Nadine and Sully both have this weird highlight around them in their acene together and the wide shot of them talking makes them stick out against the background so badly it looks like they're on a green screen set.
Hey you can like ones art style better than the other, but in reference to graphics tech there is no debate between the 2.
I hate these graphics. I just hate them so much.
Why?
I guess Chloe really is a no-show for UC4.
Uncharted 4 is ahead of Star Citizen for me, though I'm pretty sure many of the PC guys will disagree with me.
SC mostly brute-forces its way to better graphics. Some people will get upset by that (mainly gaffers who backed SC), but when you compare things like character models of both games and UC4's look better despite SC's obviously containing a lot more polygons, it becomes evident. ND is just very good at pretty much everything.
Yeaaaah, spin-off. That's a good name to call it. Gonna dream about this spin-off tonight.I need a Nadine and Chloe spin-off.
when the SC trailer aired during the game awards it looked...pretty janky, especially the animations
Because it was alpha multiplayer footage and game is doing the animations that are viable in FPP and VR. You couldnt use any U4 animations in FPP.
(...) debate of 2016 (...) and Star Citizen
Is this the video you guys are talking about?
https://www.youtube.com/watch?v=S8_NqLgZHEo
I don't think they are really that comparable as they are clearly going for different things.
It's the last Naughty Dog Uncharted.
Every living character that ever mattered will absolutely make an appearance. It's not inconceivable that they won't show Cutter and Chloe before release, guys.
I suppose they could explain away Chloe and Cutter with some dialogue, but I really, really doubt it.
These cutscenes are not rendered in real time on the console. I refuse to believe this.
Bring back Eddie Raja.
i would have much preferred another gameplay sequence like the one from this years e3
If I want to be super critical I do feel the lighting/shadowing is a little off, a bit surreal almost, reliant on rim shading and ambient occlusions to give depth to assets in a scene instead of complex global illumination or whatever. Which is not to say that's what it's doing, just how it looks to me, leading to elements in the scene (characters and static assets included) not looking cohesively lit with the scene itself. Like on a detail level the accurate, deeper lighting/shading isn't there, causing props to stand out as floating in the scene or conflicting with the environment lighting more than they should realistically.
But that's nitpicking in a game that otherwise looks fucking incredible on a technically and artistic level, and it's not like countless other games (if not the majority) aren't equally guilty of the aforementioned nitpicking. So whatever.
I remember you saying in the past that you felt Uncharted was at it's worst when it was trying to be serious and "deep," so I am interested in hearing your thoughts on the trailer where he meets his brother
https://www.youtube.com/watch?v=IOmPDvVz3MA
I thought it was excellent. The character scripts and performances came across as genuine and grounded, and the conversation writing struck me as a solid balance between humane and adventuresque.
But my criticism of the other Uncharted games and their serious elements is less about these smaller moments and more about the contrast against the action. This gives me promise that at least the former will be right on track, but I hope they can hold up thematic and character consistency when Drake is inevitably mowing down waves of bad dudes and jumping across exploding shit.
I guess Chloe really is a no-show for UC4.
I guess Chloe really is a no-show for UC4.
Yeaaaah, spin-off. That's a good name to call it. Gonna dream about this spin-off tonight.
Yeah, because no artistry and attention to detail is involved in making PC games. You just dump raw unedited stuff on to hardware that does it all for you.
All those lighting artists, character modellers, and engine tech guys that worked on console games before hand all of a sudden stopped being artisans as soon as they were hired by CIG.
Sorry to burst your bubble but there is absolutely no competition for Star Citizen. That game has scenes of 30+ million polys with 4k+ textures and every other advanced graphical effect. Thinking UC4 is coming close to that is a bit silly.
SC mostly brute-forces its way to better graphics. Some people will get upset by that (mainly gaffers who backed SC), but when you compare things like character models of both games and UC4's look better despite SC's obviously containing a lot more polygons, it becomes evident. ND is just very good at pretty much everything.
I've been playing the Uncharted 4 beta and the game does not look that amazing at all. When you're selecting your character they look amazing, but in actual gameplay it's not near as good looking. The recent Call Of Duty games even have better graphics. I'm sure the SP will look a lot better than the MP, but UC4 is not all that impressive at all to me graphics wise. I'm really glad they went for 60fps in the MP instead of trying to make it look super amazing though.
Star Citizen is no doubt a better looking game.
I've been playing the Uncharted 4 beta and the game does not look that amazing at all. When you're selecting your character they look amazing, but in actual gameplay it's not near as good looking. The recent Call Of Duty games even have better graphics. I'm sure the SP will look a lot better than the MP, but UC4 is not that impressive at all to me graphics wise. I'm really glad they went for 60fps in the MP instead of trying to make it look super amazing though.
Star Citizen is no doubt a better looking game.