Guys guys guys, you clearly don't know how games are written. Game narratives (and really all narratives) come from the Story Well. It's this giant well that reaches into the center of the earth. The game director or writer comes along, dips their bucket into the well, and out comes the story, shiny and intact and full of white heteronormativity. Sometimes there may even be a gay character in there, but only if it's really subtle and not in your face to make you think about it too much. Sort of like a fun background thing.
But we all know the true risk here is forcing things in. Since we all know the narrative comes out full and complete (and isn't crafted by humans) whenever a person adds something to it they are forcing it in. This is especially risky when trying to add any representation, as the narrative is already done, so if you try to add in too many non-white or gay elements it disrupts the delicate balance! Suddenly you're forcing things in left and right and making people uncomfortable! Just let the representation come naturally from the Story Well and don't question anything and especially don't add things that aren't there originally.