Hello all!
We are starting to explore designs for the UT4 Robot faction. This is the very beginning of the process and we are exploring visual design ideas.
Gooba has created the first concept working with Rick and I have starting roughing in the basic modeling. As always this will be an iterative, collaborative and evolving process. Nothing is final, this is just the beginning and I look forward to your feedback throughout the process.
The biggest thing to note is that we are going to have three main visual styles of robots. There will be many variants that come from this faction but starting out we are trying to focus on three distinct versions.
- Phase 1: Industrial bots non-modified for combat. Can hold their own in combat but look like they should be doing construction not fighting. They should look cool but not necessarily dangerous and have minimal armored parts.
- Phase 2: Multipurpose bots used for industrial or combat purposes. They have some utilitarian looking components and some exposed areas but it's obvious they have upgraded various parts to be more effective in combat. They should look a little chunkier and more armored.
- Phase 3: Combat specific bots, the most powerful and deadly version. They have been engineered from the ground up to be the deadliest bots in the tournament. They have sleeker and more armored components and visually look like the strongest, toughest and meanest out of the three.
We are starting with the Phase 1 level bot so a very stripped down and industrial design. This version should be seen as the weakest and least prepared for combat. There are many exposed parts as it was created as a mining workhorse not a combat unit.
I will have first pass renders for the stream next wed 12_16 and I'll update this thread at the same time. Rick & Gooba will contribute to this thread regarding the concept and design. In the meantime please let us know what you think and if you have any ideas to share.