Port seems good so far. Certainly more demanding to run than Bayonetta though.
The game has a refresh rate option, so there shouldn't be any complaints from high refresh rate/G-Sync users this time around.
Still sets the display to 60Hz by default though, instead of just using the current refresh rate.
Mouse input does not appear to have acceleration, but there are three different sensitivities you have to set, which is a bit annoying.
"Normal" Aim speed appears to be roughly 13x faster than "Aiming" speed, and I didn't appear to have a weapon which can zoom in to find out how much slower that is.
So you'll probably want to have "Normal" speed set very low, "Aiming" set about 13x higher, and "Zoom" even higher than that to have proper mouse control that keeps a constant sensitivity.
EDIT: The sensitivity does not seem to actually be linked in any way. After changing DPI, the "Aiming" speed was not 13x faster than the "Normal" speed. It was only a coincidence that 4 and 52 were matched for me. You'll just have to figure out what works.
24:10 support is okay.
Just like the Bayonetta patch - and unlike the modded game - the HUD is stretched out.
The HUD seems to be scaled using nearest neighbor which looks rather ugly too. (very jagged)
The game uses VERT- so you absolutely must set the FOV to 120° if you have an ultrawide screen.
It's a little frustrating that a few games recently have used HFOV controls that are limited to 120° or less, as 90° in 4:3 is 106° in 16:9 and 122° in 24:10.