push the hardware to its absolute limits.
The lighting and shadowing systems in the engine have been overhauled, giving our artists the ability to create an even more immersive experience.
The rendering of our skies has been overhauled to include some more realistic light effects as well as a procedural layer to our cloud system, all the while retaining our artist-driven style. The AI has also been enhanced so that our enemies navigate the environments more realistically, react to the world around them, and behave in even more believable ways
Naked Snake said:RE5 might be technically inferior, but I find it more pleasing to look at.
DMeisterJ said:Reading the A.I. thingy, it looks like someone got MGS in my Uncharted 2 >_<
But I hope that this adds to gameplay, and I believe it will.
And looking at Drake's ass, it does look like there's no ass there. The screen on this page is actually my background, and when I do look at his ass while the computer is starting up, it looks like really weird. x_x. I hope his ass gets fixed. But it'll never be anything near Solid Snake's ass. =)
relax man.Lord Error said:Muddy textures... seriously, where? I thought I was maybe crazy for thinking these screens showed some of the best texturing I've ever seen, so I've looked over them again, and nope, I don't think I'm crazy yet. There's not a single low res texture there that I can spot, the only things that look blurry are the areas affected by DOF and other post processing effects.
Gantz said:Bull shots look good but I'll hold judgement until we get some gameplay videos. Not too wild about the muddy textures though.
Jason's Ultimatum said:lol. He has no ass.
Gantz said:Bull shots look good but I'll hold judgement until we get some gameplay videos. Not too wild about the muddy textures though.
You have been previously quoted as saying you want Uncharted 2 to be "true interactive storytelling". Have you been at all influenced by games like MGS4, which, in particular, has almost unrivaled commitment to storytelling?
Straley: Wow, I said that?! If I used the word "true" in that statement, that would imply that other forms of interactive storytelling were somehow "false", and I don't think that's the case. I love playing games and the beauty of this medium is that there are so many different games to be made.
Telling a story inside of a game is based on what that game requires, there is no real right way or wrong way, just different. Now that being said, what we're trying to do with the Uncharted franchise is really capture that movie feeling by implementing all of the aforementioned features and by trying to implement them in a way that really makes the player feel like they are truly playing one of their favourite action-adventure movies.
Every game is going to have their own agenda or "take" on interactive storytelling, reflective of the individuality of the person or persons responsible for creating that game.
At Naughty Dog we feel there are certain merits to be found in cutscenes - a certain level on intimacy with a character is only obtained be getting to see their detailed expressions.
The subtext of a statement is sometimes only told, or at least embellished upon, through facial expression. Taking away control for the sake of getting a really emotional take on someone, or cutting on something that needs to be seen by the player to help the narrative along is very important in storytelling.
I applaud everyone in this industry trying their different approaches to interactive storytelling - this is just how we're collectively trying to push the medium. It's a fun and very difficult challenge and I don't think there is one answer to how it's to be achieved.
Have you ever considered multiplayer gaming of any kind for the sequel? Co-op maybe?
Straley: We've seen a lot of debate in the community - on various blogs and forums - about whether or not we should implement multiplayer or co-op in the Uncharted franchise. There are some very compelling points that are being discussed both in favour of and against adding these gameplay extensions to our game.
Our heritage at Naughty Dog means we are open to exploring just about any possibility to change, improve or enhance our games, but only if we feel it makes sense to what we're trying to accomplish with Uncharted and can achieve the level of quality we are known for.
For now, our main focus is on Nathan Drake as the central character - we want to be able to concentrate the story on his personal journey.
Can we expect Uncharted to always remain a Sony exclusive?
Straley: The Uncharted franchise is absolutely a PlayStation platform franchise. We have enjoyed a long, fruitful relationship with Sony Computer Entertainment, not to mention that we're a wholly owned subsidiary!
Beyond that one, minor technicality, it's important to remember that Naughty Dog has excelled at focusing on one platform and therefore maximizing the potential of that platform.
We've already discussed just how much we're able to achieve with the PS3 just 3 years into the console lifetime and there's always room to keep pushing ourselves and the console. Focusing on one platform has garnered incredible success for us and there's no reason we can dream of to even consider anything else.
seriously, thats like asking Sony Santa Monica if God of War is a Sony exclusive :lolkevm3 said:Sometimes it's like these magazines are being paid by Microsoft or something. Every time a PS3 exclusive comes up, they ask about a 360 port. What kind of dumb question is that to ask a Naughty Dog employee, when Naughty Dog and the Uncharted property is owned by Sony?
kevm3 said:Every time a PS3 exclusive comes up, they ask about a 360 port.
Lince said:just cheap ass fanboys, the PS3 is worth every penny you fools, how about getting a (better) job or something and stop crying for ports of the best games this gen.
Hate to be the one to break it to you, but Snake's ass is fake. His whole physique is fake. He's just a scrawny old man sitting inside a muscle suit.DMeisterJ said:I hope his ass gets fixed. But it'll never be anything near Solid Snake's ass. =)