Strange, because I was just listening to a podcast with Ted Price who was discussing the PS3's SRAM. Maybe the head of Insomniac is not aware of the PS3 hardware, if so, someone should correct him.Durante said:PS3 doesn't have any SRAM
If true it would be great for image quality, which is sadly lacking in most console games these days still. But again, I'm extremely sceptical.
stuburns said:You work at Sony Computer Entertainment Europe and you don't have a PS3?
They should be giving you them.
sajj316 said:read reports that this game will run @ 1080p native. If true, doesn't mean that something these days? All this graphical backlash over a video. Over a video?
Yeah, and as we all know the PS3's framebuffer is saved in the SPU's local store.stuburns said:Strange, because I was just listening to a podcast with Ted Price who was discussing the PS3's SRAM. Maybe the head of Insomniac is not aware of the PS3 hardware, if so, someone should correct him.
To be straight and not mock you, the 7 SPEs have 256kb of SRAM each.
You're suggesting the Cell architecture, which is common knowledge, and no big secret, is a massive lie? If so, you're an idiot.Durante said:Yeah, and as we all know the PS3's framebuffer is saved in the SPU's local store.
No, I'm suggesting that the local store of the SPUs has nothing at all to do with the rendering resolution of a game, which makes your original statement nonsensical and prompted my reply. What would have made sense is if you had said that it's an awful waste of GDDR3, or maybe even VRAM. I would still have disagreed but it would have made sensestuburns said:You're suggesting the Cell architecture, which is common knowledge, and no big secret, is a massive lie? If so, you're an idiot.
I literally had just heard Ted Price say the reason R1 was 720p native was because they decided to 'spend' the SRAM on additional assets instead of native resolution.Durante said:No, I'm suggesting that the local store of the SPUs has nothing at all to do with the rendering resolution of a game, which makes your original statement nonsensical and prompted my reply. What would have made sense is if you had said that it's an awful waste of GDDR3, or maybe even VRAM. I would still have disagreed but it would have made sense
I'd personally also not call the local store "SRAM" since it's more like a manually controlled cache, but that's besides the point. Additionally, I think I'm slightly more familiar with the CBE than you are, but again, that's besides the point.
Then he had a slipup, or you misheard him. He talked about / meant VRAM/GDDR3. In fact, Insomniac have also talked about why their later PS3 games (R&C, R2 too I think) are actually not 1280*720 but 1280*704 (with 2xAA) to get a slightly more efficient layout in the video memory (they have an extremely small black border on top and bottom of the screen).stuburns said:I literally had just heard Ted Price say the reason R1 was 720p native was because they decided to 'spend' the SRAM on additional assets instead of native resolution.
You probably do know more than me about Cell, but I trust Ted Price over you.
[b]CPU[/b]: Cell Processor
PowerPC-base Core @3.2GHz
1 VMX vector unit per core
512KB L2 cache
7 x SPE @3.2GHz
7 x 128b 128 SIMD GPRs
7 x 256KB SRAM for SPE
* 1 of 8 SPEs reserved for redundancy total floating point performance: 218 GFLOPS
[b]GPU[/b]: RSX @550MHz
1.8 TFLOPS floating point performance
Full HD (up to 1080p) x 2 channels
Multi-way programmable parallel floating point shader pipelines
[B]Sound[/B]: Dolby 5.1ch, DTS, LPCM, etc. (Cell-base processing)
[B]Memory[/B]:
256MB XDR Main RAM @3.2GHz
256MB GDDR3 VRAM @700MHz
[B]System Bandwidth[/B]:
Main RAM: 25.6GB/s
VRAM: 22.4GB/s
RSX: 20GB/s (write) + 15GB/s (read)
SB: 2.5GB/s (write) + 2.5GB/s (read)
He defiantly said SRAM, but it could have been a slip of the tongue. I still don't understand why you don't consider Cells 1T SRAM to be not SRAM, but as you said, it's not really the point.Durante said:Then he had a slipup, or you misheard him. He talked about / meant VRAM/GDDR3. In fact, Insomniac have also talked about why their later PS3 games (R&C, R2 too I think) are actually not 1280*720 but 1280*704 (with 2xAA) to get a slightly more efficient layout in the video memory (they have an extremely small black border on top and bottom of the screen).
stuburns said:He defiantly said SRAM, but it could have been a slip of the tongue. I still don't understand why you don't consider Cells 1T SRAM to be not SRAM, but as you said, it's not really the point.
The point is 1080p uses resources that could be used elsewhere to make the game not look like a ass, if resources are the issue at all.
Durante said:Yes, physically there is SRAM in the Cell, what I said was wrong without context. It's because I was thinking specifically of RSX as we were talking about rendering. No one stores their framebuffer in the SPEs SRAM for general rendering. Besides being simply in the wrong place, it's 256k. Or 1792k if you want to count all of them and don't run any code on your SPEs p). A 720p framebuffer with no AA (and no stencil) takes around 6.5 MB. A 1080p framebuffer would take nearly 15MB. I think you can see the problem.
I hope we can go back to other topics now, WKS won't be 1080p native anyway :lol
Are they really the LAST issue? I don't really care if the game looks better than it currently does. But it does look like shit. JRPGs have historically been the games that pushed visuals to new levels. And for WKC to look as utterly underwhelming and 'last-gen' as it does is disappointing to me. But it's not the most important thing at all, I am going to buy it, I might really enjoy it. But I'm not going to pretend it looking like crap is a good thing.Paracelsus said:Maybe you forgot graphics are the LAST issue into a Jrpg. Maybe.
If plot, gameplay, sound and characters suck you can quietly wipe your ass with your bump-mapped textures.
jmonteiro said:Yeah, you're probably right. I don't think it will be 1920x1080, it will most likely be 960x1080. Still better than 720p though.
-Kh- said:1080i better than 720p?
Zoe said:What? 960x1080 isn't 1080i
Philanthropist said:It's one of the standard upscaled modes of PS3 games as it can do horizontal scaling, and it's still progressive.
-Kh- said:Then I don't understand the 960x1080 resolution on a game
Yeah, that's what I also expect. It would explain how the 1080p talk surfaced. it could even be 1280*1080. I'd welcome either as I prefer them to 720p, if only slightly.jmonteiro said:Yeah, you're probably right. I don't think it will be 1920x1080, it will most likely be 960x1080. Still better than 720p though.
http://www.gamersyde.com/news_7315_en.htmljiggle said:looks good
anyone have links to the downloadable movies from the site (instead of streaming)?
I want them on my computer too.
WYWY said:Pre-rendered CG is nice.... but that doesn't really count for anything.
They actually made main character even more kiddy than ever... yuck
I hope the goal of getting the 'native 1080p support' stamp isn't causing any degrade...
And game will be 100% better if the old guy is the protagonist instead.
WYWY said:Pre-rendered CG is nice.... but that doesn't really count for anything.
They actually made main character even more kiddy than ever... yuck
I hope the goal of getting the 'native 1080p support' stamp isn't causing any degrade...
And game will be 100% better if the old guy is the protagonist instead.
WYWY said:Pre-rendered CG is nice.... but that doesn't really count for anything.
They actually made main character even more kiddy than ever... yuck
I hope the goal of getting the 'native 1080p support' stamp isn't causing any degrade...
And game will be 100% better if the old guy is the protagonist instead.
WYWY said:They actually made main character even more kiddy than ever... yuck
And game will be 100% better if the old guy is the protagonist instead.
Too many. That's the problem.-Kh- said:You don't play many JRPGs do you?
Here's my hypothesis:Syntek said:All this talk about globalization, and the need to tap into western market to recoup development costs
-Kh- said:Well if true, it is indeed a waste of resources, this game could have be optimized to run at 720p, and graphics would have been much better.
WYWY said:And here's the irony - hypothetically there is this large group of older Japanese gamers, with purchasing power to buy your 600USD console at launch, and you're still ignoring them. There are so few JPRGs that doesn't try to patronize the player as if the player is a teenager.
WYWY said:Here's my hypothesis:
I think it's also the Japanese market. I mean JP game consoles have been around for a long time. The Japanese who started playing back then are all pretty matured now, and there should be a large number of them. And I believe a large number of them are still open to RPG gaming.
And here's the irony - hypothetically there is this large group of older Japanese gamers, with purchasing power to buy your 600USD console at launch, and you're still ignoring them. There are so few JPRGs that doesn't try to patronize the player as if the player is a teenager.
Now there, we're not entirely in sync here.Syntek said:I'm doubtful there is any of that "I wanna grow up just as badass as _insert your favorite lead from FPS_" syndrome that is probably prevalent among American kids.
I don't think maturity requires older characters, but I think it probably helps. It's really just the art direction that denotes the audience to me.-Kh- said:So you are saying that for a RPG to be mature, it needs 30 year old characters?
Are we going to need 40 yo ones in 10 years time? And further on, 50% of the games, mostly current franchises are going to have old Snake type of characters?
I can see it, old Master Chief, old Chris Redfield, old Samus Aran, old Link, old Mario.
SE won't make remakes at the time but sequels to all the FF games, you know FFVI-2, FFVII-2, FFX-3, etc. Where Cecil, Cloud, Tidus and co are around their 50s right?
Yea I totally agree with you that such is the future of gaming, I mean, totally. Yea.
Were did you get that info Dcharlie?
sajj316 said:read reports that this game will run @ 1080p native. If true, doesn't mean that something these days? All this graphical backlash over a video. Over a video?
Can this game look better? Sure ... but I'll reserve my judgment for the final release copy.